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mirror of https://github.com/ppy/osu.git synced 2024-12-14 09:32:55 +08:00

Merge remote-tracking branch 'upstream/master' into fix-info-wedge

This commit is contained in:
Dean Herbert 2017-12-26 19:44:28 +09:00
commit ee67e7119d
62 changed files with 498 additions and 196 deletions

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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Objects
StartTime = lastTickTime,
ComboColour = ComboColour,
X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Objects
StartTime = repeatStartTime + t,
ComboColour = ComboColour,
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Catch.Objects
set { Curve.ControlPoints = value; }
}
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
public CurveType CurveType
{

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@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private SampleInfoList sampleInfoListAt(double time)
private List<SampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
@ -435,7 +436,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private SampleInfoList sampleInfoListAt(double time)
private List<SampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
};
if (hold.Head.Samples == null)
hold.Head.Samples = new SampleInfoList();
hold.Head.Samples = new List<SampleInfo>();
hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });

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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
internal float LazyTravelDistance;
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
public int RepeatCount { get; set; } = 1;
private int stackHeight;
@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Objects
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new SampleInfoList(RepeatSamples[repeat])
Samples = new List<SampleInfo>(RepeatSamples[repeat])
});
}
}

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@ -0,0 +1,47 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Taiko.Audio
{
public class DrumSampleMapping
{
private readonly ControlPointInfo controlPoints;
private readonly Dictionary<SampleControlPoint, DrumSample> mappings = new Dictionary<SampleControlPoint, DrumSample>();
public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio)
{
this.controlPoints = controlPoints;
IEnumerable<SampleControlPoint> samplePoints;
if (controlPoints.SamplePoints.Count == 0)
// Get the default sample point
samplePoints = new[] { controlPoints.SamplePointAt(double.MinValue) };
else
samplePoints = controlPoints.SamplePoints;
foreach (var s in samplePoints.Distinct())
{
mappings[s] = new DrumSample
{
Centre = s.GetSampleInfo().GetChannel(audio.Sample),
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample)
};
}
}
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time)];
public class DrumSample
{
public SampleChannel Centre;
public SampleChannel Rim;
}
}
}

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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
var curveData = obj as IHasCurve;
// Old osu! used hit sounding to determine various hit type information
SampleInfoList samples = obj.Samples;
List<SampleInfo> samples = obj.Samples;
bool strong = samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
@ -115,12 +115,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
List<SampleInfoList> allSamples = curveData != null ? curveData.RepeatSamples : new List<SampleInfoList>(new[] { samples });
List<List<SampleInfo>> allSamples = curveData != null ? curveData.RepeatSamples : new List<List<SampleInfo>>(new[] { samples });
int i = 0;
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
{
SampleInfoList currentSamples = allSamples[i];
List<SampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);

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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
validKeyPressed = HitActions.Contains(action);
// Only count this as handled if the new judgement is a hit
return UpdateJudgement(true) && Judgements.LastOrDefault()?.IsHit == true;
return UpdateJudgement(true);
}
protected override void Update()

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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!userTriggered)
{
if (timeOffset > second_hit_window)
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Miss });
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.None });
return;
}
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return false;
// Assume the intention was to hit the strong hit with both keys only if the first key is still being held down
return firstKeyHeld && UpdateJudgement(true) && Judgements.LastOrDefault()?.IsHit == true;
return firstKeyHeld && UpdateJudgement(true);
}
}
}

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@ -34,10 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
private readonly TaikoAction[] rimActions = { TaikoAction.LeftRim, TaikoAction.RightRim };
private readonly TaikoAction[] centreActions = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
private TaikoAction[] lastAction;
/// <summary>
/// The amount of times the user has hit this swell.
/// </summary>
@ -205,19 +201,20 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
private bool? lastWasCentre;
public override bool OnPressed(TaikoAction action)
{
// Don't handle keys before the swell starts
if (Time.Current < HitObject.StartTime)
return false;
// Find the keyset which this key corresponds to
var keySet = rimActions.Contains(action) ? rimActions : centreActions;
var isCentre = action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre;
// Ensure alternating keysets
if (keySet == lastAction)
// Ensure alternating centre and rim hits
if (lastWasCentre == isCentre)
return false;
lastAction = keySet;
lastWasCentre = isCentre;
UpdateJudgement(true);

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@ -6,6 +6,9 @@ using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK;
using System.Linq;
using osu.Game.Audio;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -35,6 +38,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
MainPiece.KiaiMode = HitObject.Kiai;
}
// Normal and clap samples are handled by the drum
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
public abstract bool OnPressed(TaikoAction action);

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@ -3,6 +3,7 @@
using osu.Game.Rulesets.Objects.Types;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
@ -75,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
TickSpacing = tickSpacing,
StartTime = t,
IsStrong = IsStrong,
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",

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@ -16,4 +16,4 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
public int RequiredHits = 10;
}
}
}

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@ -165,11 +165,15 @@ namespace osu.Game.Rulesets.Taiko.Tests
private void addSwell(double duration = default_duration)
{
rulesetContainer.Playfield.Add(new DrawableSwell(new Swell
var swell = new Swell
{
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
Duration = duration,
}));
};
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
rulesetContainer.Playfield.Add(new DrawableSwell(swell));
}
private void addDrumRoll(bool strong, double duration = default_duration)
@ -184,6 +188,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
Duration = duration,
};
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
}
@ -195,6 +201,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
IsStrong = strong
};
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
if (strong)
rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
else
@ -209,6 +217,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
IsStrong = strong
};
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
if (strong)
rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
else

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@ -4,12 +4,15 @@
using System;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Audio;
namespace osu.Game.Rulesets.Taiko.UI
{
@ -18,16 +21,26 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
internal class InputDrum : Container
{
public InputDrum()
private const float middle_split = 0.025f;
private readonly ControlPointInfo controlPoints;
public InputDrum(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
}
const float middle_split = 0.025f;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
var sampleMappings = new DrumSampleMapping(controlPoints, audio);
Children = new Drawable[]
{
new TaikoHalfDrum(false)
new TaikoHalfDrum(false, sampleMappings)
{
Name = "Left Half",
Anchor = Anchor.Centre,
@ -38,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
new TaikoHalfDrum(true, sampleMappings)
{
Name = "Right Half",
Anchor = Anchor.Centre,
@ -72,8 +85,12 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Sprite centre;
private readonly Sprite centreHit;
public TaikoHalfDrum(bool flipped)
private readonly DrumSampleMapping sampleMappings;
public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings)
{
this.sampleMappings = sampleMappings;
Masking = true;
Children = new Drawable[]
@ -128,15 +145,21 @@ namespace osu.Game.Rulesets.Taiko.UI
Drawable target = null;
Drawable back = null;
var drumSample = sampleMappings.SampleAt(Time.Current);
if (action == CentreAction)
{
target = centreHit;
back = centre;
drumSample.Centre.Play();
}
else if (action == RimAction)
{
target = rimHit;
back = rim;
drumSample.Rim.Play();
}
if (target != null)

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@ -16,17 +16,11 @@ using osu.Framework.Extensions.Color4Extensions;
using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using System.Collections.Generic;
using osu.Game.Audio;
using System;
namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoPlayfield : ScrollingPlayfield, IKeyBindingHandler<TaikoAction>
public class TaikoPlayfield : ScrollingPlayfield
{
/// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
@ -61,13 +55,9 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Box overlayBackground;
private readonly Box background;
private readonly ControlPointInfo controlPointInfo;
private Dictionary<SampleControlPoint, DrumSamples> drumSampleMappings;
public TaikoPlayfield(ControlPointInfo controlPointInfo)
public TaikoPlayfield(ControlPointInfo controlPoints)
: base(Axes.X)
{
this.controlPointInfo = controlPointInfo;
AddRangeInternal(new Drawable[]
{
backgroundContainer = new Container
@ -160,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
RelativeSizeAxes = Axes.Both,
},
new InputDrum
new InputDrum(controlPoints)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
@ -205,19 +195,8 @@ namespace osu.Game.Rulesets.Taiko.UI
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
private void load(OsuColour colours)
{
drumSampleMappings = new Dictionary<SampleControlPoint, DrumSamples>();
foreach (var s in controlPointInfo.SamplePoints)
{
drumSampleMappings.Add(s,
new DrumSamples
{
Centre = s.GetSampleInfo().GetChannel(audio.Sample),
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample)
});
}
overlayBackgroundContainer.BorderColour = colours.Gray0;
overlayBackground.Colour = colours.Gray1;
@ -282,28 +261,5 @@ namespace osu.Game.Rulesets.Taiko.UI
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
}
}
public bool OnPressed(TaikoAction action)
{
var samplePoint = controlPointInfo.SamplePointAt(Clock.CurrentTime);
if (!drumSampleMappings.TryGetValue(samplePoint, out var samples))
throw new InvalidOperationException("Current sample set not found.");
if (action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre)
samples.Centre.Play();
else
samples.Rim.Play();
return true;
}
public bool OnReleased(TaikoAction action) => false;
private class DrumSamples
{
public SampleChannel Centre;
public SampleChannel Rim;
}
}
}

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@ -44,6 +44,7 @@
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="Audio\DrumSampleMapping.cs" />
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />

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@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
@ -25,6 +26,12 @@ namespace osu.Game.Tests.Visual
Origin = Anchor.TopRight
});
SpriteText displayedCount = new SpriteText();
Content.Add(displayedCount);
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
AddStep(@"toggle", manager.ToggleVisibility);
AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification);

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@ -0,0 +1,37 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Tests.Visual
{
public class TestCasePopupDialog : OsuTestCase
{
public TestCasePopupDialog()
{
var popup = new PopupDialog
{
RelativeSizeAxes = Axes.Both,
State = Framework.Graphics.Containers.Visibility.Visible,
Icon = FontAwesome.fa_assistive_listening_systems,
HeaderText = @"This is a test popup",
BodyText = "I can say lots of stuff and even wrap my words!",
Buttons = new PopupDialogButton[]
{
new PopupDialogCancelButton
{
Text = @"Yes. That you can.",
},
new PopupDialogOkButton
{
Text = @"You're a fake!",
},
}
};
Add(popup);
}
}
}

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@ -0,0 +1,39 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Toolbar;
namespace osu.Game.Tests.Visual
{
public class TestCaseToolbar : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ToolbarButton),
typeof(ToolbarModeSelector),
typeof(ToolbarModeButton),
typeof(ToolbarNotificationButton),
};
public TestCaseToolbar()
{
var toolbar = new Toolbar { State = Visibility.Visible };
Add(toolbar);
var notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
setNotifications(1);
setNotifications(2);
setNotifications(3);
setNotifications(0);
setNotifications(144);
}
}
}

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@ -134,6 +134,7 @@
<Compile Include="Visual\TestCaseOsuGame.cs" />
<Compile Include="Visual\TestCasePlaybackControl.cs" />
<Compile Include="Visual\TestCasePlaySongSelect.cs" />
<Compile Include="Visual\TestCasePopupDialog.cs" />
<Compile Include="Visual\TestCaseRankGraph.cs" />
<Compile Include="Visual\TestCaseReplay.cs" />
<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
@ -148,6 +149,7 @@
<Compile Include="Visual\TestCaseStoryboard.cs" />
<Compile Include="Visual\TestCaseTabControl.cs" />
<Compile Include="Visual\TestCaseTextAwesome.cs" />
<Compile Include="Visual\TestCaseToolbar.cs" />
<Compile Include="Visual\TestCaseTwoLayerButton.cs" />
<Compile Include="Visual\TestCaseUserPanel.cs" />
<Compile Include="Visual\TestCaseUserProfile.cs" />

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@ -1,18 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
namespace osu.Game.Audio
{
public class SampleInfoList : List<SampleInfo>
{
public SampleInfoList()
{
}
public SampleInfoList(IEnumerable<SampleInfo> elements) : base(elements)
{
}
}
}

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@ -697,10 +697,12 @@ namespace osu.Game.Beatmaps
}
}
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
/// <summary>
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
/// </summary>
public void ImportFromStable()
public async Task ImportFromStable()
{
var stable = GetStableStorage?.Invoke();
@ -710,7 +712,7 @@ namespace osu.Game.Beatmaps
return;
}
Import(stable.GetDirectories("Songs"));
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
}
public void DeleteAll()

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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
@ -176,7 +177,7 @@ namespace osu.Game.Overlays.BeatmapSet
Shadow = false,
Margin = new MarginPadding { Top = 20 },
},
textFlow = new TextFlowContainer
textFlow = new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,

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@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Dialog
private readonly FillFlowContainer<PopupDialogButton> buttonsContainer;
private readonly SpriteIcon icon;
private readonly SpriteText header;
private readonly SpriteText body;
private readonly TextFlowContainer body;
public FontAwesome Icon
{
@ -48,7 +48,6 @@ namespace osu.Game.Overlays.Dialog
public string BodyText
{
get { return body.Text; }
set { body.Text = value; }
}
@ -220,17 +219,15 @@ namespace osu.Game.Overlays.Dialog
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = @"Header",
TextSize = 25,
Shadow = true,
},
body = new OsuSpriteText
body = new OsuTextFlowContainer(t => t.TextSize = 18)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = @"Body",
TextSize = 18,
Shadow = true,
Padding = new MarginPadding(15),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
TextAnchor = Anchor.TopCentre,
},
},
},

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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Users;
@ -88,7 +89,7 @@ namespace osu.Game.Overlays.MedalSplash
Alpha = 0f,
Scale = new Vector2(1f / scale_when_full),
},
description = new TextFlowContainer
description = new OsuTextFlowContainer
{
TextAnchor = Anchor.TopCentre,
Anchor = Anchor.TopCentre,

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@ -11,6 +11,7 @@ using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using System;
using osu.Framework.Configuration;
namespace osu.Game.Overlays
{
@ -75,34 +76,38 @@ namespace osu.Game.Overlays
};
}
private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
private int unreadCount => sections.Select(c => c.UnreadCount).Sum();
public readonly BindableInt UnreadCount = new BindableInt();
private int runningDepth;
private void notificationClosed()
{
// hide ourselves if all notifications have been dismissed.
if (sections.Select(c => c.DisplayedCount).Sum() == 0)
if (totalCount == 0)
State = Visibility.Hidden;
updateCounts();
}
public void Post(Notification notification)
public void Post(Notification notification) => Schedule(() =>
{
Schedule(() =>
{
State = Visibility.Visible;
++runningDepth;
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
++runningDepth;
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
notification.Closed += notificationClosed;
notification.Closed += notificationClosed;
var hasCompletionTarget = notification as IHasCompletionTarget;
if (hasCompletionTarget != null)
hasCompletionTarget.CompletionTarget = Post;
var hasCompletionTarget = notification as IHasCompletionTarget;
if (hasCompletionTarget != null)
hasCompletionTarget.CompletionTarget = Post;
var ourType = notification.GetType();
sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
var ourType = notification.GetType();
sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
});
}
updateCounts();
});
protected override void PopIn()
{
@ -122,9 +127,16 @@ namespace osu.Game.Overlays
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
}
private void updateCounts()
{
UnreadCount.Value = unreadCount;
}
private void markAllRead()
{
sections.Children.ForEach(s => s.MarkAllRead());
updateCounts();
}
protected override void UpdateAfterChildren()

View File

@ -261,4 +261,4 @@ namespace osu.Game.Overlays.Notifications
}
}
}
}
}

View File

@ -26,6 +26,8 @@ namespace osu.Game.Overlays.Notifications
public int DisplayedCount => notifications.Count(n => !n.WasClosed);
public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
public void Add(Notification notification) => notifications.Add(notification);
public IEnumerable<Type> AcceptTypes;
@ -157,4 +159,4 @@ namespace osu.Game.Overlays.Notifications
notifications?.Children.ForEach(n => n.Read = true);
}
}
}
}

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
@ -94,7 +95,7 @@ namespace osu.Game.Overlays.Notifications
protected virtual void Completed()
{
Expire();
base.Close();
CompletionTarget?.Invoke(CreateCompletionNotification());
}
@ -114,7 +115,7 @@ namespace osu.Game.Overlays.Notifications
RelativeSizeAxes = Axes.Both,
});
Content.Add(textDrawable = new TextFlowContainer(t =>
Content.Add(textDrawable = new OsuTextFlowContainer(t =>
{
t.TextSize = 16;
})

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using OpenTK;
namespace osu.Game.Overlays.Notifications
@ -58,7 +59,7 @@ namespace osu.Game.Overlays.Notifications
}
});
Content.Add(textDrawable = new TextFlowContainer(t => t.TextSize = 16)
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.TextSize = 16)
{
Colour = OsuColour.Gray(128),
AutoSizeAxes = Axes.Y,
@ -82,9 +83,11 @@ namespace osu.Game.Overlays.Notifications
set
{
if (value == base.Read) return;
base.Read = value;
Light.FadeTo(value ? 1 : 0, 100);
Light.FadeTo(value ? 0 : 1, 100);
}
}
}
}
}

View File

@ -14,6 +14,7 @@ using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays
{
@ -63,7 +64,7 @@ namespace osu.Game.Overlays
Width = 240,
RelativeSizeAxes = Axes.Y,
},
textLine1 = new SpriteText
textLine1 = new OsuSpriteText
{
Padding = new MarginPadding(10),
Font = @"Exo2.0-Black",
@ -72,7 +73,7 @@ namespace osu.Game.Overlays
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
textLine2 = new SpriteText
textLine2 = new OsuSpriteText
{
TextSize = 24,
Font = @"Exo2.0-Light",
@ -97,7 +98,7 @@ namespace osu.Game.Overlays
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both
},
textLine3 = new SpriteText
textLine3 = new OsuSpriteText
{
Padding = new MarginPadding { Bottom = 15 },
Font = @"Exo2.0-Bold",

View File

@ -456,7 +456,7 @@ namespace osu.Game.Overlays.Profile
Width = width,
Height = 26
});
Add(numberText = new SpriteText
Add(numberText = new OsuSpriteText
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,

View File

@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Users;
@ -120,7 +121,7 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
}
}
},
new TextFlowContainer(t => { t.TextSize = 19; })
new OsuTextFlowContainer(t => { t.TextSize = 19; })
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,

View File

@ -30,8 +30,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
Action = () =>
{
importButton.Enabled.Value = false;
Task.Factory.StartNew(beatmaps.ImportFromStable)
.ContinueWith(t => Schedule(() => importButton.Enabled.Value = true), TaskContinuationOptions.LongRunning);
beatmaps.ImportFromStable().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
}
},
deleteButton = new DangerousSettingsButton

View File

@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Toolbar
SetIcon(FontAwesome.fa_comments);
}
[BackgroundDependencyLoader]
[BackgroundDependencyLoader(true)]
private void load(ChatOverlay chat)
{
StateContainer = chat;

View File

@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Toolbar
SetIcon(FontAwesome.fa_osu_chevron_down_o);
}
[BackgroundDependencyLoader]
[BackgroundDependencyLoader(true)]
private void load(DirectOverlay direct)
{
StateContainer = direct;

View File

@ -64,7 +64,7 @@ namespace osu.Game.Overlays.Toolbar
};
}
[BackgroundDependencyLoader]
[BackgroundDependencyLoader(true)]
private void load(RulesetStore rulesets, OsuGame game)
{
foreach (var r in rulesets.AvailableRulesets)
@ -81,7 +81,10 @@ namespace osu.Game.Overlays.Toolbar
ruleset.ValueChanged += rulesetChanged;
ruleset.DisabledChanged += disabledChanged;
ruleset.BindTo(game.Ruleset);
if (game != null)
ruleset.BindTo(game.Ruleset);
else
ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
}
public override bool HandleInput => !ruleset.Disabled;

View File

@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Toolbar
Icon = FontAwesome.fa_music;
}
[BackgroundDependencyLoader]
[BackgroundDependencyLoader(true)]
private void load(MusicController music)
{
StateContainer = music;

View File

@ -2,8 +2,14 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
@ -11,17 +17,96 @@ namespace osu.Game.Overlays.Toolbar
{
protected override Anchor TooltipAnchor => Anchor.TopRight;
public BindableInt NotificationCount = new BindableInt();
private readonly CountCircle countDisplay;
public ToolbarNotificationButton()
{
Icon = FontAwesome.fa_bars;
TooltipMain = "Notifications";
TooltipSub = "Waiting for 'ya";
Add(countDisplay = new CountCircle
{
Alpha = 0,
Height = 16,
RelativePositionAxes = Axes.Both,
Origin = Anchor.Centre,
Position = new Vector2(0.7f, 0.25f),
});
}
[BackgroundDependencyLoader]
[BackgroundDependencyLoader(true)]
private void load(NotificationOverlay notificationOverlay)
{
StateContainer = notificationOverlay;
if (notificationOverlay != null)
NotificationCount.BindTo(notificationOverlay.UnreadCount);
NotificationCount.ValueChanged += count =>
{
if (count == 0)
countDisplay.FadeOut(200, Easing.OutQuint);
else
{
countDisplay.Count = count;
countDisplay.FadeIn(200, Easing.OutQuint);
}
};
}
private class CountCircle : CompositeDrawable
{
private readonly OsuSpriteText countText;
private readonly Circle circle;
private int count;
public int Count
{
get { return count; }
set
{
if (count == value)
return;
if (value > count)
{
circle.FlashColour(Color4.White, 600, Easing.OutQuint);
this.ScaleTo(1.1f).Then().ScaleTo(1, 600, Easing.OutElastic);
}
count = value;
countText.Text = value.ToString("#,0");
}
}
public CountCircle()
{
AutoSizeAxes = Axes.X;
InternalChildren = new Drawable[]
{
circle = new Circle
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red
},
countText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = -1,
TextSize = 14,
Padding = new MarginPadding(5),
Colour = Color4.White,
UseFullGlyphHeight = true,
Font = "Exo2.0-Bold",
}
};
}
}
}
}

View File

@ -21,8 +21,11 @@ namespace osu.Game.Overlays.Toolbar
set
{
stateContainer = value;
Action = stateContainer.ToggleVisibility;
stateContainer.StateChanged += stateChanged;
if (stateContainer != null)
{
Action = stateContainer.ToggleVisibility;
stateContainer.StateChanged += stateChanged;
}
}
}

View File

@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Toolbar
TooltipSub = "Change your settings";
}
[BackgroundDependencyLoader]
[BackgroundDependencyLoader(true)]
private void load(SettingsOverlay settings)
{
StateContainer = settings;

View File

@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Toolbar
Icon = FontAwesome.fa_users;
}
[BackgroundDependencyLoader]
[BackgroundDependencyLoader(true)]
private void load(SocialOverlay chat)
{
StateContainer = chat;

View File

@ -72,6 +72,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
public IReadOnlyList<Judgement> Judgements => judgements;
protected List<SampleChannel> Samples = new List<SampleChannel>();
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
@ -84,12 +85,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
if (HitObject.Samples != null)
var samples = GetSamples();
if (samples.Any())
{
if (HitObject.SampleControlPoint == null)
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)} must always have an attached {nameof(HitObject.SampleControlPoint)}.");
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
foreach (SampleInfo s in HitObject.Samples)
foreach (SampleInfo s in samples)
{
SampleInfo localSampleInfo = new SampleInfo
{
@ -174,7 +177,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
judgementOccurred = false;
if (AllJudged || State != ArmedState.Idle)
if (AllJudged)
return false;
if (NestedHitObjects != null)

View File

@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Objects
/// </summary>
public virtual double StartTime { get; set; }
private List<SampleInfo> samples;
/// <summary>
/// The samples to be played when this hit object is hit.
/// <para>
@ -32,7 +34,11 @@ namespace osu.Game.Rulesets.Objects
/// and can be treated as the default samples for the hit object.
/// </para>
/// </summary>
public SampleInfoList Samples;
public List<SampleInfo> Samples
{
get => samples ?? (samples = new List<SampleInfo>());
set => samples = value;
}
[JsonIgnore]
public SampleControlPoint SampleControlPoint;

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
{
return new ConvertSlider
{

View File

@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
// Generate the final per-node samples
var nodeSamples = new List<SampleInfoList>(nodes);
var nodeSamples = new List<List<SampleInfo>>(nodes);
for (int i = 0; i <= repeatCount; i++)
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <param name="repeatCount">The slider repeat count.</param>
/// <param name="repeatSamples">The samples to be played when the repeat nodes are hit. This includes the head and tail of the slider.</param>
/// <returns>The hit object.</returns>
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples);
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples);
/// <summary>
/// Creates a legacy Spinner-type hit object.
@ -234,9 +234,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <param name="endTime">The hold end time.</param>
protected abstract HitObject CreateHold(Vector2 position, bool newCombo, double endTime);
private SampleInfoList convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
{
var soundTypes = new SampleInfoList
var soundTypes = new List<SampleInfo>
{
new SampleInfo
{

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
public double Distance { get; set; }
public List<SampleInfoList> RepeatSamples { get; set; }
public List<List<SampleInfo>> RepeatSamples { get; set; }
public int RepeatCount { get; set; } = 1;
public double EndTime => StartTime + RepeatCount * Distance / Velocity;

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
{
return new ConvertSlider
{

View File

@ -2,9 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
using osu.Game.Audio;
namespace osu.Game.Rulesets.Objects.Legacy.Osu
{
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
{
return new ConvertSlider
{

View File

@ -2,9 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
using osu.Game.Audio;
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
{
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<SampleInfoList> repeatSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
{
return new ConvertSlider
{

View File

@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary>
/// The samples to be played when each repeat node is hit (0 -> first repeat node, 1 -> second repeat node, etc).
/// </summary>
List<SampleInfoList> RepeatSamples { get; }
List<List<SampleInfo>> RepeatSamples { get; }
}
}

View File

@ -17,6 +17,7 @@ using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Ranking
{
@ -183,7 +184,7 @@ namespace osu.Game.Screens.Ranking
Height = 50,
Margin = new MarginPadding { Bottom = 110 },
},
new SpriteText
new OsuSpriteText
{
Text = $"{score.MaxCombo}x",
TextSize = 40,
@ -194,7 +195,7 @@ namespace osu.Game.Screens.Ranking
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomCentre,
},
new SpriteText
new OsuSpriteText
{
Text = "max combo",
TextSize = 20,
@ -204,7 +205,7 @@ namespace osu.Game.Screens.Ranking
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopCentre,
},
new SpriteText
new OsuSpriteText
{
Text = $"{score.Accuracy:P2}",
TextSize = 40,
@ -215,7 +216,7 @@ namespace osu.Game.Screens.Ranking
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomCentre,
},
new SpriteText
new OsuSpriteText
{
Text = "accuracy",
TextSize = 20,

View File

@ -201,14 +201,14 @@ namespace osu.Game.Screens.Ranking
{
Children = new Drawable[]
{
new SpriteText {
new OsuSpriteText {
Text = statistic.Value.ToString().PadLeft(4, '0'),
Colour = colours.Gray7,
TextSize = 30,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new SpriteText {
new OsuSpriteText {
Text = statistic.Key,
Colour = colours.Gray7,
Font = @"Exo2.0-Bold",

View File

@ -17,6 +17,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Screens.Select.Details;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Select
{
@ -334,7 +335,7 @@ namespace osu.Game.Screens.Select
TextSize = 14,
},
},
textFlow = new TextFlowContainer
textFlow = new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -359,7 +360,7 @@ namespace osu.Game.Screens.Select
private void setTextAsync(string text)
{
LoadComponentAsync(new TextFlowContainer(s => s.TextSize = 14)
LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14)
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,

View File

@ -75,7 +75,7 @@ namespace osu.Game.Screens.Select
{
Children = new Drawable[]
{
new Box
Background = new Box
{
Colour = Color4.Black,
Alpha = 0.8f,
@ -167,6 +167,8 @@ namespace osu.Game.Screens.Select
private Bindable<bool> showConverted;
public readonly Box Background;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame osu, OsuConfigManager config)
{

View File

@ -0,0 +1,33 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Select
{
public class ImportFromStablePopup : PopupDialog
{
public ImportFromStablePopup(Action importFromStable)
{
HeaderText = @"You have no beatmaps!";
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps?";
Icon = FontAwesome.fa_trash_o;
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Yes please!",
Action = importFromStable
},
new PopupDialogCancelButton
{
Text = @"No, I'd like to start from scratch",
},
};
}
}
}

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play;
@ -45,8 +46,8 @@ namespace osu.Game.Screens.Select
private SampleChannel sampleConfirm;
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay)
{
sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
@ -59,6 +60,16 @@ namespace osu.Game.Screens.Select
ValidForResume = false;
Push(new Editor());
}, Key.Number3);
if (dialogOverlay != null)
{
Schedule(() =>
{
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
dialogOverlay.Push(new ImportFromStablePopup(() => beatmaps.ImportFromStable()));
});
}
}
protected override void UpdateBeatmap(WorkingBeatmap beatmap)

View File

@ -103,21 +103,41 @@ namespace osu.Game.Screens.Select
Right = left_area_padding * 2,
}
},
Carousel = new BeatmapCarousel
new Container
{
RelativeSizeAxes = Axes.Y,
Size = new Vector2(carousel_width, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
SelectionChanged = carouselSelectionChanged,
BeatmapSetsChanged = carouselBeatmapsLoaded,
},
FilterControl = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = filter_height,
FilterChanged = c => Carousel.Filter(c),
Exit = Exit,
RelativeSizeAxes = Axes.Both,
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 2, //avoid horizontal masking so the panels don't clip when screen stack is pushed.
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
Children = new Drawable[]
{
Carousel = new BeatmapCarousel
{
Masking = false,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(carousel_width, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
SelectionChanged = carouselSelectionChanged,
BeatmapSetsChanged = carouselBeatmapsLoaded,
},
FilterControl = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = filter_height,
FilterChanged = c => Carousel.Filter(c),
Background = { Width = 2 },
Exit = Exit,
},
}
},
},
beatmapInfoWedge = new BeatmapInfoWedge
{

View File

@ -12,7 +12,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
@ -224,7 +223,7 @@ namespace osu.Game.Tests.Visual
if (!api.IsLoggedIn)
{
InternalChild = new SpriteText
InternalChild = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,

View File

@ -239,7 +239,6 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Audio\SampleInfo.cs" />
<Compile Include="Audio\SampleInfoList.cs" />
<Compile Include="Beatmaps\Beatmap.cs" />
<Compile Include="Beatmaps\BeatmapConverter.cs" />
<Compile Include="Beatmaps\BeatmapDifficulty.cs" />
@ -311,6 +310,7 @@
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
<Compile Include="Overlays\Settings\SettingsButton.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectSelectionBox.cs" />

View File

@ -172,6 +172,7 @@
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/INITIALIZER_BRACES/@EntryValue">NEXT_LINE</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/LINE_FEED_AT_FILE_END/@EntryValue">True</s:Boolean>
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSORHOLDER_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_CONSTRUCTOR_INITIALIZER_ON_SAME_LINE/@EntryValue">False</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AFTER_TYPECAST_PARENTHESES/@EntryValue">False</s:Boolean>
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AROUND_MULTIPLICATIVE_OP/@EntryValue">True</s:Boolean>
@ -655,7 +656,11 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-frame
<s:String x:Key="/Default/CodeStyle/Naming/XamlNaming/UserRules/=XAML_005FFIELD/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/XamlNaming/UserRules/=XAML_005FRESOURCE/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpAttributeForSingleLineMethodUpgrade/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpKeepExistingMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpPlaceEmbeddedOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpRenamePlacementToArrangementMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EAddAccessorOwnerDeclarationBracesMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EAlwaysTreatStructAsNotReorderableMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002ECSharpPlaceAttributeOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateBlankLinesAroundFieldToBlankLinesAroundProperty/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateThisQualifierSettings/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>