Dean Herbert
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e939746159
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Fix scale ratio of gamefield.
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2016-11-04 15:43:53 +09:00 |
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Dean Herbert
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788cba6f4d
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Add autoplay toggle (const).
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2016-11-04 15:43:53 +09:00 |
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Dean Herbert
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f3d461e318
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Fix some events not firing correctly.
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2016-11-04 12:27:43 +09:00 |
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Dean Herbert
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439204b4fa
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Merge remote-tracking branch 'refs/remotes/upstream/master' into async-workflow
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2016-11-03 16:44:49 +09:00 |
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Dean Herbert
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3d611dd57b
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Improve coodination of startup sequence.
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2016-11-02 01:02:48 +09:00 |
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Dean Herbert
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c78e3efc66
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Schedule some illegal calls.
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2016-11-02 01:02:34 +09:00 |
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Drew DeVault
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0edfeaaff9
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Move wedgeContainer transition to OnEntering
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2016-11-01 09:22:49 -06:00 |
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Dean Herbert
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b86f308af6
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Add async workflow.
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2016-11-01 23:24:14 +09:00 |
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Drew DeVault
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e5f948dccc
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Fade song select wedges in
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2016-10-31 16:16:11 -06:00 |
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Adonais Romero González
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fd0900eb3c
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I knew I forgot something >:(
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2016-10-29 18:42:40 -05:00 |
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Adonais Romero González
|
ef9d2b5b3c
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Minor improvements to combo counters
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2016-10-29 18:26:12 -05:00 |
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Dean Herbert
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d8ca11bf0d
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Use Any instead of First to avoid potential throw.
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2016-10-29 04:29:43 +09:00 |
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Dean Herbert
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a2f995ebe0
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Remove forgotten parens.
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2016-10-29 03:44:27 +09:00 |
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Dean Herbert
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c969e0b4f0
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Remove forced disposal of WorkingBeatmap.
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2016-10-29 03:31:40 +09:00 |
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Dean Herbert
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f0e4a252a5
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Add some warning comments.
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2016-10-28 23:35:49 +09:00 |
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Dean Herbert
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42ad96778e
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Tidy shit up; reduce number of unnecssesary events being fired.
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2016-10-28 23:29:21 +09:00 |
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Dean Herbert
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5dc495e41d
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Avoid accessing the beatmap too early.
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2016-10-28 21:08:32 +09:00 |
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Dean Herbert
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10ef34b805
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Lazy parse beatmap; Don't reload audio track if it hasn't changed.
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2016-10-28 20:24:14 +09:00 |
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Dean Herbert
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74f1a9622f
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Add initial game-wide beatmap flow.
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2016-10-28 19:55:48 +09:00 |
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Dean Herbert
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0f5614ffa2
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Only allow osu! mode maps to be played for now.
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2016-10-28 18:07:42 +09:00 |
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Dean Herbert
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13b5fb0578
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Update transforms to not accept clock.
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2016-10-28 17:42:00 +09:00 |
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Dean Herbert
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0e39c5cc9c
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Move Results to own namespace.
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2016-10-28 16:10:10 +09:00 |
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Dean Herbert
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feccb7286c
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Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect.
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2016-10-28 14:14:45 +09:00 |
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Dean Herbert
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012c29addb
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Minor fixes to player flow.
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2016-10-27 22:27:45 +09:00 |
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Dean Herbert
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d6ed055682
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Don't hard-crash on failing to load a beatmap.
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2016-10-27 20:37:01 +09:00 |
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Dean Herbert
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d9dfc324c1
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Rewrite a lot of Song Select to share logic between panels and consolidate logic inside classes where possible.
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2016-10-27 19:52:48 +09:00 |
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Dean Herbert
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c828b1bc7b
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Add comment about optional database parameter.
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2016-10-27 17:53:47 +09:00 |
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Dean Herbert
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9074bc3396
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Allow Player to load from BeatmapInfo.
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2016-10-27 17:53:37 +09:00 |
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Dean Herbert
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a764a97602
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Use memory database again, local to TestCasePlaySongSelect.
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2016-10-27 17:35:00 +09:00 |
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Dean Herbert
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f16cc430f8
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Stop using memory database. Load sample data local to TestCase.
Also makes the connection private.
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2016-10-27 17:08:53 +09:00 |
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Dean Herbert
|
debea59bab
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Merge pull request #61 from SirCmpwn/song-select
Song select
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2016-10-27 13:54:34 +09:00 |
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Dean Herbert
|
456169f182
|
Move BeatmapGroupState to outside class definition.
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2016-10-27 13:42:37 +09:00 |
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Dean Herbert
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ba5b2f2d73
|
Remove difficulty width offsets and tidy up flow of information.
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2016-10-27 12:31:45 +09:00 |
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Dean Herbert
|
f846505a92
|
Tidy namespaces.
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2016-10-27 12:01:13 +09:00 |
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Drew DeVault
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9c27c33e18
|
Use IStateful and improve collapse logic
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2016-10-26 12:49:16 -04:00 |
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Drew DeVault
|
55e5ec6fae
|
General cleanup per PR feedback
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2016-10-26 10:52:40 -04:00 |
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Dean Herbert
|
ee8b678989
|
Fix volume controls handling mouse wheel at a higher level than anything else game-wide.
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2016-10-26 18:45:48 +09:00 |
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Drew DeVault
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5e9495d21d
|
Fix performance issues with song select
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2016-10-25 16:49:10 -04:00 |
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Drew DeVault
|
a1019f91ba
|
Fix auto size on BeatmapSetBox difficulties
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2016-10-24 11:39:53 -04:00 |
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Drew DeVault
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b0898a3ce0
|
Fix sizing of setList flow container
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2016-10-24 11:39:53 -04:00 |
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Drew DeVault
|
86bbe8688b
|
Fix issues with invisible beatmaps
|
2016-10-24 11:39:53 -04:00 |
|
Drew DeVault
|
ff1a5187cd
|
Implement fixes related to auto size changes
|
2016-10-24 11:39:53 -04:00 |
|
Drew DeVault
|
e5168f8da8
|
Implement handoff to Player
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2016-10-24 11:39:53 -04:00 |
|
Drew DeVault
|
cfc920c9c1
|
Implement Play button, drop textures
|
2016-10-24 11:39:53 -04:00 |
|
Drew DeVault
|
42f8d19c73
|
Sort by difficulty and fix relationship
|
2016-10-24 11:39:18 -04:00 |
|
Drew DeVault
|
8d6431b35e
|
Add star counter to difficulty select
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2016-10-24 11:39:18 -04:00 |
|
Drew DeVault
|
910a079bda
|
Add animation, selection indicator to difficulties
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2016-10-24 11:39:18 -04:00 |
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Drew DeVault
|
4b6a1486a6
|
Increase spacing to match mockups
|
2016-10-24 11:39:18 -04:00 |
|
Drew DeVault
|
61a7ccaece
|
Remove dependency on DeferredSprite
|
2016-10-24 11:39:18 -04:00 |
|
Drew DeVault
|
33fc60716d
|
Fix assertion failures
|
2016-10-24 11:39:18 -04:00 |
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