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Make UpdateScrollPosition virtual.
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@ -41,7 +41,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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/// a time value and the HitObject's StartTime.
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/// </summary>
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/// <param name="time"></param>
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protected void UpdateScrollPosition(double time)
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protected virtual void UpdateScrollPosition(double time)
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{
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MoveToX((float)((HitObject.StartTime - time) / HitObject.PreEmpt));
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}
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