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Commit Graph

301 Commits

Author SHA1 Message Date
FreezyLemon
8f0ab2040f Add Jetbrains.Annotations NuGet package 2018-01-26 12:46:28 +01:00
smoogipoo
92df704fbd Fix up taiko not having any important frames 2018-01-25 21:37:38 +09:00
smoogipoo
d37844c068 Clean up off-by-one offsets from repeat-related properties 2018-01-23 13:37:25 +09:00
smoogipoo
c309cc9454 Privatise OnJudgements as much as possible 2018-01-16 15:37:32 +09:00
smoogipoo
8c5ef0a330 Remove base OnJudgement from Playfield to properly accomodate nested playfields 2018-01-15 20:48:57 +09:00
smoogipoo
bfdfb52666 Fix a few usages of AllJudged possibly not being correct 2018-01-15 15:28:08 +09:00
smoogipoo
9d00e5bb7d Make ScrollingHitObjectContainer handle nested hitobjects 2018-01-11 15:08:30 +09:00
smoogipoo
3a869edf36 Add a flag to disable user scroll speed adjustments 2018-01-11 12:44:39 +09:00
smoogipoo
6255aaab68 Per-hitobject lifetime management 2018-01-10 19:17:43 +09:00
smoogipoo
86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
Dean Herbert
58626e3b30 Allow rulesets to create their own instantiation info 2018-01-10 17:04:07 +09:00
Dean Herbert
b8bb0a52e3 Move mod implementations to individual files 2018-01-09 14:08:18 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
add68ff068 Fix swells not stopping at the hit position 2018-01-04 21:45:29 +09:00
smoogipoo
4fee76ba0b Fix drumroll lengths 2018-01-04 20:56:28 +09:00
smoogipoo
a7aab21a29 Re-namespace files 2018-01-04 19:22:15 +09:00
smoogipoo
651e24e3cc Implement proper scrolling directions 2018-01-04 19:17:40 +09:00
smoogipoo
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
Aergwyn
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
Dean Herbert
2ca10b28c6 Use a non-broken opentk library 2017-12-29 15:42:51 +09:00
Dean Herbert
02f4705178
Merge branch 'master' into proper-taiko-hitsounds 2017-12-27 23:13:30 +09:00
Dean Herbert
3f73a9a693 Add better sample fallback logic
Also adds support for null channels at InputDrum level.
2017-12-27 21:44:04 +09:00
smoogipoo
de353ee6af Merge branch 'master' into proper-taiko-hitsounds 2017-12-27 14:59:26 +09:00
Dean Herbert
7dcd325a91
Merge branch 'master' into autoplay-drumroll-tick-fix 2017-12-27 14:19:25 +09:00
smoogipoo
5b529511ec Update OpenTK nuget package
Fixes the recent AppVeyor errors
2017-12-27 13:18:34 +09:00
smoogipoo
9fa0cfd250 Fix taiko autoplay hitting drumroll ticks with the rims instead of centres
Fixes #1772.
2017-12-27 13:06:36 +09:00
smoogipoo
519ef72adf Lookup by control point time rather than control point
Under some situations, such as when there are no control points, ControlPointInfo will return to us a newly-constructed controlpoint with every call to SamplePointAt, which will fail on this key lookup.

Between this and overriding GetHashCode, I think this is the more proper fix for this.
2017-12-27 13:03:46 +09:00
smoogipoo
0c4e4012f8 Taiko drumroll ticks should just play the playfield samples 2017-12-26 19:57:40 +09:00
smoogipoo
9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo
c74561b3d4 Add test case for InputDrum 2017-12-26 19:33:28 +09:00
smoogipoo
35d7fa8a81 Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
smoogipoo
14162b5d46 Make InputDrum handle all Normals/Claps, hitobjects all others 2017-12-26 14:18:23 +09:00
smoogipoo
affdd81563 Remove unused usings 2017-12-25 17:29:44 +09:00
smoogipoo
ac8b345bfe Make TaikoPlayfield use the new DrumSampleMapping 2017-12-25 17:29:20 +09:00
smoogipoo
8bfdee586b Rename SwellSampleMapping -> DrumSampleMapping 2017-12-25 17:29:04 +09:00
smoogipoo
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
smoogipoo
844e39a9f6 Make Swells play samples while they're being hit 2017-12-25 15:04:22 +09:00
smoogipoo
8529eb1d3a Make strong hit misses not count as misses 2017-12-25 14:49:39 +09:00
Dean Herbert
298ac5468f Fix regressions 2017-12-23 17:24:28 +09:00
Dean Herbert
cd8e8c8323 Actually save changes 2017-12-23 16:52:23 +09:00
Dean Herbert
a30400ad29 Use a class instead of Tuple 2017-12-23 16:49:29 +09:00
Dean Herbert
9ca03c0209 Simplify and tidy sample retrieval
Less static weirdness
2017-12-23 16:46:02 +09:00
Dean Herbert
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
Dean Herbert
46865bbacd Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
#	osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
Dean Herbert
1fa9dac1bb Merge remote-tracking branch 'origin/master' into taiko-hitsounds-fix 2017-12-23 14:20:16 +09:00
smoogipoo
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
smoogipoo
ac1d27e925 Fix possible nullref exceptions 2017-12-21 23:02:46 +09:00
smoogipoo
d80079a73a Merge remote-tracking branch 'origin/master' into beatmap-serialization 2017-12-21 20:15:01 +09:00
smoogipoo
cb7e192aff Determine SampleInfo defaults in DrawableHitObject 2017-12-21 16:02:33 +09:00
Dean Herbert
020d272636 Make all TestCases public 2017-12-20 21:51:00 +09:00
Dean Herbert
08727266e7
Merge branch 'master' into add-ruleset-shortname 2017-12-11 15:41:11 +09:00
FreezyLemon
4a723f7382 Added the "Service Include" tag that is used by Visual Studio's test explorer to the .csproj files 2017-12-08 11:05:00 +01:00
Dean Herbert
679134c030 Add ShortName to rulesets 2017-12-08 18:55:25 +09:00
FreezyLemon
4b3cf0773d Various CI adjustments 2017-12-08 09:52:58 +01:00
FreezyLemon
9d3d9bcdc8 Corrected the return values for taiko DrawableHit and DrawableHitStrong (OnPressed == true if new Judgement occurs and is a hit) 2017-12-08 09:42:10 +01:00
FreezyLemon
61a6a2919e Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access 2017-12-08 09:41:13 +01:00
FreezyLemon
40e750f309 Added sample preloading and playing 2017-12-08 08:32:16 +01:00
FreezyLemon
9e3d439f0a Merge branch 'master' of https://github.com/ppy/osu into taiko-hitsounds-fix 2017-12-08 08:30:02 +01:00
FreezyLemon
229c9b5b4e First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds 2017-12-07 23:11:34 +01:00
FreezyLemon
43c270ea49 Rolled back the bad earlier implementation 2017-12-07 21:18:51 +01:00
smoogipoo
36be171c29 Fix up/clean up csprojs for C#7 support 2017-11-30 02:06:03 +09:00
smoogipoo
a0c3349935 Add LangVer.props and osu.Game.props for common csproj properties 2017-11-30 00:45:37 +09:00
FreezyLemon
e3232dd754 Added if to ignore more (for our purposes) useless keydowns 2017-11-29 06:51:00 +01:00
FreezyLemon
c00fb47236 Added hitsound handling to the TaikoRulesetContainer so every KeyDown can play a hitsound (instead of the DrawableHitObjects) 2017-11-29 06:28:08 +01:00
FreezyLemon
3e8db8c5e1 Enabled strong taiko hitobjects playing samples again.
Also removes the first hitsound from the strong hitobject so only the "hitfinish" sound gets played.
2017-11-29 06:27:25 +01:00
FreezyLemon
bc3f11fdb8 Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer) 2017-11-29 06:24:13 +01:00
smoogipoo
7db7fb91dd Ignore ruleset testcases from CI 2017-11-28 21:45:24 +09:00
smoogipoo
a9cc156d7a Merge remote-tracking branch 'origin/master' into performance-calculator 2017-11-28 21:38:26 +09:00
Dan Balasescu
a4b67b2559
Fix CI 2017-11-24 12:56:52 +09:00
Dean Herbert
288c21dfec Move TestCase descriptions to attributes
Depends on https://github.com/ppy/osu-framework/pull/1186.
2017-11-23 16:09:32 +09:00
smoogipoo
f9ad4b6acb Make categoryDifficulties return doubles to improve decimal accuracy 2017-11-21 19:55:09 +09:00
smoogipoo
0f8d4a455a Merge remote-tracking branch 'origin/master' into performance-calculator 2017-11-21 19:18:06 +09:00
smoogipoo
1b27ce6198 Cleanup + renaming 2017-11-21 17:09:22 +09:00
smoogipoo
bf44b3d0ef Cleanups 2017-11-17 16:54:50 +09:00
smoogipoo
38fe95d94a Add basic display for pp in TestCasePerformancePoints 2017-11-17 14:37:19 +09:00
smoogipoo
95fd323c6b Fix ManiaDifficultyCalculator possibly failing due to nullref 2017-11-17 14:37:06 +09:00
smoogipoo
ac6213d1fa CI fixes 2017-11-17 14:26:33 +09:00
smoogipoo
7892eefd68 Fix up mod application + beatmap/hitobject references 2017-11-17 14:23:52 +09:00
smoogipoo
62155e6dd5 Make DifficultyCalculator support mod applications
Fixes https://github.com/ppy/osu/issues/476.
2017-11-17 12:36:07 +09:00
Dean Herbert
bd2de89918 Why weren't these fixed previously 2017-11-10 19:26:25 +09:00
smoogipoo
3f20caa543 Make taiko stop crashing for now 2017-11-02 23:31:50 +09:00
smoogipoo
5c2b1d4be2 Update xmldoc 2017-11-02 21:58:29 +09:00
smoogipoo
e2b6003f98 Make taiko use the new "Final" field
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
2017-11-02 21:55:50 +09:00
smoogipoo
fe00ac7e41 Make DrawableHitObject/ScoreProcessor support rewinding 2017-11-02 21:21:07 +09:00
Dean Herbert
b877177b83 Merge branch 'master' into bugfix-nofail-scoreprocessor 2017-10-24 08:14:54 +09:00
Dean Herbert
bbc5c05055 Disable ruleset-level tests for now 2017-10-23 21:25:54 +09:00
Jacob Odgård Tørring
9b54e834d9 Implements virtual Failcondition in scoreprocessor and enforces nofail in UpdateFailed 2017-10-22 20:32:59 +02:00
Dean Herbert
36af0dc809 Update app config for rulesets 2017-10-19 14:59:11 +09:00
Dean Herbert
5d5ea5fb2e Fix all remaining db structure issues 2017-10-19 14:05:11 +09:00
Dan Balasescu
31b26e1d0a Merge branch 'master' into back-to-desktop 2017-10-14 16:18:28 +09:00
Dean Herbert
179542daf1 Standardise AssemblyInfos 2017-10-14 15:02:20 +09:00
Dean Herbert
c5046f6b3c Add back osu.Desktop project
While it was nice having less projects to deal with, it meant hacks to get around circular dependencies between rulesets and osu.Game. For now, let's just restore the osu.Desktop project and call it a day.

This allows for the project to build again with default visual studio settings.
2017-10-14 14:33:05 +09:00
Dean Herbert
cd722e4abb Fix beatmap author being stored in two different places 2017-10-14 11:39:55 +09:00
Dean Herbert
d5892cf54e Add a bool to specify whether judgements should be visible for certain DrawableHitObjects 2017-10-09 20:17:05 +09:00
Franc[e]sco
5e751ea0ec Only convert chords into strong hits for mania -> taiko 2017-10-01 00:15:23 +02:00
Dean Herbert
e0911f014e Fix ruleset target path for release builds 2017-09-19 22:50:36 +09:00
Dean Herbert
99b512cce5 Output ruleset assemblies to the game folder rather than adding special logic 2017-09-19 19:27:14 +09:00
Dean Herbert
1f20c5eb69 Optimise project references 2017-09-19 16:07:00 +09:00
Dean Herbert
8fa76557db Avoid unnecessary dll copies 2017-09-19 16:06:59 +09:00
Dean Herbert
6db705a3a8 Update relative paths 2017-09-19 16:06:58 +09:00