FreezyLemon
8f0ab2040f
Add Jetbrains.Annotations NuGet package
2018-01-26 12:46:28 +01:00
smoogipoo
92df704fbd
Fix up taiko not having any important frames
2018-01-25 21:37:38 +09:00
smoogipoo
d37844c068
Clean up off-by-one offsets from repeat-related properties
2018-01-23 13:37:25 +09:00
smoogipoo
c309cc9454
Privatise OnJudgements as much as possible
2018-01-16 15:37:32 +09:00
smoogipoo
8c5ef0a330
Remove base OnJudgement from Playfield to properly accomodate nested playfields
2018-01-15 20:48:57 +09:00
smoogipoo
bfdfb52666
Fix a few usages of AllJudged possibly not being correct
2018-01-15 15:28:08 +09:00
smoogipoo
9d00e5bb7d
Make ScrollingHitObjectContainer handle nested hitobjects
2018-01-11 15:08:30 +09:00
smoogipoo
3a869edf36
Add a flag to disable user scroll speed adjustments
2018-01-11 12:44:39 +09:00
smoogipoo
6255aaab68
Per-hitobject lifetime management
2018-01-10 19:17:43 +09:00
smoogipoo
86b5591583
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
2018-01-10 18:02:49 +09:00
Dean Herbert
58626e3b30
Allow rulesets to create their own instantiation info
2018-01-10 17:04:07 +09:00
Dean Herbert
b8bb0a52e3
Move mod implementations to individual files
2018-01-09 14:08:18 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
add68ff068
Fix swells not stopping at the hit position
2018-01-04 21:45:29 +09:00
smoogipoo
4fee76ba0b
Fix drumroll lengths
2018-01-04 20:56:28 +09:00
smoogipoo
a7aab21a29
Re-namespace files
2018-01-04 19:22:15 +09:00
smoogipoo
651e24e3cc
Implement proper scrolling directions
2018-01-04 19:17:40 +09:00
smoogipoo
f34131f8f4
Initial game-wide replacement of scrolling playfields
2018-01-04 18:50:17 +09:00
Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
Dean Herbert
2ca10b28c6
Use a non-broken opentk library
2017-12-29 15:42:51 +09:00
Dean Herbert
02f4705178
Merge branch 'master' into proper-taiko-hitsounds
2017-12-27 23:13:30 +09:00
Dean Herbert
3f73a9a693
Add better sample fallback logic
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Also adds support for null channels at InputDrum level.
2017-12-27 21:44:04 +09:00
smoogipoo
de353ee6af
Merge branch 'master' into proper-taiko-hitsounds
2017-12-27 14:59:26 +09:00
Dean Herbert
7dcd325a91
Merge branch 'master' into autoplay-drumroll-tick-fix
2017-12-27 14:19:25 +09:00
smoogipoo
5b529511ec
Update OpenTK nuget package
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Fixes the recent AppVeyor errors
2017-12-27 13:18:34 +09:00
smoogipoo
9fa0cfd250
Fix taiko autoplay hitting drumroll ticks with the rims instead of centres
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Fixes #1772 .
2017-12-27 13:06:36 +09:00
smoogipoo
519ef72adf
Lookup by control point time rather than control point
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Under some situations, such as when there are no control points, ControlPointInfo will return to us a newly-constructed controlpoint with every call to SamplePointAt, which will fail on this key lookup.
Between this and overriding GetHashCode, I think this is the more proper fix for this.
2017-12-27 13:03:46 +09:00
smoogipoo
0c4e4012f8
Taiko drumroll ticks should just play the playfield samples
2017-12-26 19:57:40 +09:00
smoogipoo
9690591593
Make taiko use namespaced hitsounds
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This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo
c74561b3d4
Add test case for InputDrum
2017-12-26 19:33:28 +09:00
smoogipoo
35d7fa8a81
Cleanup things that are now not needed with these changes
2017-12-26 14:18:38 +09:00
smoogipoo
14162b5d46
Make InputDrum handle all Normals/Claps, hitobjects all others
2017-12-26 14:18:23 +09:00
smoogipoo
affdd81563
Remove unused usings
2017-12-25 17:29:44 +09:00
smoogipoo
ac8b345bfe
Make TaikoPlayfield use the new DrumSampleMapping
2017-12-25 17:29:20 +09:00
smoogipoo
8bfdee586b
Rename SwellSampleMapping -> DrumSampleMapping
2017-12-25 17:29:04 +09:00
smoogipoo
d288d8a51f
Remove SampleInfoList
2017-12-25 15:40:01 +09:00
smoogipoo
844e39a9f6
Make Swells play samples while they're being hit
2017-12-25 15:04:22 +09:00
smoogipoo
8529eb1d3a
Make strong hit misses not count as misses
2017-12-25 14:49:39 +09:00
Dean Herbert
298ac5468f
Fix regressions
2017-12-23 17:24:28 +09:00
Dean Herbert
cd8e8c8323
Actually save changes
2017-12-23 16:52:23 +09:00
Dean Herbert
a30400ad29
Use a class instead of Tuple
2017-12-23 16:49:29 +09:00
Dean Herbert
9ca03c0209
Simplify and tidy sample retrieval
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Less static weirdness
2017-12-23 16:46:02 +09:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
Dean Herbert
46865bbacd
Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
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# Conflicts:
# osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
Dean Herbert
1fa9dac1bb
Merge remote-tracking branch 'origin/master' into taiko-hitsounds-fix
2017-12-23 14:20:16 +09:00
smoogipoo
6a29f6020a
Make HitObjects construct nested hit objects
2017-12-22 21:42:54 +09:00
smoogipoo
ac1d27e925
Fix possible nullref exceptions
2017-12-21 23:02:46 +09:00
smoogipoo
d80079a73a
Merge remote-tracking branch 'origin/master' into beatmap-serialization
2017-12-21 20:15:01 +09:00
smoogipoo
cb7e192aff
Determine SampleInfo defaults in DrawableHitObject
2017-12-21 16:02:33 +09:00
Dean Herbert
020d272636
Make all TestCases public
2017-12-20 21:51:00 +09:00
Dean Herbert
08727266e7
Merge branch 'master' into add-ruleset-shortname
2017-12-11 15:41:11 +09:00
FreezyLemon
4a723f7382
Added the "Service Include" tag that is used by Visual Studio's test explorer to the .csproj files
2017-12-08 11:05:00 +01:00
Dean Herbert
679134c030
Add ShortName to rulesets
2017-12-08 18:55:25 +09:00
FreezyLemon
4b3cf0773d
Various CI adjustments
2017-12-08 09:52:58 +01:00
FreezyLemon
9d3d9bcdc8
Corrected the return values for taiko DrawableHit and DrawableHitStrong (OnPressed == true if new Judgement occurs and is a hit)
2017-12-08 09:42:10 +01:00
FreezyLemon
61a6a2919e
Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
2017-12-08 09:41:13 +01:00
FreezyLemon
40e750f309
Added sample preloading and playing
2017-12-08 08:32:16 +01:00
FreezyLemon
9e3d439f0a
Merge branch 'master' of https://github.com/ppy/osu into taiko-hitsounds-fix
2017-12-08 08:30:02 +01:00
FreezyLemon
229c9b5b4e
First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds
2017-12-07 23:11:34 +01:00
FreezyLemon
43c270ea49
Rolled back the bad earlier implementation
2017-12-07 21:18:51 +01:00
smoogipoo
36be171c29
Fix up/clean up csprojs for C#7 support
2017-11-30 02:06:03 +09:00
smoogipoo
a0c3349935
Add LangVer.props and osu.Game.props for common csproj properties
2017-11-30 00:45:37 +09:00
FreezyLemon
e3232dd754
Added if to ignore more (for our purposes) useless keydowns
2017-11-29 06:51:00 +01:00
FreezyLemon
c00fb47236
Added hitsound handling to the TaikoRulesetContainer so every KeyDown can play a hitsound (instead of the DrawableHitObjects)
2017-11-29 06:28:08 +01:00
FreezyLemon
3e8db8c5e1
Enabled strong taiko hitobjects playing samples again.
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Also removes the first hitsound from the strong hitobject so only the "hitfinish" sound gets played.
2017-11-29 06:27:25 +01:00
FreezyLemon
bc3f11fdb8
Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer)
2017-11-29 06:24:13 +01:00
smoogipoo
7db7fb91dd
Ignore ruleset testcases from CI
2017-11-28 21:45:24 +09:00
smoogipoo
a9cc156d7a
Merge remote-tracking branch 'origin/master' into performance-calculator
2017-11-28 21:38:26 +09:00
Dan Balasescu
a4b67b2559
Fix CI
2017-11-24 12:56:52 +09:00
Dean Herbert
288c21dfec
Move TestCase descriptions to attributes
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Depends on https://github.com/ppy/osu-framework/pull/1186 .
2017-11-23 16:09:32 +09:00
smoogipoo
f9ad4b6acb
Make categoryDifficulties return doubles to improve decimal accuracy
2017-11-21 19:55:09 +09:00
smoogipoo
0f8d4a455a
Merge remote-tracking branch 'origin/master' into performance-calculator
2017-11-21 19:18:06 +09:00
smoogipoo
1b27ce6198
Cleanup + renaming
2017-11-21 17:09:22 +09:00
smoogipoo
bf44b3d0ef
Cleanups
2017-11-17 16:54:50 +09:00
smoogipoo
38fe95d94a
Add basic display for pp in TestCasePerformancePoints
2017-11-17 14:37:19 +09:00
smoogipoo
95fd323c6b
Fix ManiaDifficultyCalculator possibly failing due to nullref
2017-11-17 14:37:06 +09:00
smoogipoo
ac6213d1fa
CI fixes
2017-11-17 14:26:33 +09:00
smoogipoo
7892eefd68
Fix up mod application + beatmap/hitobject references
2017-11-17 14:23:52 +09:00
smoogipoo
62155e6dd5
Make DifficultyCalculator support mod applications
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Fixes https://github.com/ppy/osu/issues/476 .
2017-11-17 12:36:07 +09:00
Dean Herbert
bd2de89918
Why weren't these fixed previously
2017-11-10 19:26:25 +09:00
smoogipoo
3f20caa543
Make taiko stop crashing for now
2017-11-02 23:31:50 +09:00
smoogipoo
5c2b1d4be2
Update xmldoc
2017-11-02 21:58:29 +09:00
smoogipoo
e2b6003f98
Make taiko use the new "Final" field
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Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
2017-11-02 21:55:50 +09:00
smoogipoo
fe00ac7e41
Make DrawableHitObject/ScoreProcessor support rewinding
2017-11-02 21:21:07 +09:00
Dean Herbert
b877177b83
Merge branch 'master' into bugfix-nofail-scoreprocessor
2017-10-24 08:14:54 +09:00
Dean Herbert
bbc5c05055
Disable ruleset-level tests for now
2017-10-23 21:25:54 +09:00
Jacob Odgård Tørring
9b54e834d9
Implements virtual Failcondition in scoreprocessor and enforces nofail in UpdateFailed
2017-10-22 20:32:59 +02:00
Dean Herbert
36af0dc809
Update app config for rulesets
2017-10-19 14:59:11 +09:00
Dean Herbert
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
Dan Balasescu
31b26e1d0a
Merge branch 'master' into back-to-desktop
2017-10-14 16:18:28 +09:00
Dean Herbert
179542daf1
Standardise AssemblyInfos
2017-10-14 15:02:20 +09:00
Dean Herbert
c5046f6b3c
Add back osu.Desktop project
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While it was nice having less projects to deal with, it meant hacks to get around circular dependencies between rulesets and osu.Game. For now, let's just restore the osu.Desktop project and call it a day.
This allows for the project to build again with default visual studio settings.
2017-10-14 14:33:05 +09:00
Dean Herbert
cd722e4abb
Fix beatmap author being stored in two different places
2017-10-14 11:39:55 +09:00
Dean Herbert
d5892cf54e
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
2017-10-09 20:17:05 +09:00
Franc[e]sco
5e751ea0ec
Only convert chords into strong hits for mania -> taiko
2017-10-01 00:15:23 +02:00
Dean Herbert
e0911f014e
Fix ruleset target path for release builds
2017-09-19 22:50:36 +09:00
Dean Herbert
99b512cce5
Output ruleset assemblies to the game folder rather than adding special logic
2017-09-19 19:27:14 +09:00
Dean Herbert
1f20c5eb69
Optimise project references
2017-09-19 16:07:00 +09:00
Dean Herbert
8fa76557db
Avoid unnecessary dll copies
2017-09-19 16:06:59 +09:00
Dean Herbert
6db705a3a8
Update relative paths
2017-09-19 16:06:58 +09:00