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Commit Graph

7364 Commits

Author SHA1 Message Date
Dean Herbert
7ca3beb7cc Also add fade to ChannelItem selected box 2022-03-21 14:41:42 +09:00
Dean Herbert
428e439f40 Remove space between '#' and channel name
This was in flyte's design (he was following discord) but doesn't feel
too correct when it's not aligned with anything else. We can revisit
this if/when we have better glyphs to represent channel types.
2022-03-21 14:36:56 +09:00
Dean Herbert
16caf2d30b Add slight animation when highlighting an unread channel 2022-03-21 14:34:54 +09:00
Dean Herbert
692362131e Add animation when mention pill appears (or a new message arrives) 2022-03-21 14:31:51 +09:00
Dean Herbert
11b050b66b Add slight fade when hovering ChannelListItems 2022-03-21 14:28:14 +09:00
Dean Herbert
9eda2f2df1 Remove box surrounding close button 2022-03-21 14:25:29 +09:00
Dean Herbert
f922a6b556 Rename renaming button/pill classes 2022-03-21 14:15:22 +09:00
Dean Herbert
812343b410 Merge branch 'master' into new-chat-channel-control 2022-03-21 14:14:02 +09:00
Salman Ahmed
b9859f9f21 Obsolete BeatmapInfo.MaxCombo and suppress in usages 2022-03-20 16:30:29 +03:00
Jai Sharma
f3702fbefb Pass correct params to UpdateableAvatar ctor in ChannelListItem 2022-03-19 22:20:17 +00:00
Jai Sharma
ba5a43b526 Rename ControlItem -> ChannelListItem and associated classes 2022-03-19 21:49:14 +00:00
Jai Sharma
653bb47dd5 Use UpdateableAvatar and remove redundant ControlItemAvatar class 2022-03-19 21:36:11 +00:00
Jai Sharma
5373c3066f Use OsuAnimatedButton as base for ControlItemClose 2022-03-19 21:23:32 +00:00
Jai Sharma
a293e0c766 Remove redundant ControlItemText class 2022-03-19 16:44:58 +00:00
Dean Herbert
dfda093f4b Rename icon creation method 2022-03-18 14:03:52 +09:00
Dean Herbert
5d940ded09 Fix incorrect usage of nullable in ControlItemMention 2022-03-18 13:59:03 +09:00
Dean Herbert
d1fd14e287 Add missing nullable 2022-03-18 13:57:36 +09:00
Salman Ahmed
7aae9bbd1b Improve channel bindable logic in ChatOverlay to avoid potential nullrefs 2022-03-17 08:31:38 +03:00
Bartłomiej Dach
624f9fc774
Implement mod settings area component 2022-03-16 23:13:11 +01:00
Bartłomiej Dach
b21fa78cbf
Move dependencies out of fields to BDL args where possible 2022-03-16 21:55:36 +01:00
Dean Herbert
603527d72d Fix potential crash when highlighting chat messages
Test failed locally in `TestPublicChannelMention`. This test seems to
specify that the same message may arrive twice with the same ID, so
rather than overthinking this one I propose we just use `FirstOrDefault`.

```csharp
TearDown : System.AggregateException : One or more errors occurred.
(Sequence contains more than one matching element)
  ----> System.InvalidOperationException : Sequence contains more than
one matching element
--TearDown
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean
includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout,
CancellationToken cancellationToken)
   at osu.Framework.Extensions.TaskExtensions.WaitSafely(Task task)
   at osu.Framework.Testing.TestScene.checkForErrors()
--InvalidOperationException
   at System.Linq.ThrowHelper.ThrowMoreThanOneMatchException()
   at System.Linq.Enumerable.TryGetSingle[TSource](IEnumerable`1 source,
Func`2 predicate, Boolean& found)
   at System.Linq.Enumerable.SingleOrDefault[TSource](IEnumerable`1
source, Func`2 predicate)
   at
osu.Game.Overlays.Chat.DrawableChannel.<processMessageHighlighting>b__14_0()
in
/Users/dean/Projects/osu/osu.Game/Overlays/Chat/DrawableChannel.cs:line
102
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
```
2022-03-16 18:38:06 +09:00
Jai Sharma
e38d9eafa0 Use BindTarget instead of caching for ControlItem unread flow 2022-03-15 22:37:15 +00:00
Jai Sharma
49b74d7867 Use BindTarget instead of caching for ControlItem mentions bindable flow 2022-03-15 22:33:36 +00:00
Jai Sharma
481b8fe80b Use Orange1 for ControlItemMention background colour 2022-03-15 22:22:32 +00:00
Jai Sharma
7621e779fa Move ControlItem Action assignments into BDL 2022-03-15 22:19:58 +00:00
Jai Sharma
73a0373b4e Code quality fixes 2022-03-14 21:56:56 +00:00
Jai Sharma
ec61b88ec2 Adjust ControlItem padding 2022-03-14 21:39:57 +00:00
Jai Sharma
75958bf270 Refactor ControlItemText to use bindable flow for unread state 2022-03-14 21:32:30 +00:00
Jai Sharma
b01a809d55 Refactor ControlItemMention to use bindable flow 2022-03-14 21:26:33 +00:00
Jai Sharma
1f0f6990f0 Use ColourProvider.Content1 for ControlItemText colour 2022-03-14 21:16:28 +00:00
Jai Sharma
3aa343b987 Use OsuColour.YellowLight for ControlItemMention background 2022-03-14 21:14:33 +00:00
Jai Sharma
9621ef9437 Use OsuColour.Red1 for ControlItemClose hover colour 2022-03-14 21:10:39 +00:00
Jai Sharma
e91af664ef Adjust ControlItemAvatar placeholder animation and colour 2022-03-14 20:37:54 +00:00
Jai Sharma
12472593cc Mark required dependencies as non-nullable 2022-03-14 20:14:04 +00:00
Jai Sharma
c0d82dfb41 Code quality fixes 2022-03-14 19:42:55 +00:00
Jai Sharma
39c30516d0 Implement ChannelControlItem for new chat design
Adds new component `ChannelControlItem` and it's child components to be
used as the clickable control in the new chat sidebar for joined
channels.

Has public properties `HasUnread` and `MentionCount` to control the
display of the channel having unread messages or mentions of the user.

Channel select/join requests are exposed via `OnRequestSelect` and
`OnRequestLeave` events respectively which should be handled by a parent
component.

Requires a cached `Bindable<Channel>` instance to be managed by a parent
component.

Requires a cached `OveralayColourScheme` instance to be provided by a
parent component.
2022-03-14 18:55:27 +00:00
Salman Ahmed
53c57661c7 Move implementtaion detail to inline comment 2022-03-11 18:34:22 +03:00
Salman Ahmed
5b70139b33 Avoid running message highlight processing more than once 2022-03-11 18:32:49 +03:00
Salman Ahmed
cc87563d57
Merge branch 'master' into chat-mention-highlight 2022-03-11 17:51:22 +03:00
Salman Ahmed
d07e3101ea Improve message highlight handling in DrawableChannel 2022-03-10 23:07:15 +03:00
Salman Ahmed
a31611bdec Improve channel switching flow in HighlightMessage 2022-03-10 23:07:15 +03:00
Salman Ahmed
5315ff794a Handle non-existing channels on message highlighting gracefully 2022-03-10 21:29:32 +03:00
Salman Ahmed
717ddbba4e Fix skin components toolbox not autosizing properly 2022-03-10 16:30:20 +03:00
Dean Herbert
46f2db1712 Move ChannelListingItem spacing into item so input is always handled by an item in the list
Without this change, there would be a couple of pixels between each list
item where nothing would be hovered. This is a pretty annoying UX which
we should be avoiding we possible.
2022-03-10 15:58:57 +09:00
Dean Herbert
1a187d4dec Add animation to checkbox when joning/leaving a channel 2022-03-10 15:54:42 +09:00
Dean Herbert
0155519343 Merge branch 'master' into new-chat-channel-listing 2022-03-10 15:49:06 +09:00
Dean Herbert
022dd88aef
Merge branch 'master' into chat-mention-highlight 2022-03-10 14:23:23 +09:00
Salman Ahmed
b25c37ce62 Instantiate highlight background container on animation
Also removes the necessity of scheduling as it actually never worked as
intended, `Scheduler` will still update even when the chat line is
masked away, and the animation will never be held anyways.

The new duration of the animation should be enough for long scrolls
either way.
2022-03-10 03:49:42 +03:00
Salman Ahmed
cf9671cafb Increase highlight delay to 1500ms 2022-03-10 02:50:15 +03:00
Salman Ahmed
80c0df6af5 Scroll chat line to channel center
We may eventually want that encapsulated within `ScrollIntoView`, as it
would also come in handy for `GameplayLeaderboard`.
2022-03-10 02:50:15 +03:00
Salman Ahmed
93cf93943f Schedule chat line highlight after children to handle non-loaded lines 2022-03-10 02:48:33 +03:00
Salman Ahmed
2d8983383a Revert newMessagesArrived changes and always schedule highlight
In the case a message arrives and the chat overlay is hidden, clicking
on the mention notification will not work as the `HighlightedMessage`
bindable callback will execute before the scheduled `newMessagesArrived`
logic (which was hanging since the message arrived until the chat
overlay became open because of the notification).

Simplify things by always scheduling the `HighlightedMessage` bindable
callback.
2022-03-10 01:11:27 +03:00
Jai Sharma
b67f9269f9 Remove NewChat namespace 2022-03-09 18:13:56 +00:00
Dean Herbert
affcf5180b
Merge pull request #17161 from smoogipoo/fix-listing-score-conversion
Fix scores not being recalculated in beatmap overlay
2022-03-09 13:32:45 +09:00
Dean Herbert
58aef25ad5
Merge pull request #17152 from bdach/mod-overlay/difficulty-multiplier
Implement difficulty multiplier display for new mod select design
2022-03-09 12:11:16 +09:00
Jai Sharma
7daa2d0ea4 Use correct fonts and colours in ChannelListingItem 2022-03-09 00:36:19 +00:00
Jai Sharma
7dd51a9c4a Reorder class attributes 2022-03-09 00:12:44 +00:00
Jai Sharma
a3477c3841 Implement ChannelListing for new chat design
Adds components `ChannelListing` and `ChannelListing` item with visual
test. Essentially a more simplified version of the existing
`ChannelSelectionOverlay` component.

Correctly implements `IFilterable` behaviour to filter child channel
items. Channel joined state is based on the underlying `Joined` bindable
of the `Channel` class.

Channel join/leave events are exposed via `OnRequestJoin` and
`OnRequestLeave` events which should be handled by parent component.

Requires a cached `OverlayColourScheme` instance to be provided by the
parent overlay component when added.
2022-03-08 22:30:58 +00:00
Dean Herbert
a2ef086c1f Fix potential crash on rare incorrect firing of skin dropdown update methods
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847.

There's a chance that the dropdown is not populated by the time
`updateSelectedSkinFromConfig` is fired via an external means (config
changes).
2022-03-09 01:08:13 +09:00
Dan Balasescu
f5cd967635 Fix scores not being recalculated in beatmap listing 2022-03-08 19:07:39 +09:00
Salman Ahmed
5e0882df8d Simplify message highlighting transforms 2022-03-08 04:00:11 +03:00
Salman Ahmed
d74064b94b Use Equals instead of reference equality operator 2022-03-08 03:56:27 +03:00
Salman Ahmed
f645869958 Update ChannelManager.CurrentChannel directly to handle non-loaded chat scenario
`currentChannel` gets instantiated once the chat overlay is open, while
`HighlightMessage` could be called while the chat overlay has never been
open.

This will all be rewritten with the new chat overlay design anyways, so
should be fine for now.
2022-03-08 03:42:18 +03:00
Salman Ahmed
7f47be4680 Refactor message highlighting logic to rely on a Channel data bindable 2022-03-08 03:19:37 +03:00
Salman Ahmed
22a2ef42c5 Check channel ID on message highlight using currentDrawableChannel 2022-03-08 01:22:47 +03:00
Bartłomiej Dach
643f68e844
Better annotate initial rolling counter value set 2022-03-07 23:11:20 +01:00
Bartłomiej Dach
019f4d965d
Show two decimal digits on mod multiplier rather than one 2022-03-07 22:55:55 +01:00
Bartłomiej Dach
c25d7a1c75
Use rolling counter for multiplier display 2022-03-07 22:50:51 +01:00
Bartłomiej Dach
78a3b5961e
Implement basic difficulty multiplier display 2022-03-07 22:50:51 +01:00
Salman Ahmed
f4fa80c1e3 Add support to highlight messages in chat overlay 2022-03-07 05:10:49 +03:00
Salman Ahmed
30b38345aa Add ability to highlight chat lines 2022-03-07 05:08:36 +03:00
Salman Ahmed
a13a087f5d Add xmldoc to trackNewContent to explain its purpose 2022-03-06 23:51:27 +03:00
Salman Ahmed
9ec0e74813 Move scrolling to UpdateAfterChildren to avoid scheduling
At least that's what I believe "let FillFlow update to new size" means.
2022-03-06 23:50:58 +03:00
Salman Ahmed
9bc1f3f014 Further refactor and simplify ChannelScrollContainer 2022-03-06 23:34:12 +03:00
Salman Ahmed
5b3ffb12b7 Refactor channel scrolling container to handle manual scrolls resiliently 2022-03-05 23:27:07 +03:00
Dean Herbert
6264dd266d
Merge pull request #17087 from peppy/combine-time-slider-implementation
Centralise implementation of slider bars which display millisecond time values
2022-03-05 23:48:26 +09:00
Bartłomiej Dach
346cec3577
Merge branch 'add-offset-adjust-tooltip-text' into combine-time-slider-implementation 2022-03-05 14:58:56 +01:00
Bartłomiej Dach
38abfbf4d1
Merge branch 'master' into add-display-choice-dropdown 2022-03-05 14:39:59 +01:00
Bartłomiej Dach
1e34aca984
Rename method to better fit purpose 2022-03-05 14:38:15 +01:00
Dean Herbert
524b8e02ef Revert "Update all usages of OsuSlider.TooltipText overrides to instead implement GetTooltipText"
This reverts commit abba49fd8f.
2022-03-05 22:37:36 +09:00
Dean Herbert
bbc2b36117 Merge branch 'master' into add-offset-adjust-tooltip-text 2022-03-05 22:37:04 +09:00
Dean Herbert
6673e456c5
Merge pull request #17090 from miniriley2012/wiki-locale-fix
Fix wiki links containing locale not loading when opened from chat.
2022-03-04 19:36:14 +09:00
Salman Ahmed
3fdc7ed9d2 Remove brackets surrounding one-line statements 2022-03-04 10:14:19 +03:00
Salman Ahmed
129c290ca0 Dispose cancellation token source on disposal 2022-03-04 10:01:07 +03:00
Salman Ahmed
76c293b9e9 Fix cancellation token source recreated on every medal 2022-03-04 10:00:56 +03:00
Riley Quinn
8491bab77c
Replace string locale with Language 2022-03-04 00:57:13 -06:00
Riley Quinn
81a49057ec
Fix wiki links containing locale not loading when opened from chat. 2022-03-03 23:38:51 -06:00
Dean Herbert
33862fc0db Centralise implementation of slider bars which display millisecond time values 2022-03-04 12:25:19 +09:00
Dean Herbert
7854a0a913 Use double instead of float for UIHoldActivationDelay configuration value
All times use double, so let's also use double here.
2022-03-04 12:22:56 +09:00
Dean Herbert
abba49fd8f Update all usages of OsuSlider.TooltipText overrides to instead implement GetTooltipText 2022-03-04 12:16:05 +09:00
Dean Herbert
3a37e6e8b1 Fix profile badges potentially showing on incorrect profile when switching users
Closes https://github.com/ppy/osu/issues/17081.
2022-03-04 12:01:00 +09:00
Dean Herbert
9c43500ad3 Add ability for player loading screen settings to scroll
As we add more items here this is going to become necessary. Until the design no doubt gets changed.
2022-03-03 16:23:31 +09:00
Dean Herbert
c06703d662 Add ability to select which display the game runs on 2022-03-02 18:29:07 +09:00
Bartłomiej Dach
899b95e61b
Do not delay inital mod update by a frame 2022-02-28 21:46:58 +01:00
Bartłomiej Dach
e8701f46f1
Add xmldoc to Filter to explain usage 2022-02-28 21:39:21 +01:00
Bartłomiej Dach
6cc972aa6a
Fix test failures by waiting for panel load 2022-02-28 21:36:13 +01:00
Dean Herbert
4a555d067d Change ModPanel to not handle OnMouseDown to allow drag scrolling in ModColumn 2022-02-28 14:32:50 +09:00
Bartłomiej Dach
774952adda
Rescale components from figma to real dimensions 2022-02-27 23:08:31 +01:00
Bartłomiej Dach
16c6b9b3b3
Add keyboard selection support to mod column 2022-02-27 22:51:29 +01:00
Bartłomiej Dach
b690df05de
Hide multiselection checkbox if everything is filtered 2022-02-27 22:51:29 +01:00
Bartłomiej Dach
a83f96b026
Add filtering support to mod column 2022-02-27 22:51:29 +01:00
Bartłomiej Dach
a80b4334ff
Tweak layout of column display for better spacing 2022-02-27 22:51:28 +01:00
Bartłomiej Dach
53e8072632
Port multiselection from previous design 2022-02-27 22:51:28 +01:00
Bartłomiej Dach
f40bd39487
Add toggle all checkbox to column display 2022-02-27 22:51:28 +01:00
Bartłomiej Dach
2e04a83554
Implement column display for new mod design 2022-02-27 22:51:27 +01:00
Dan Balasescu
a86bc344da
Merge pull request #16977 from peppy/pause-at-results
Allow pausing audio via hotkey at multiplayer lobby and results screen
2022-02-25 19:13:06 +09:00
Bartłomiej Dach
c189cc5d00
Remove unused using directive 2022-02-24 21:01:37 +01:00
Dean Herbert
401cf2a955 Allow pausing game-wide audio via hotkey as long as LocalUserPlaying is not set
`Player` seems to handle this correctly locally already, which is to say
if the user attempts to toggle the pause state incorrectly, it will
still recover.

The logic stoppic this operation was only in the key binding handler,
which meant it was already possible from the now playing overlay this
whole time, so I *think* this should be quite safe.
2022-02-24 16:00:14 +09:00
Dean Herbert
435bdd0b4a Combine and simplify state management logic
This makes a few changes to bring things into a better shape during
mouse interactions with the mod panels:

- Dragging away from the panel now works in line with other buttons (ie.
  `OsuButton`)
- Hovering now uses a lightened version of the current state, rather
  than always using the active colour. I think this feels better.
- Mouse down now uses a transform point of 0.5. This is to give the
  button a feeling of one of those latching light switches which resists
until reaching a point of overcoming the spring and switching state. I
think 0.4 (non-active) and 0.6 (from active) may work better, but left
at 0.5 for simplicity of implementation and I think it's good enough?
- Border always uses the gradiented version. I did this for simplicity
  of implementation, but also think it looks better.
- Adjusted transform durations to feel better to me.
2022-02-24 15:25:30 +09:00
Dean Herbert
6e8daa06fa Merge branch 'master' into mod-overlay/panel 2022-02-24 14:34:59 +09:00
Bartłomiej Dach
713f89a59c
Implement incompatibility-displaying variant of mod panel 2022-02-23 23:19:06 +01:00
Bartłomiej Dach
bbe2dfa458
Move out incompatibility displaying tooltip to own class 2022-02-23 23:18:15 +01:00
Bartłomiej Dach
8a0aba6c59
Implement mod panel for new mod select screen 2022-02-23 23:18:14 +01:00
Bartłomiej Dach
29d77a29aa
Merge branch 'master' into startup-protocol-handling 2022-02-23 21:10:27 +01:00
Bartłomiej Dach
1a358698fb
Merge branch 'master' into startup-protocol-handling 2022-02-22 22:42:16 +01:00
Dean Herbert
6de4e05e49 Fix current selection not being correctly maintained when BeatmapPicker updates its display 2022-02-22 17:17:08 +09:00
Dean Herbert
e744840d07 Ensure old results are cleared from beatmap overlay on logout 2022-02-22 14:56:04 +09:00
Dean Herbert
d6032a2335 Fix beatmap overlay not re-fetching results after login 2022-02-22 14:55:52 +09:00
Dean Herbert
fc1877b6fa Move to extension method and revert logic to match previous implementation 2022-02-21 13:42:26 +09:00
Dean Herbert
79408f6afc Add xmldoc and clean up ScoreboardTimeUtils extension methods a touch 2022-02-21 13:30:58 +09:00
Dean Herbert
abe1a3990a
Merge branch 'master' into leaderboard-score-timeref 2022-02-21 12:11:10 +09:00
Bartłomiej Dach
36a00c1ee2
Remove static OverlayColourProviders 2022-02-20 21:09:08 +01:00
Bartłomiej Dach
ce0db9d4db
Remove all references to static OverlayColourProviders 2022-02-20 21:09:08 +01:00
Bartłomiej Dach
79ba37bbab
Add Colour0 to OverlayColourProvider 2022-02-20 21:09:08 +01:00
Bartłomiej Dach
2592f0900d
Add comments about OverlayColourProvider vs OsuColour distinction 2022-02-20 21:08:58 +01:00
dekrain
15ed9ec4fa
Merge scoreboard and leaderboard implementations together 2022-02-19 20:47:02 +01:00
Dan Balasescu
ea5bb46fb8
Merge branch 'master' into net6 2022-02-16 00:40:04 +09:00
Salman Ahmed
f5d0eb41cb Update further ChangeFocus usages 2022-02-15 02:42:39 +03:00
Bartłomiej Dach
4bd58cfde1
Update one more custom transform with BorderColour type change 2022-02-14 18:52:19 +01:00
Dean Herbert
b9d9fc56af Move files to UI namespace 2022-02-14 17:51:39 +09:00
Dean Herbert
80ba06b0e3
Merge branch 'master' into expandable-controls 2022-02-14 16:57:45 +09:00
Salman Ahmed
ccd6648961 Update pinned score container header to use localised title 2022-02-11 09:22:09 +03:00
Salman Ahmed
4f7003928a Add score container for pinned scores in ranks section 2022-02-10 21:32:18 +03:00
Dean Herbert
eda213e4de
Merge pull request #16827 from smoogipoo/spectator-state-rework
Add user state to SpectatorState, allowing multiplayer to continue to results
2022-02-11 01:48:47 +09:00
Dean Herbert
44f2d8a448 Allow game folder migration to fail gracefully when cleanup cannot completely succeed 2022-02-10 19:30:26 +09:00
Dean Herbert
88bb9d4237 Fix migration errors not outputting the call stack to logs 2022-02-10 15:50:03 +09:00
Dean Herbert
c242a63b11 Fix playlist overlay null reference when attempting an empty selection
As reported at https://github.com/ppy/osu/discussions/16829.
2022-02-09 10:16:45 +09:00
Dan Balasescu
886d1d2df6 Refactorings 2022-02-08 21:29:43 +09:00
Salman Ahmed
bbef12e72c Refactor ExpandingControlContainer to no longer rely on controls 2022-02-04 05:45:12 +03:00
Dean Herbert
b2efce2656
Merge branch 'master' into expandable-controls 2022-02-03 19:23:34 +09:00
Dan Balasescu
81a22dbd29 Add back playing users list 2022-02-02 23:19:43 +09:00
Dan Balasescu
fcbba3d948 Rename PlayingUserStates -> WatchingUserStates 2022-02-02 23:11:29 +09:00
Dan Balasescu
f4210f7a30 Rework spectator components to use new user state 2022-02-01 21:53:25 +09:00
Dan Balasescu
502e6af008 Remove PlayingUsers list from SpectatorClient 2022-02-01 14:42:30 +09:00
Dean Herbert
9005bce0fa Add "counter" keyword for key overlay setting 2022-01-31 16:37:51 +09:00
Dean Herbert
b7d8c9bf06 Fix a couple of cases of incorrect equality checks in the case both values are null 2022-01-28 14:29:56 +09:00
Salman Ahmed
2cc69d6b19 Replace IsControlDragged with an abstract ShouldBeExpanded 2022-01-27 15:57:56 +03:00
Dan Balasescu
b3f2392358 Resolve compilation error due to removed method 2022-01-26 19:04:18 +09:00
Dan Balasescu
cdca1285ab
Merge branch 'master' into playlist-overlay-optimisations 2022-01-26 19:01:33 +09:00
Dean Herbert
45636ce04b Remove collection ToLive helper method to avoid confusion 2022-01-26 18:26:37 +09:00