diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs b/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs
index 22bbf3c7a2..5e43f855c3 100644
--- a/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs
+++ b/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs
@@ -21,7 +21,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
/// Hitobjects that have a length need only to set Width and the extra corner radius will be added internally.
///
///
- public abstract class CirclePiece : ScrollingCirclePiece
+ public abstract class CirclePiece : ScrollingPiece
{
///
/// The colour of the inner circle and outer glows.
diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/FinisherPiece.cs b/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/FinisherPiece.cs
index 699bac0bd0..754ba79cc2 100644
--- a/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/FinisherPiece.cs
+++ b/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/FinisherPiece.cs
@@ -11,9 +11,9 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
/// Finisher hitobjects are 1.5x larger, while maintaining the same length.
///
///
- public class FinisherPiece : ScrollingCirclePiece
+ public class FinisherPiece : ScrollingPiece
{
- public FinisherPiece(ScrollingCirclePiece original)
+ public FinisherPiece(ScrollingPiece original)
{
// First we scale the note up
Scale = new Vector2(1.5f);
diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/ScrollingCirclePiece.cs b/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/ScrollingPiece.cs
similarity index 89%
rename from osu.Game.Modes.Taiko/Objects/Drawable/Pieces/ScrollingCirclePiece.cs
rename to osu.Game.Modes.Taiko/Objects/Drawable/Pieces/ScrollingPiece.cs
index 413fc55e80..0e1fef015b 100644
--- a/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/ScrollingCirclePiece.cs
+++ b/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/ScrollingPiece.cs
@@ -12,7 +12,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
/// A scrolling circle piece must always have a centre-left origin due to how scroll position is calculated.
///
///
- public class ScrollingCirclePiece : Container
+ public class ScrollingPiece : Container
{
public override Anchor Origin => Anchor.CentreLeft;
}
diff --git a/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj b/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
index 94dcf150d1..54baab37f9 100644
--- a/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
+++ b/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
@@ -55,7 +55,7 @@
-
+