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Commit Graph

206 Commits

Author SHA1 Message Date
Dean Herbert
49a98fde73 Move to non-legacy class 2020-04-30 09:57:14 +09:00
Dean Herbert
783dc58ef0 Move taiko additive blending locally to avoid applying to legacy skins 2020-04-30 09:41:56 +09:00
Dean Herbert
48733a7e2f Change taiko hit explosion animation to match stable for skins 2020-04-29 17:53:37 +09:00
Dean Herbert
84641765c5 Adjust exceptions and fix capitalisation 2020-04-28 11:08:19 +09:00
Dean Herbert
be59ee945a Add taiko hit explosion skinning support 2020-04-27 22:36:27 +09:00
Dean Herbert
52cf1e1859 Fix hit type not being provided and hit time offset not being considered 2020-04-27 16:48:27 +09:00
Dean Herbert
b9f28c8373 Combine hit types and remove old drumroll hits using a more efficient method 2020-04-27 16:13:28 +09:00
Dean Herbert
ff736a22dd Fix typos in comment 2020-04-27 14:41:19 +09:00
smoogipoo
2630fc1405 Break instead of return for consistency 2020-04-27 12:27:43 +09:00
smoogipoo
7dc090cc24 Add support for hit explosions 2020-04-27 12:23:53 +09:00
smoogipoo
dd36b839b9 Refactor 2020-04-27 12:01:31 +09:00
Tim Oliver
c1c930c472 Fixed linting warnings 2020-04-25 13:47:20 +08:00
Tim Oliver
2a197db481 Merge branch 'master' into taiko-drumroll-party
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-25 13:31:50 +08:00
Tim Oliver
3cc0b21eae Added more smart checking to removing rewound drumroll hits 2020-04-25 13:18:02 +08:00
Tim Oliver
477fe72fcf Changed note playback to happen on new result 2020-04-25 00:15:59 +08:00
Dean Herbert
05b3db0147 Remove masking 2020-04-24 16:56:18 +09:00
Tim Oliver
029d15f2a2 Fixed syntax warning for playfield children 2020-04-23 20:14:39 +08:00
Tim Oliver
1fa3764a1d Cleaned up Update method in Taiko Playfield 2020-04-23 18:26:53 +08:00
Tim Oliver
dded4f8176 Fixed syntax warnings in Taiko playfield 2020-04-23 18:17:31 +08:00
Tim Oliver
a9897ba627 Moved proxy behaviour to drumroll container 2020-04-23 18:15:12 +08:00
Tim Oliver
b471a240cc Fixed merge typo in playfield members 2020-04-23 16:59:56 +08:00
Dean Herbert
f804be25d1 Remove incorrect area sizing (now using fillmode / relative instead) 2020-04-23 13:39:44 +09:00
Dean Herbert
559487b205 Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
Dean Herbert
2e022fbcb5 Add comment about padding update computation 2020-04-23 12:49:53 +09:00
Dean Herbert
49568a3d56 Adjust input drum to work with new playfield changes 2020-04-23 12:49:53 +09:00
Dean Herbert
37f7e0a734 Restructure TaikoPlayfield for better skin support 2020-04-23 12:49:53 +09:00
Dean Herbert
ca56e6c0d2 Rename taiko HitTarget classes to avoid conflict with mania 2020-04-23 12:11:30 +09:00
Tim Oliver
81c51f0661 Merge branch 'master' into taiko-drumroll-party
# Conflicts:
#	osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
#	osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-22 23:15:48 +08:00
Tim Oliver
2600518b1b Moved drumroll container and removed rewound notes 2020-04-22 22:50:00 +08:00
Dean Herbert
bfc17bf4c0 Add taiko hit target skinning 2020-04-21 19:06:43 +09:00
Tim Oliver
c30ea2ec29 Added content proxying to drull roll elements 2020-04-08 12:46:02 +08:00
Tim Oliver
b883586add Added logic to allow strong notes 2020-04-08 12:46:02 +08:00
Tim Oliver
7751c5e3aa Added separate scrolling track to display drum roll notes 2020-04-08 12:46:02 +08:00
Dean Herbert
0a7d9b930c Add osu!taiko legacy drum skinning support 2020-04-03 18:23:03 +09:00
Dean Herbert
388cf5c83a Fix catch positional data being incorrectly recorded 2020-03-24 15:38:54 +09:00
Dean Herbert
96a849f897 Add remaining replay recorders 2020-03-24 14:55:49 +09:00
smoogipoo
5106d275ca Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
smoogipoo
49bf8d27d1 Move CreateScoreProcessor() to Ruleset 2019-12-17 20:08:13 +09:00
smoogipoo
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
smoogipoo
48f1dad4aa Remove abstract ScoreProcessor class 2019-12-11 17:25:06 +09:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Bartłomiej Dach
9323df26a1 Decouple bar line hitobjects from generator
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.

This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
Dean Herbert
af3bb5a2cd Centralise and share bar line generation code between rulesets 2019-09-10 13:30:54 +09:00
Dean Herbert
40c61894ef Update some case sensitive resources lookups in-line with resources 2019-09-04 10:44:24 +09:00
Dean Herbert
70e417533f Update naming 2019-08-30 15:13:29 +09:00
smoogipoo
6ab2b20c70 Add an interface for working beatmaps 2019-08-29 19:38:44 +09:00
smoogipoo
7cc92e2fad Make taiko proxy containers use LifetimeManagementContainer 2019-08-28 13:20:28 +09:00
Dean Herbert
48716f8f2b Update framework 2019-08-21 13:29:50 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00