ekrctb
68980fc477
Adjust usage of Handle(Non)PositionalInput to follow framework update
2018-10-02 14:45:33 +09:00
ekrctb
50091252e2
Adapt signature change of event handlers
2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
smoogipoo
a8f156584b
Update framework with positional/non-positional changes
2018-09-26 14:01:15 +09:00
Dean Herbert
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
smoogipoo
e7a5816d27
Use GetAsync for all samples
2018-08-27 17:30:16 +09:00
Dean Herbert
ffcad6e0f1
Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake
...
# Conflicts:
# osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
2018-08-24 15:26:36 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
Dean Herbert
67e7e371cc
Also block keyboard completely
2018-07-13 20:40:49 +09:00
Dean Herbert
3308f8f823
Fix focused overlays not blocking select action
2018-07-13 20:37:49 +09:00
Dean Herbert
fbc5250bf1
Update framework
2018-07-11 17:12:01 +09:00
Dean Herbert
7bfd82a417
Merge branch 'master' into hit-shake
2018-07-06 18:42:18 +09:00
Dean Herbert
79af5cb0a0
Limit shake duration to ensure it doesn't overlap miss window
2018-07-06 17:24:30 +09:00
Dean Herbert
98410dbb6d
Reduce shake transform count by one for more aesthetic behaviour
2018-07-06 13:24:02 +09:00
Dean Herbert
48d90a67ae
xmldoc and formatting
2018-07-06 12:13:23 +09:00
Dean Herbert
0ecbc5945f
Adjust transform to look better
2018-07-06 12:07:39 +09:00
Dean Herbert
aa96d91762
Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake
2018-07-06 11:57:32 +09:00
tgi74000
558b2622a7
Move the Shake logic to a new ShakeContainer
2018-07-05 15:48:54 +02:00
Dean Herbert
5fc17bacf3
Add "Select" action
...
Allows progressing forwards in the interface
2018-07-03 18:39:15 +09:00
Dean Herbert
b1403d837e
Add back support for closing focused overlays using back key
2018-07-01 15:52:47 +09:00
Dan Balasescu
513129d4a8
Merge branch 'master' into fix-dialog-overlay-sounds
2018-06-29 18:45:37 +09:00
smoogipoo
1e696d247e
Re-privatise
2018-06-29 18:33:28 +09:00
Dean Herbert
c44a81bdf5
Add word wrap support
2018-06-28 13:04:39 +09:00
Dean Herbert
bebf47d0d5
Merge branch 'master' into fix-dialog-overlay-sounds
2018-06-27 12:21:29 +09:00
Dean Herbert
73e13e2d63
Rename Stop to StopAnyPlaying for clarity
2018-06-22 12:35:43 +09:00
smoogipoo
b2066c5d73
Rework preview tracks to reduce usage complexities
2018-06-21 18:40:27 +09:00
Dean Herbert
a2fa55c426
Fix dialog overlay playing double samples on show/hide
2018-06-21 16:47:05 +09:00
Dean Herbert
74f732038f
Add documentation for negative values of ParallaxAmount
2018-06-21 12:49:07 +09:00
Dean Herbert
733b7d1177
Merge branch 'master' into ParallaxContainerImprovement
2018-06-21 12:10:10 +09:00
Dean Herbert
3819ecb2be
Update framework
2018-06-19 20:19:52 +09:00
Dan Balasescu
aaf3ef240e
Remove easily-confused comment
2018-06-15 17:07:07 +09:00
Dean Herbert
a2950b1d80
Fix incorrect comment
2018-06-15 16:12:18 +09:00
Dan Balasescu
c30861186b
Merge branch 'master' into disallow-beatmap-change
2018-06-06 20:26:17 +09:00
smoogipoo
72cc53aded
Rename GameBeatmap -> BindableBeatmap
2018-06-06 20:16:20 +09:00
Dean Herbert
d1fd09ed47
Rename variables
2018-06-06 15:49:27 +09:00
Dean Herbert
86be1bef6b
Use UserTriggered in Player
2018-06-06 15:10:15 +09:00
Aergwyn
707af02097
apply feedback
...
-don't directly set AllowOverlay Bindable
this should be done specifically where needed
-remove AllowOverlay Bindable from ButtonSystem
-remove unnecessary xmldoc
2018-06-03 11:31:04 +02:00
Aergwyn
2b3a630270
add OverlayActivation enum
...
+ fix Toolbar being toggleable when it shouldn't be able to
+ allow opening overlays in MenuState.Initial again
2018-05-28 13:43:47 +02:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
Jacob
caad47b569
Merge branch 'master' into ParallaxContainerImprovement
2018-05-22 12:10:50 +02:00
Dean Herbert
5f8eb6d823
Fix class name
2018-05-22 16:04:36 +09:00
Jacob
e878e65e83
Merge branch 'master' into ParallaxContainerImprovement
2018-05-21 20:31:44 +02:00
Dean Herbert
ebda287e81
Share code with HoldToConfirm implementations elsewhere
2018-05-22 01:44:06 +09:00
Aergwyn
b7e3ea348b
expose two Bindables with split logic instead of one with mixed logic
2018-05-21 15:53:55 +02:00
Aergwyn
1482bca147
Rename for better understanding
...
ShowOverlays -> AllowOverlays
ShowOverlaysOnEnter -> HideOverlaysOnEnter
2018-05-21 09:42:29 +02:00
Aergwyn
4d528c4e67
fix VisualTests and Samples still playing
2018-05-20 10:57:15 +02:00
Aergwyn
67db539172
prevent Overlays from showing in intro/outro sequences
2018-05-18 08:00:05 +02:00
KoziLord
d2b2d3e2e0
Use the absolute value of ParallaxAmount to make sure we're not scaling things down when using a negative value for the Parallax (moving against the cursor instead of with it)
2018-05-16 01:38:46 +02:00
KoziLord
1e88f216f2
Revert the ParallaxContainer changes I made by accident back.
2018-05-16 01:27:18 +02:00
KoziLord
be1159444d
Use the absolute value of ParallaxAmount to make sure we're not scaling stuff down when using a negative ParallaxAmount
2018-05-15 15:56:49 +02:00