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Rewrite CirclePiece to be referenced to 128x128px and handle accented hits more sanely.
This commit is contained in:
parent
47065d8031
commit
5281842965
@ -1 +1 @@
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Subproject commit 00406e13d1b15683b3565a126e207b08bca7555f
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Subproject commit 4bb8dca669c87c5acdd18e55a33f1ea5f566bb9c
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@ -2,7 +2,11 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens.Testing;
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using osu.Game.Graphics;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Desktop.VisualTests.Tests
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@ -11,53 +15,151 @@ namespace osu.Desktop.VisualTests.Tests
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{
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public override string Description => "Taiko hit objects";
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private bool kiai;
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public override void Reset()
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{
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base.Reset();
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Add(new CentreHitCirclePiece
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AddToggle("Kiai", b =>
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{
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kiai = !kiai;
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Reset();
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});
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Add(new CentreHitCircle(new CirclePiece(@"centre")
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(100, 100)
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});
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Add(new FinisherPiece(new CentreHitCirclePiece())
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Add(new CentreHitCircle(new AccentedCirclePiece(@"centre")
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(350, 100)
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});
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Add(new RimHitCirclePiece
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Add(new RimHitCircle(new CirclePiece(@"rim")
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(100, 300)
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});
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Add(new FinisherPiece(new RimHitCirclePiece())
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Add(new RimHitCircle(new AccentedCirclePiece(@"rim")
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(350, 300)
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});
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Add(new BashCirclePiece
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Add(new SwellCircle(new CirclePiece(@"swell")
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(100, 500)
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});
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Add(new FinisherPiece(new BashCirclePiece())
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Add(new SwellCircle(new AccentedCirclePiece(@"swell")
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(350, 500)
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});
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Add(new DrumRollCirclePiece
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Add(new DrumRollCircle(new CirclePiece(string.Empty)
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{
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Width = 250,
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KiaiMode = kiai
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})
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{
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Position = new Vector2(575, 100)
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});
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Add(new FinisherPiece(new DrumRollCirclePiece()
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Add(new DrumRollCircle(new AccentedCirclePiece(string.Empty)
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{
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Width = 250
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Width = 250,
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KiaiMode = kiai
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})
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{
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Position = new Vector2(575, 300)
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});
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}
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private class SwellCircle : BaseCircle
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{
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public SwellCircle(CirclePiece piece)
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: base(piece)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Piece.AccentColour = colours.YellowDark;
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}
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}
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private class DrumRollCircle : BaseCircle
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{
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public DrumRollCircle(CirclePiece piece)
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: base(piece)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Piece.AccentColour = colours.YellowDark;
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}
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}
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private class CentreHitCircle : BaseCircle
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{
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public CentreHitCircle(CirclePiece piece)
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: base(piece)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Piece.AccentColour = colours.PinkDarker;
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}
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}
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private class RimHitCircle : BaseCircle
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{
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public RimHitCircle(CirclePiece piece)
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: base(piece)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Piece.AccentColour = colours.BlueDarker;
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}
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}
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private abstract class BaseCircle : Container
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{
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protected readonly CirclePiece Piece;
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protected BaseCircle(CirclePiece piece)
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{
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Piece = piece;
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Add(Piece);
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}
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}
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}
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}
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@ -49,6 +49,6 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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UpdateScrollPosition(Time.Current);
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}
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protected abstract ScrollingPiece CreateCircle();
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protected abstract CirclePiece CreateCircle();
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}
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}
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@ -0,0 +1,14 @@
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using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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public class AccentedCirclePiece : CirclePiece
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{
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public AccentedCirclePiece(string symbolName)
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: base(symbolName)
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{
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}
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public override Vector2 Size => new Vector2(base.Size.X, base.Size.Y * 1.5f);
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}
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}
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@ -1,36 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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/// <summary>
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/// A circle piece which is used to visualise Bash objects.
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/// </summary>
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public class BashCirclePiece : CirclePiece
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{
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private Sprite icon;
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protected override Framework.Graphics.Drawable CreateIcon()
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{
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return icon ?? (icon = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, TextureStore textures)
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{
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AccentColour = colours.YellowDark;
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icon.Texture = textures.Get(@"Play/Taiko/bash-hit-inner");
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}
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}
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}
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@ -1,42 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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/// <summary>
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/// A circle piece which is used to visualise CentreHit objects.
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/// </summary>
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public class CentreHitCirclePiece : CirclePiece
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{
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protected override Framework.Graphics.Drawable CreateIcon()
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{
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return new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(45f),
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.PinkDarker;
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}
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}
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}
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@ -8,6 +8,9 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Backgrounds;
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using OpenTK.Graphics;
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using OpenTK;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Allocation;
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using System;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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@ -18,15 +21,30 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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/// a regular "circle" is the result of setting Width to 0.
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/// </para>
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/// <para>
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/// Hitobjects that have a length need only to set Width and the extra corner radius will be added internally.
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/// Hitobjects that have a length (e.g. DrumRolls) need only to set Width and the extra corner radius will be added internally.
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/// </para>
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/// </summary>
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public abstract class CirclePiece : ScrollingPiece
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public class CirclePiece : Container
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{
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private Color4 accentColour;
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/// <summary>
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/// The colour of the inner circle and outer glows.
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/// </summary>
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public Color4 AccentColour { get; protected set; }
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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accentColour = value;
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innerBackground.Colour = AccentColour;
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triangles.ColourLight = AccentColour;
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triangles.ColourDark = AccentColour.Darken(0.1f);
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resetEdgeEffects();
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}
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}
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private bool kiaiMode;
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/// <summary>
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@ -39,129 +57,99 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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kiaiMode = value;
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if (innerCircleContainer != null)
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innerCircleContainer.EdgeEffect = value ? createKiaiEdgeEffect() : default(EdgeEffect);
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resetEdgeEffects();
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}
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}
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public override Anchor Origin
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{
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get { return Anchor.CentreLeft; }
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set { throw new InvalidOperationException($"{nameof(CirclePiece)} must always use CentreLeft origin."); }
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}
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public override Vector2 Size => new Vector2(base.Size.X, TaikoHitObject.CIRCLE_RADIUS * 2);
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private readonly Container innerLayer;
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private readonly Container backingGlowContainer;
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private readonly Container innerCircleContainer;
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private readonly Box innerBackground;
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private readonly Triangles triangles;
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private readonly Sprite symbol;
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protected CirclePiece()
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private readonly string symbolName;
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public CirclePiece(string symbolName)
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{
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Container iconContainer;
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this.symbolName = symbolName;
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Children = new Framework.Graphics.Drawable[]
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// The "inner layer" overshoots the the CirclePiece by Height/2 px on both sides
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AddInternal(innerLayer = new Container
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{
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// The "inner layer" overshoots the ObjectPiece by 64px on both sides
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innerLayer = new Container
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Name = "Inner Layer",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Framework.Graphics.Drawable[]
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{
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Name = "Inner Layer",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Framework.Graphics.Drawable[]
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innerCircleContainer = new CircularContainer
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{
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backingGlowContainer = new CircularContainer
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Name = "Inner Circle",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Framework.Graphics.Drawable[]
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{
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Name = "Backing Glow",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new[]
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innerBackground = new Box
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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innerCircleContainer = new CircularContainer
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{
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Name = "Inner Circle",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Framework.Graphics.Drawable[]
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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},
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triangles = new Triangles
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{
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innerBackground = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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},
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triangles = new Triangles
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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}
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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}
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},
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new CircularContainer
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{
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Name = "Ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 8,
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BorderColour = Color4.White,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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iconContainer = new Container
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{
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Name = "Icon Container",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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},
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new CircularContainer
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{
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Name = "Ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 8,
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BorderColour = Color4.White,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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symbol = new Sprite
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{
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Name = "Symbol",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both
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||||
}
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||||
},
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||||
};
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||||
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Framework.Graphics.Drawable icon = CreateIcon();
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if (icon != null)
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iconContainer.Add(icon);
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||||
}
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||||
});
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||||
}
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protected override void LoadComplete()
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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base.LoadComplete();
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backingGlowContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour,
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Radius = 8
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};
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if (KiaiMode)
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innerCircleContainer.EdgeEffect = createKiaiEdgeEffect();
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innerBackground.Colour = AccentColour;
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triangles.ColourLight = AccentColour;
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triangles.ColourDark = AccentColour.Darken(0.1f);
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if (!string.IsNullOrEmpty(symbolName))
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symbol.Texture = textures.Get($@"Play/Taiko/{symbolName}-symbol");
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}
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protected override void Update()
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@ -169,20 +157,14 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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innerLayer.Width = DrawWidth + DrawHeight;
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}
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|
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private EdgeEffect createKiaiEdgeEffect()
|
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private void resetEdgeEffects()
|
||||
{
|
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return new EdgeEffect
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innerCircleContainer.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
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||||
Colour = AccentColour,
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||||
Radius = 50
|
||||
Radius = KiaiMode ? 50 : 8
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};
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}
|
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|
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/// <summary>
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/// Creates the icon that's shown in the middle of this object piece.
|
||||
/// </summary>
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||||
/// <returns>The icon.</returns>
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protected virtual Framework.Graphics.Drawable CreateIcon() => null;
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}
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}
|
@ -1,20 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A circle piece which is used to visualise DrumRoll objects.
|
||||
/// </summary>
|
||||
public class DrumRollCirclePiece : CirclePiece
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.YellowDark;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of circle piece that encapsulates a circle piece to visualise it as a "finisher" hitobject.
|
||||
/// <para>
|
||||
/// Finisher hitobjects are 1.5x larger, while maintaining the same length.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class FinisherPiece : ScrollingPiece
|
||||
{
|
||||
public FinisherPiece(ScrollingPiece original)
|
||||
{
|
||||
// First we scale the note up
|
||||
Scale = new Vector2(1.5f);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
original
|
||||
};
|
||||
|
||||
// Next we reduce the draw width for drum rolls to keep the width
|
||||
// equal to that of a non-finisher drum roll
|
||||
original.Width /= 1.5f;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,47 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A circle piece which is used to visualise RimHit objects.
|
||||
/// </summary>
|
||||
public class RimHitCirclePiece : CirclePiece
|
||||
{
|
||||
protected override Framework.Graphics.Drawable CreateIcon()
|
||||
{
|
||||
return new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(61f),
|
||||
BorderThickness = 8,
|
||||
BorderColour = Color4.White,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.BlueDarker;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,19 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of circle piece that will be scrolling the screen.
|
||||
/// <para>
|
||||
/// A scrolling circle piece must always have a centre-left origin due to how scroll position is calculated.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class ScrollingPiece : Container
|
||||
{
|
||||
public override Anchor Origin => Anchor.CentreLeft;
|
||||
}
|
||||
}
|
@ -54,16 +54,11 @@
|
||||
<Compile Include="Judgements\TaikoHitResult.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
|
||||
<Compile Include="Objects\Bash.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\AccentedCirclePiece.cs" />
|
||||
<Compile Include="Objects\DrumRoll.cs" />
|
||||
<Compile Include="Objects\DrumRollTick.cs" />
|
||||
<Compile Include="Objects\Hit.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\BashCirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\CentreHitCirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\DrumRollCirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\FinisherPiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\RimHitCirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\ScrollingPiece.cs" />
|
||||
<Compile Include="TaikoDifficultyCalculator.cs" />
|
||||
<Compile Include="Objects\TaikoHitObject.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user