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Commit Graph

82 Commits

Author SHA1 Message Date
Dean Herbert
e81040cfa1 Merge branch 'master' into taiko_bash_drawable 2017-03-27 11:51:08 +09:00
smoogipooo
bcaf2f9758 Use lambda expression. 2017-03-26 00:01:00 +09:00
smoogipooo
d9ecb430ed Remove validKeys (now in DrawableTaikoHitObject). 2017-03-25 23:48:13 +09:00
smoogipooo
6e5db7b75d Merge branch 'better_taiko_keys' into taiko_bash_drawable
Conflicts:
	osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs
2017-03-25 23:44:40 +09:00
smoogipooo
989a6ab02b Move validKeys to DrawableTaikoHitObject. Cleanup + reword comments. 2017-03-25 23:43:41 +09:00
Dean Herbert
a774a68456 Merge branch 'master' into taiko_bash_drawable 2017-03-25 22:01:50 +09:00
smoogipooo
cbb6930f76 Remove CreateCircle() - hitobjects should handle the addition of this to their hierarchy themselves.
CreateCircle() lends itself to a few issues:
- It can't be used for drum roll ticks unless it returned a Container instead, at which point the method loses its meaning, and I would rather that constructed in the ctor.
- Writing `return Accented ? new AccentedCirclePiece() : new CirclePiece()` in two places as the body of this method feels wrong - it's something I would expect to be taken care of in the base DrawableTaikoHitObject, but that leads back to #1.
- Swells don't have an AccentedCirclePiece, so #2 becomes more problematic.
2017-03-25 20:58:02 +09:00
smoogipooo
e7941859e4 Rename bash -> swell. 2017-03-25 20:57:49 +09:00
smoogipooo
a7cea811f4 Merge remote-tracking branch 'origin/master' into taiko_bash_drawable
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-25 20:55:14 +09:00
smoogipooo
be4ab13f4d Rename finisher -> accented. 2017-03-25 20:30:26 +09:00
smoogipooo
cb189bd006 Merge remote-tracking branch 'origin/master' into taiko_hit_drawables 2017-03-25 20:16:25 +09:00
smoogipooo
2ee68ae75a Make CirclePiece use relative width (leaving length control to DrawableDrumRoll). 2017-03-24 20:10:17 +09:00
smoogipooo
fdd17c1575 Rewrite circle pieces to use custom graphics again.
Also using FontAwesome for now to enforce the same size, because otherwise you have to mess around with sprites + the custom graphics. This will all be changed when sprites are fixed to maintain aspect ratios and when glow/border use relative axes.
2017-03-24 20:08:40 +09:00
smoogipooo
405c6f9691 More explicative xmldoc. 2017-03-24 19:05:45 +09:00
smoogipooo
369e3903ac Don't use a magic number. 2017-03-24 19:04:46 +09:00
smoogipooo
feecf23d9f Don't force the size. 2017-03-24 19:04:32 +09:00
smoogipooo
df46d0f446 Cleanup. 2017-03-24 18:49:10 +09:00
smoogipooo
5281842965 Rewrite CirclePiece to be referenced to 128x128px and handle accented hits more sanely. 2017-03-24 18:37:56 +09:00
smoogipooo
47065d8031 Remove explicit alpha = 1. 2017-03-24 16:15:14 +09:00
smoogipooo
6753a22512 Fix post-merge issues. 2017-03-24 16:03:38 +09:00
smoogipooo
33c160efeb Merge branch 'taiko_note_circle' into taiko_drawable_drawing
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-24 16:02:49 +09:00
smoogipooo
d6d3eb99b7 Adjust comment. 2017-03-24 15:55:25 +09:00
smoogipooo
82752e0988 Moar cleanup. 2017-03-24 15:50:18 +09:00
smoogipooo
95183279f3 Rename ScrollingCirclePiece -> ScrollingPiece. 2017-03-24 15:44:43 +09:00
smoogipooo
eea24b2d82 Make sure icon is only instantiated once. 2017-03-24 15:43:17 +09:00
smoogipooo
aa9a65d69c Move load below CreateIcon(). 2017-03-24 15:42:48 +09:00
smoogipooo
99f1e86a5e Fix something that was removed during merge conflicts. 2017-03-24 15:19:58 +09:00
smoogipooo
3cecffbc48 Merge branch 'taiko_note_circle' into taiko_drawable_drawing
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-24 15:17:17 +09:00
smoogipooo
bb4b6b783c Fix post-merge errors. 2017-03-24 15:14:49 +09:00
smoogipooo
20e80a758a Merge branch 'master' into taiko_drawable_drawing
Conflicts:
	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
	osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-24 15:11:56 +09:00
smoogipooo
79fa9daec8 Fix post-merge errors. 2017-03-24 15:05:54 +09:00
smoogipooo
ce1257ba56 Merge branch 'master' into taiko_bash_drawable
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-24 15:03:55 +09:00
smoogipooo
45b013c85f Fix post-merge errors. 2017-03-24 14:59:59 +09:00
Dan Balasescu
bf3846eedb Merge branch 'master' into taiko_hit_drawables 2017-03-24 14:55:07 +09:00
smoogipooo
cce5b4f80f Make readonly. 2017-03-24 14:42:42 +09:00
Dan Balasescu
ac2d36da3b Merge branch 'master' into taiko_note_circle 2017-03-24 14:33:08 +09:00
Dean Herbert
2cb801317d
JudgementInfo -> Judgement.
There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
2017-03-23 19:00:18 +09:00
Dan Balasescu
a40338614a Merge branch 'master' into taiko_note_circle 2017-03-23 14:29:24 +09:00
Dean Herbert
681ed38941
Use const whenever possible. 2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
smoogipooo
5daa574551 Don't set lifetime until LoadComplete (fixes possible clock nullref if added without a clock). 2017-03-23 11:05:58 +09:00
smoogipooo
5e0d9c3820 Cleanups + CircularContainer fixes. 2017-03-23 09:18:50 +09:00
smoogipooo
aa8780797e Abstract class + move AccentColour to base. 2017-03-22 15:22:02 +09:00
smoogipooo
a72ae319a1 Override UpdateScrollPosition instead of Update. 2017-03-22 01:55:41 +09:00
smoogipooo
1532ae78a4 Fix post-merge errors. 2017-03-22 01:55:31 +09:00
smoogipooo
7cf935cef2 Merge branch 'taiko_hitobject_drawable' into taiko_bash_drawable
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-22 01:53:44 +09:00
smoogipooo
e4926d54ab Fix post-merge errors. 2017-03-22 01:48:51 +09:00
smoogipooo
1bfc4d484d Merge branch 'taiko_hitobject_drawable' into taiko_hit_drawables
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-22 01:47:25 +09:00
smoogipooo
24e78d015e Make UpdateScrollPosition virtual. 2017-03-22 01:46:06 +09:00
smoogipooo
a7eb219d39 Add basic support for drawing circles.
Conflicts:
	osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs
2017-03-20 19:30:54 +09:00