diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs b/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs index 22bbf3c7a2..5e43f855c3 100644 --- a/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs +++ b/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs @@ -21,7 +21,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces /// Hitobjects that have a length need only to set Width and the extra corner radius will be added internally. /// /// - public abstract class CirclePiece : ScrollingCirclePiece + public abstract class CirclePiece : ScrollingPiece { /// /// The colour of the inner circle and outer glows. diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/FinisherPiece.cs b/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/FinisherPiece.cs index 699bac0bd0..754ba79cc2 100644 --- a/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/FinisherPiece.cs +++ b/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/FinisherPiece.cs @@ -11,9 +11,9 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces /// Finisher hitobjects are 1.5x larger, while maintaining the same length. /// /// - public class FinisherPiece : ScrollingCirclePiece + public class FinisherPiece : ScrollingPiece { - public FinisherPiece(ScrollingCirclePiece original) + public FinisherPiece(ScrollingPiece original) { // First we scale the note up Scale = new Vector2(1.5f); diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/ScrollingCirclePiece.cs b/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/ScrollingPiece.cs similarity index 89% rename from osu.Game.Modes.Taiko/Objects/Drawable/Pieces/ScrollingCirclePiece.cs rename to osu.Game.Modes.Taiko/Objects/Drawable/Pieces/ScrollingPiece.cs index 413fc55e80..0e1fef015b 100644 --- a/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/ScrollingCirclePiece.cs +++ b/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/ScrollingPiece.cs @@ -12,7 +12,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces /// A scrolling circle piece must always have a centre-left origin due to how scroll position is calculated. /// /// - public class ScrollingCirclePiece : Container + public class ScrollingPiece : Container { public override Anchor Origin => Anchor.CentreLeft; } diff --git a/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj b/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj index 94dcf150d1..54baab37f9 100644 --- a/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj +++ b/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj @@ -55,7 +55,7 @@ - +