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osu-lazer/osu.Game.Modes.Taiko/Objects/Drawable
smoogipooo cbb6930f76 Remove CreateCircle() - hitobjects should handle the addition of this to their hierarchy themselves.
CreateCircle() lends itself to a few issues:
- It can't be used for drum roll ticks unless it returned a Container instead, at which point the method loses its meaning, and I would rather that constructed in the ctor.
- Writing `return Accented ? new AccentedCirclePiece() : new CirclePiece()` in two places as the body of this method feels wrong - it's something I would expect to be taken care of in the base DrawableTaikoHitObject, but that leads back to #1.
- Swells don't have an AccentedCirclePiece, so #2 becomes more problematic.
2017-03-25 20:58:02 +09:00
..
Pieces Make CirclePiece use relative width (leaving length control to DrawableDrumRoll). 2017-03-24 20:10:17 +09:00
DrawableSwell.cs Rename bash -> swell. 2017-03-25 20:57:49 +09:00
DrawableTaikoHitObject.cs Remove CreateCircle() - hitobjects should handle the addition of this to their hierarchy themselves. 2017-03-25 20:58:02 +09:00