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Rename ScrollingCirclePiece -> ScrollingPiece.

This commit is contained in:
smoogipooo 2017-03-24 15:44:43 +09:00
parent eea24b2d82
commit 95183279f3
4 changed files with 5 additions and 5 deletions

View File

@ -21,7 +21,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
/// Hitobjects that have a length need only to set Width and the extra corner radius will be added internally.
/// </para>
/// </summary>
public abstract class CirclePiece : ScrollingCirclePiece
public abstract class CirclePiece : ScrollingPiece
{
/// <summary>
/// The colour of the inner circle and outer glows.

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@ -11,9 +11,9 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
/// Finisher hitobjects are 1.5x larger, while maintaining the same length.
/// </para>
/// </summary>
public class FinisherPiece : ScrollingCirclePiece
public class FinisherPiece : ScrollingPiece
{
public FinisherPiece(ScrollingCirclePiece original)
public FinisherPiece(ScrollingPiece original)
{
// First we scale the note up
Scale = new Vector2(1.5f);

View File

@ -12,7 +12,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
/// A scrolling circle piece must always have a centre-left origin due to how scroll position is calculated.
/// </para>
/// </summary>
public class ScrollingCirclePiece : Container
public class ScrollingPiece : Container
{
public override Anchor Origin => Anchor.CentreLeft;
}

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@ -55,7 +55,7 @@
<Compile Include="Objects\Drawable\Pieces\DrumRollCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\FinisherPiece.cs" />
<Compile Include="Objects\Drawable\Pieces\RimHitCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\ScrollingCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\ScrollingPiece.cs" />
<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
<Compile Include="Judgements\TaikoJudgement.cs" />
<Compile Include="Judgements\TaikoHitResult.cs" />