smoogipoo
e77084bec4
Give OsuScreen a mutable BindableBeatmap
2018-06-06 20:19:53 +09:00
smoogipoo
72cc53aded
Rename GameBeatmap -> BindableBeatmap
2018-06-06 20:16:20 +09:00
smoogipoo
4086ff7313
Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
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# Conflicts:
# osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
# osu.Game/Screens/Menu/Intro.cs
# osu.Game/Screens/Menu/MenuSideFlashes.cs
2018-06-06 18:26:51 +09:00
Dean Herbert
4b604bf055
Merge branch 'master' into disallow-beatmap-change
2018-06-04 10:53:04 +09:00
Dean Herbert
5c2a2e394e
Fix incorrect async logic in BeatmapInfoWedge
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Closes #2653 .
Alternative to #2657 .
2018-06-01 20:31:29 +09:00
Dan Balasescu
76567ae98b
Merge branch 'master' into song-selet-enumerable
2018-05-31 14:42:58 +09:00
Dean Herbert
a28e71995d
Offload database query to task
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Allows song select to load a touch faster, in theory.
2018-05-30 16:15:57 +09:00
Dean Herbert
54e53f7190
Fix player getting loaded when exiting song select
2018-05-30 15:48:20 +09:00
smoogipoo
f1ac84d95b
Fix base.CreateLocalDependencies sometimes not being called
2018-05-24 13:03:25 +09:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
62229300c4
Fix DummyRuleset getting selected
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Resolves #2261 .
2018-03-22 00:26:48 +09:00
Dean Herbert
db2a663234
Use private instead of protected
2018-03-11 01:26:03 +09:00
naoey
2c0488b1f1
Invert bool, add test, and handle ruleset change.
2018-03-09 19:39:28 +05:30
naoey
d04f47718f
Make song select choose random when initial selection fails.
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- Revert TestCasePlaySongSelect to master
2018-03-09 17:36:55 +05:30
naoey
25fb527cc7
Remove previous fix and move filtered logic to carousel.
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- Add an optional bool parameter to SelectBeatmap to skip selecting
filtered maps
2018-03-09 15:51:00 +05:30
naoey
a57dc154f9
More specific tests.
2018-03-03 20:34:29 +05:30
naoey
307147a8a3
Merge remote-tracking branch 'upstream/master' into fix-unplayable-beatmaps
2018-03-03 16:10:22 +05:30
naoey
fb724ca8a7
Make song select ensure current beatmap is always playable in the active ruleset.
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- Add a to TestCasePlaySongSelect testing this scenario
2018-03-03 16:09:24 +05:30
Dean Herbert
510ecd7c87
Ensure selection is finalised before exiting song select
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Resolves #2080 .
2018-02-28 00:07:28 +09:00
Dean Herbert
ddf49c2e65
Fix intro not being replaced by a playable song when entering song select
2018-02-16 10:45:15 +09:00
Dean Herbert
d340509b1d
Move ArchiveReaders to a more global namespace
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Also moves delete and action logic to a shared implementation
2018-02-15 14:22:39 +09:00
Dean Herbert
6e0cb1adb3
Remove redundant arguments
2018-01-29 15:05:07 +09:00
smoogipoo
b4e1872322
osu!-side changes in-line with framework BDL cache changes
2018-01-22 12:56:30 +09:00
TocoToucan
3c11978cfa
Use local functions
2018-01-15 21:42:17 +03:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
dfee8e911f
Fix dummy beatmap selection not propagating to song select components
2017-12-31 12:55:53 +09:00
Dean Herbert
e0f23a056a
Fix crash from being able to perform selection after entering play mode
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Closes #1757
2017-12-28 21:07:19 +09:00
Dean Herbert
18d2be75d5
Fix random selection happening more than once on quick imports
2017-12-27 13:04:50 +09:00
Dean Herbert
3182c22c7d
Merge remote-tracking branch 'upstream/master' into hide-useless-beatmap-info
2017-12-26 20:36:22 +09:00
Dean Herbert
7504cd589d
Move alpha handling to state
2017-12-26 20:18:47 +09:00
Dean Herbert
ee67e7119d
Merge remote-tracking branch 'upstream/master' into fix-info-wedge
2017-12-26 19:44:28 +09:00
Dean Herbert
798c2c6666
Add special logic to song select to avoid obvious clipping when notifications are displayed
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Not sure if we will keep this going forward (there will likely be an opaque tab control on the notifications overlay similar to options) but let's go with this for now.
2017-12-26 02:52:43 +09:00
Dean Herbert
482e10966c
Ensure a selection is made on entering song select if no selection is current
2017-12-24 17:02:56 +09:00
Dean Herbert
cf316b3c51
Add tests for initial load states of PlaySongSelect
2017-12-24 15:39:25 +09:00
Dean Herbert
2313ff0ddb
Fix beatmap info wedge not showing up when zero beatmaps are loaded
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Closes #1722 .
2017-12-22 22:19:11 +09:00
Dean Herbert
5c9d484395
Adjust debounce a bit
2017-12-22 00:50:32 +09:00
Dean Herbert
4c1f00567b
Fix incorrect flush logic when starting play from non-selected difficulty using context menu
2017-12-18 11:31:38 +09:00
Dean Herbert
30a15729ec
Fix event handling from outside carousel being scheduled at the wrong level
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Was causing BeatmapSet's Set to run *after* newer events were received.
2017-12-18 02:46:53 +09:00
Dean Herbert
33f8c8419a
Fix initial beatmap selection potentially being incorrect
2017-12-16 21:25:54 +09:00
Dean Herbert
df7e795aa3
Simplify and rename filter methods
2017-12-16 16:27:39 +09:00
Dean Herbert
59d512762e
SongSelect tidying
2017-12-15 14:44:14 +09:00
Dean Herbert
5cbb9b9b18
Fix random and add tests
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Also exposes SelectedBeatmapSet.
2017-12-15 14:36:51 +09:00
Dean Herbert
1b85952441
Cleanup and basic TestCase
2017-12-15 14:36:51 +09:00
Dean Herbert
99b00143eb
More clean-ups and event bindings
2017-12-15 14:36:51 +09:00
Dean Herbert
78dd975a35
Initial carousel infrastructue changes
2017-12-15 14:36:51 +09:00
Aergwyn
9fed972678
removed unnecessary using
2017-12-12 11:15:34 +01:00
Aergwyn
d11bf379d8
no longer select beatmapsets on import/download
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let's save some ears and eyes for now
2017-12-12 11:04:11 +01:00
Aergwyn
e4628427cb
moved query into schedule
2017-12-10 08:15:29 +01:00
Aergwyn
dde7678095
select beatmap on import/download
2017-12-08 13:09:30 +01:00