Bartłomiej Dach
ae179c8feb
Merge pull request #31824 from peppy/carousel-v2-group-click-transfer-keyboard
...
Always transfer keyboard selection on activation
2025-02-07 10:12:10 +01:00
Dean Herbert
12881f3f36
Don't show informational screens for subsequent submissions
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These are historically only presented to the user when uploading a new
beatmap for the first time.
2025-02-07 18:06:31 +09:00
Dean Herbert
46290ae76b
Disallow changing beatmap / ruleset while submitting beatmap
2025-02-07 18:05:47 +09:00
Dean Herbert
6335228fb0
Merge branch 'master' into bss/the-actual-submission
2025-02-07 17:44:48 +09:00
Dean Herbert
cf4b501214
Merge pull request #31804 from bdach/bss/api-setup
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Add API request & response structures for beatmap submission
2025-02-07 17:43:38 +09:00
Bartłomiej Dach
9af5ebbca9
Merge pull request #31822 from peppy/dont-submit-zero-scores
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Don't attempt to submit zero scores
2025-02-07 09:42:38 +01:00
Dean Herbert
177ca4fb7c
Merge pull request #31799 from frenzibyte/carousel-v2-spacing
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Support variable spacing between beatmap carousel panels
2025-02-07 17:41:28 +09:00
Dean Herbert
29b0b62ffa
Rename variables to something more sane
2025-02-07 17:39:38 +09:00
Dean Herbert
3da615481e
Change switch
to simple conditional for now
2025-02-07 17:38:24 +09:00
Dean Herbert
41c8f64806
Simplify naming of endpoints
2025-02-07 17:33:32 +09:00
Dean Herbert
c935c3154b
Always transfer keyboard selection on activation
2025-02-07 17:02:53 +09:00
Dean Herbert
9d979dc3f4
Refactor grouping to be much more efficient
2025-02-07 16:35:20 +09:00
Dean Herbert
50d880e2ae
Fix unnecessary BeatmapSet.Metadata
lookups
2025-02-07 16:09:36 +09:00
Dean Herbert
0235928fda
Merge pull request #31815 from smoogipoo/score-panel-ruleset
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Add ruleset icon to expanded score panel
2025-02-07 16:04:24 +09:00
Dean Herbert
4d1167fdcc
Don't attempt to submit zero scores
2025-02-07 15:36:59 +09:00
Dean Herbert
d73f275143
Don't inflate set / group panels for simplicity
2025-02-07 15:15:59 +09:00
Dean Herbert
1cf375e329
Merge branch 'master' into carousel-v2-spacing
2025-02-07 14:34:59 +09:00
Dean Herbert
975c35f5ac
Also add difficulty icon to contracted panel
2025-02-07 14:27:37 +09:00
Dean Herbert
25846b2327
Adjust results screen designs and tests slightly
2025-02-07 14:21:43 +09:00
Layendan
2aa930a36c
Corrected notification strings
2025-02-06 17:46:49 -07:00
Layendan
6769a74c92
Add loading in case cache lookup takes longer than expected
2025-02-06 17:23:06 -07:00
Layendan
b7483b9442
Add playlist collection button w/ tests
2025-02-06 07:25:45 -07:00
Bartłomiej Dach
91bc23e39e
Merge pull request #31801 from peppy/carousel-v2-artist-grouping
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Add support for grouping by artist to beatmap carousel v2
2025-02-06 13:13:35 +01:00
Dean Herbert
cb42ef95c5
Add invalidation on draw size change in beatmap carousel v2
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Matching old implementation.
2025-02-06 17:48:42 +09:00
Dean Herbert
33035f0206
Merge branch 'master' into carousel-v2-spacing
2025-02-06 17:30:49 +09:00
Dean Herbert
f4bb3bc422
Merge pull request #31802 from frenzibyte/carousel-v2-depth-ordering
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Allow ordering certain carousel panels behind others
2025-02-06 17:29:56 +09:00
Dean Herbert
bff686f012
Avoid double iteration when updating group states
2025-02-06 17:22:50 +09:00
Dean Herbert
024fbde0fd
Refactor selection and activation handling
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I had a bit of a struggle getting header traversal logic to work well.
The constraints I had in place were a bit weird:
- Group panels should toggle or potentially fall into the prev/next
group
- Set panels should just traverse around them
The current method of using `CheckValidForGroupSelection` return type
for traversal did not mesh with the above two cases. Just trust me on
this one since it's quite hard to explain in words.
After some re-thinking, I've gone with a simpler approach with one
important change to UX: Now when group traversing with a beatmap set
header currently keyboard focused, the first operation will be to reset
keyboard selection to the selected beatmap, rather than traverse.
I find this non-offensive – at most it means a user will need to press
their group traversal key one extra time.
I've also changed group headers to always toggle expansion when doing
group traversal with them selected.
To make all this work, the meaning of `Activation` has changed somewhat.
It is now the primary path for carousel implementations to change
selection of an item. It is what the `Drawable` panels call when they
are clicked.
Selection changes are not performed implicitly by `Carousel` – an
implementation should decide when it actually wants to change the
selection, usually in `HandleItemActivated`.
Having less things mutating `CurrentSelection` is better in my eyes, as
we see this variable as only being mutated internally when utmost
required (ie the user has requested the change). With this change,
`CurrentSelection` can no longer become of a non-`T` type (in the
beatmap carousel implementation at least).
This might pave a path forward for making `CurrentSelection` typed, but
that comes with a few other concerns so I'll look at that as a
follow-up.
2025-02-06 17:02:44 +09:00
Bartłomiej Dach
e1a146d487
Remove unnecessary suppressions
2025-02-06 08:38:28 +01:00
Bartłomiej Dach
070d402ac2
Merge branch 'bss/api-setup' into bss/the-actual-submission
2025-02-06 08:38:08 +01:00
Bartłomiej Dach
5e74d82fc1
Suppress inspections for now
2025-02-06 08:32:08 +01:00
Bartłomiej Dach
5bcd79956b
Merge branch 'master' into bss/api-setup
2025-02-06 08:30:01 +01:00
Dan Balasescu
5b8b9589d8
Add ruleset icon to expanded score panel
2025-02-06 15:25:38 +09:00
Dean Herbert
342a66b9e2
Fix keyboard traversal on a collapsed group not working as intended
2025-02-06 14:49:58 +09:00
Dean Herbert
88ad87a78e
Expose set grouping state
2025-02-06 14:30:15 +09:00
Dan Balasescu
885ae7c735
Adjust styling
2025-02-06 14:25:08 +09:00
Dan Balasescu
d93f7509b6
Fix participant panels not displaying mods from other rulesets correctly
2025-02-06 14:24:09 +09:00
Dean Herbert
d9b370e3a1
Add xmldoc for menu implying external consumption
2025-02-06 13:48:38 +09:00
Dean Herbert
dd53ae0e02
Merge pull request #31806 from bdach/bookmark-follow-ups
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Improve bookmark controls
2025-02-06 13:48:12 +09:00
Dean Herbert
4fda4d625f
Merge pull request #31803 from bdach/bss/submission-progress-display
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Implement visual component for displaying submission progress
2025-02-06 13:37:08 +09:00
Dean Herbert
9cc90a51df
Adjust xmldoc and avoid LINQ overheads
2025-02-06 13:32:11 +09:00
Dan Balasescu
84206e9ad8
Initial support for freemod+freestyle
2025-02-06 13:29:16 +09:00
Bartłomiej Dach
10711e5e27
Add missing partial
2025-02-05 15:39:36 +01:00
Bartłomiej Dach
4cbfb51707
Fix undoing bookmark operations potentially making them unsorted
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Found in testing of previous commit. This would break seeking between
bookmarks.
Reproduction steps on `master`:
- open map with bookmark
- delete the first bookmark
- undo the deletion of the first bookmark
- seek to previous bookmark will now always seek to the first bookmark
rather than closest preceding regardless of current clock time
2025-02-05 15:30:11 +01:00
Bartłomiej Dach
abce42b1c8
Improve bookmark controls
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- Bookmark menu items get disabled when they would do nothing.
- Bookmark deletion only deletes the closest bookmark instead of all of
them within the proximity of 2 seconds to current clock time. Action
is only however *enabled* within 2 seconds of a bookmark.
Additionally, logic was moved out of `Editor` because it's a huge class
and I dislike huge classes if they can be at all avoided.
2025-02-05 15:28:27 +01:00
Bartłomiej Dach
78e85dc2c7
Add beatmap submission support
2025-02-05 14:01:37 +01:00
Bartłomiej Dach
fff99a8b40
Implement special exporter intended specifically for submission flows
2025-02-05 14:01:37 +01:00
Bartłomiej Dach
b6731ff773
Add completion flag to WizardOverlay
2025-02-05 14:01:37 +01:00
Bartłomiej Dach
8940ee5d9c
Add API request & response structures for beatmap submission
2025-02-05 14:00:50 +01:00
Bartłomiej Dach
aaffd72032
Add beatmap submission service URL to endpoint configuration
2025-02-05 13:49:25 +01:00
Bartłomiej Dach
7d299bb2ad
Expose EndpointConfiguration
directly in IAPIAccess
2025-02-05 13:31:37 +01:00
Bartłomiej Dach
092b953dca
Implement visual component for displaying submission progress
2025-02-05 13:31:35 +01:00
Bartłomiej Dach
ceb424faa1
Merge pull request #31798 from peppy/carousel-v2-async-fix
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Fix `Carousel.FilterAsync` not working when called from a non-update thread
2025-02-05 12:23:27 +01:00
Dean Herbert
11de429621
Add support for grouping by artist
2025-02-05 19:48:41 +09:00
Salman Alshamrani
c370c75fe2
Allow ordering certain carousel panels behind others
2025-02-05 05:47:55 -05:00
Dean Herbert
ea725e2caf
Merge pull request #31524 from smoogipoo/user-panel-status
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Display up-to-date online status in user panels
2025-02-05 19:22:27 +09:00
Salman Alshamrani
c389dbc711
Extend panel input area to cover gaps
2025-02-05 05:20:26 -05:00
Salman Alshamrani
fc5832ce67
Support variable spacing between carousel items
2025-02-05 05:20:26 -05:00
Dean Herbert
c37fa261c3
Merge pull request #31789 from bdach/distance-snap-fix
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Fix distance snap grid not properly working due to multiple issues
2025-02-05 18:41:46 +09:00
Bartłomiej Dach
e5943e460d
Unify ConfigureAwait()
calls across method
2025-02-05 10:28:42 +01:00
Bartłomiej Dach
c5deb9f36b
Use alternative lockless solution for atomic cancellation token recreation
2025-02-05 10:28:25 +01:00
Dean Herbert
b7aa71c975
Adjust xmldoc slightly to convey the disposal pattern
2025-02-05 18:24:07 +09:00
Dean Herbert
9b79cf6c61
Merge pull request #31784 from bdach/bss/wizard-appearance
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Implement visual appearance of beatmap submission wizard
2025-02-05 17:34:30 +09:00
Dean Herbert
5c9e84caf0
Add lock object
2025-02-05 17:31:54 +09:00
Bartłomiej Dach
4f629478b8
Merge pull request #31779 from peppy/menu-fade-out
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Change menus to fade out with a slight delay so settings changes are visible
2025-02-05 09:29:56 +01:00
Dan Balasescu
7f8f528ae2
Add helper for testing mod/freemod validity
2025-02-05 16:44:52 +09:00
Dean Herbert
14273824dc
Fix Carousel.FilterAsync
not working when called from a non-update thread
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I was trying to be smart about things and make use of our
`SynchronisationContext` setup, but it turns out to not work in all
cases due to the context being missing depending on where you are
calling the method from.
For now let's prefer the "works everywhere" method of scheduling the
final work back to update.
2025-02-05 16:40:11 +09:00
Dean Herbert
2356d3e2d0
Refactor OsuContextMenu
to avoid code duplication
2025-02-05 16:34:15 +09:00
Dean Herbert
09d26fbf5e
Minor adjustments
2025-02-05 15:58:34 +09:00
NecoDev
13fa49d5b5
Merge branch 'master' into pr
2025-02-05 14:53:20 +08:00
NecoDev
db7b665f4d
Removed unused using
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For https://github.com/ppy/osu/pull/31780
2025-02-05 13:31:57 +08:00
Dean Herbert
20c4badbba
Merge pull request #31795 from peppy/update-framework
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Update framework
2025-02-04 23:53:55 +09:00
Dean Herbert
099ce39531
Use same delay in context menus
2025-02-04 23:21:41 +09:00
Dean Herbert
0d7bbd63fc
Merge branch 'master' into user-panel-status
2025-02-04 22:56:19 +09:00
Dean Herbert
15ed029dd1
Merge pull request #31260 from smoogipoo/multiplayer-free-style
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Add support for "freestyle" in multiplayer
2025-02-04 22:40:38 +09:00
Dean Herbert
87ff8778c6
Merge pull request #31791 from bdach/unify-selection-behaviour
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Always select the closest control point group regardless of whether it has a timing point on entering timing screen
2025-02-04 22:32:22 +09:00
Bartłomiej Dach
23ec27e911
Merge branch 'master' into distance-snap-fix
2025-02-04 13:50:14 +01:00
Dean Herbert
386fb55392
Update framework
2025-02-04 21:48:45 +09:00
Dean Herbert
a93dabd33f
Merge branch 'master' into multiplayer-free-style
2025-02-04 21:48:39 +09:00
Bartłomiej Dach
41cf3696f2
Merge branch 'master' into bss/wizard-appearance
2025-02-04 13:48:35 +01:00
Dean Herbert
82ccce8099
Merge pull request #31783 from bdach/bss/form-button
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Implement "form button" control
2025-02-04 21:45:11 +09:00
Bartłomiej Dach
2dbf30a096
Select timing point on enter if no effect point is active at the time
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Noticed during testing.
2025-02-04 12:44:05 +01:00
Bartłomiej Dach
a0b6610054
Always select the closest control point group regardless of whether it has a timing point
2025-02-04 12:35:02 +01:00
Bartłomiej Dach
731f100aaf
Fix incorrect snapping behaviour when previous object is not snapped to beat
2025-02-04 11:45:15 +01:00
Dean Herbert
6c6063464a
Remove Scheduler.AddOnce
from updateSpecifics
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To keep things simple, let's not bother debouncing this. The debouncing
was causing spectating handling to fail because of two interdependent
components binding to `BeatmapAvailability`:
Binding to update the screen's `Beatmap` after a download completes:
5874706117/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs (L266-L267)
Binding to attempt a load request:
8bb7bea04e/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs (L67)
The first must update the beatmap before the second runs, else gameplay
will not load due to `Beatmap.IsDefault`.
2025-02-04 18:41:28 +09:00
Dean Herbert
599b59cb14
Add expanded state to sample drawable representations
2025-02-04 18:06:16 +09:00
Dan Balasescu
2f90bb4d67
Watch global user presence while in spectator screen
2025-02-04 17:55:50 +09:00
Dan Balasescu
61419ec9c8
Refactor user presence watching to be tokenised
2025-02-04 17:54:03 +09:00
Dean Herbert
58560f8acf
Add tracking of expansion states for groups and sets
2025-02-04 17:51:51 +09:00
Bartłomiej Dach
4dd4e52e6d
Implement visual appearance of beatmap submission wizard
2025-02-04 09:06:33 +01:00
Bartłomiej Dach
3893303988
Implement "form button" control
2025-02-04 09:05:33 +01:00
Bartłomiej Dach
6e59cab928
Merge pull request #31764 from peppy/beatmap-carousel-v2-grouping
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Add group support to beatmap carousel v2
2025-02-04 08:13:54 +01:00
Dean Herbert
1e1fb5476e
Merge pull request #31734 from bdach/simplify-slider-encoding-logic
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Fix multi-segment-type sliders getting mangled on legacy export
2025-02-04 15:08:44 +09:00
Dean Herbert
ec88c5ed75
Merge pull request #31776 from frenzibyte/carousel-v2-depth-ordering
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Fix depth ordering in new carousel not being relative to selected item
2025-02-04 13:02:21 +09:00
Dean Herbert
e454fa558c
Adjust group traversal logic to handle cases where keyboard selection redirects
2025-02-04 02:55:59 +09:00
Dean Herbert
b433eef138
Remove redundant conditional check
2025-02-04 02:41:39 +09:00
Bartłomiej Dach
2d6f64e891
Fix code quality
2025-02-03 15:18:03 +01:00
Bartłomiej Dach
df37768ff4
Remove unused method
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Only used in test code.
2025-02-03 14:01:51 +01:00
Bartłomiej Dach
a1185df2eb
Refactor IDistanceSnapProvider
to accept slider velocity objects as a reference
...
Method signatures are also changed to be a lot more explicit as to what
inputs they expect.
2025-02-03 14:00:57 +01:00
Dean Herbert
c7780c9fdc
Refactor how grouping is performed
2025-02-03 20:40:52 +09:00
Bartłomiej Dach
1793b8ccb4
Merge pull request #31775 from peppy/avoid-beatmap-access-beat-sync-container
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Avoid accessing `WorkingBeatmap.Beatmap` every update call
2025-02-03 12:24:05 +01:00
Bartłomiej Dach
b60a8341e4
Merge pull request #31778 from peppy/editor-menu-mutual-exclusive
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Make distance snap settings mutually exclusive
2025-02-03 11:58:34 +01:00
Dean Herbert
99192404f1
Tidy up WorkingBeatmap
passing in ctor
2025-02-03 19:26:14 +09:00
Dean Herbert
8bb7bea04e
Rename freestyle select screen classes for better discoverability
2025-02-03 19:21:21 +09:00
Dean Herbert
37abb1a21b
Tidy up button construction code
2025-02-03 19:09:58 +09:00
Dean Herbert
444e0970d6
Standardise naming to use "Freestyle" not "FreeStyle"
2025-02-03 19:01:59 +09:00
Dean Herbert
f24716563c
Merge branch 'master' into user-panel-status
2025-02-03 18:31:28 +09:00
NecoDev
55f46e3b66
Added warning
2025-02-03 16:47:38 +08:00
Dean Herbert
df51d345c5
Change menus to fade out with a slight delay so settings changes are visible
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Useful for cases like https://github.com/ppy/osu/pull/31778 , where a
change to one setting can affect another.
2025-02-03 17:38:17 +09:00
Dean Herbert
26a8fb6984
Make distance snap settings mutually exclusive
2025-02-03 17:34:55 +09:00
Bartłomiej Dach
ee7d281e73
Merge branch 'master' into fix-limit-distance-snap-to-current
2025-02-03 08:57:27 +01:00
Dean Herbert
b9f840c32e
Merge pull request #31742 from smoogipoo/fix-results-persistent-sounds
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Fix results screen sounds persisting after exit
2025-02-03 16:39:47 +09:00
Salman Alshamrani
c587958f38
Apply depth ordering relative to selected item
2025-02-03 02:34:29 -05:00
Dean Herbert
a23de0b188
Avoid accessing WorkingBeatmap.Beatmap
every update call
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Notice in passing.
Comes with overheads that can be easily avoided. Left a note for a
future (slightly more involved) optimisation.
2025-02-03 16:30:31 +09:00
Dan Balasescu
9033a4d480
Remove unused using
2025-02-03 14:20:56 +09:00
Dan Balasescu
210fa14759
Play sound via results screen instead
2025-02-03 14:15:46 +09:00
Dean Herbert
6a18d18feb
Fix null handling when no items are populated but a selection is made
2025-02-03 02:39:45 +09:00
Dean Herbert
9c34819ff4
Add test coverage for grouped selection
2025-02-03 02:39:45 +09:00
Dean Herbert
645c26ca19
Simplify keyboard traversal logic
2025-02-03 02:24:27 +09:00
Dean Herbert
d74939e6e9
Fix backwards traversal of groupings and allow toggling groups without updating selection
2025-02-03 02:24:27 +09:00
Dean Herbert
764f799dcb
Improve selection flow using early exit and invalidation
2025-02-03 02:24:27 +09:00
Dean Herbert
d5dc55149d
Add initial difficulty grouping support
2025-02-03 02:24:27 +09:00
Dean Herbert
3cde11ab77
Re-enable masking by default
2025-02-03 02:24:26 +09:00
Dean Herbert
f65be009a3
Merge pull request #31747 from bdach/do-not-reset-online-info-on-save
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Do not reset online information when saving beatmap
2025-02-02 22:24:56 +09:00
Dean Herbert
cf3a379b1c
Merge pull request #31368 from frenzibyte/mobile-fix-mania
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Improve osu!mania playability on mobile devices
2025-02-01 14:49:46 +09:00
Dean Herbert
334b578fb6
Merge pull request #31733 from bdach/bss/abstract-out-wizard
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Abstract out `WizardOverlay` for multi-step wizard type screens
2025-02-01 14:10:35 +09:00
Bartłomiej Dach
7ef8616703
Fix broken user-facing messaging when beatmap hash mismatch is detected
2025-01-31 12:22:05 +01:00
Bartłomiej Dach
c3981f1097
Do not reset online info on beatmap save
2025-01-31 12:21:42 +01:00
Bartłomiej Dach
8718483c70
Avoid moving already placed objects temporally when "limit distance snap to current time" is active
2025-01-31 09:51:13 +01:00
Bartłomiej Dach
20280cd195
Do not double up first control point of path
2025-01-31 09:01:42 +01:00
Dan Balasescu
cf2d0e6911
Fix results screen sounds persisting after exit
2025-01-31 16:22:37 +09:00
Bartłomiej Dach
b4f63da048
Move control point double-up logic to LegacyBeatmapExporter
...
Done for two reasons:
- During review it was requested for the logic to be moved out of
`BezierConverter` as `BezierConverter` was intended to produce
"lazer style" sliders with per-control-point curve types,
as a future usability / code layering concern.
- It is also relevant for encode-decode stability. With how the logic
was structured between the Bezier converter and the legacy beatmap
encoder, the encoder would leave behind per-control-point Bezier curve
specs that stable ignored, but subsequent encodes and decodes in lazer
would end up multiplying the doubled-up control points ad nauseam.
Instead, it is sufficient to only specify the curve type for the
head control point as Bezier, not specify any further curve types
later on, and instead just keep the double-up-control-point for new
implicit segment logic which is enough to make stable cooperate
(and also as close to outputting the slider exactly as stable would
have produced it as we've ever been)
2025-01-30 15:28:47 +01:00
Bartłomiej Dach
d3b233b08f
Merge pull request #31732 from KareVulli/fix-timeline-selection
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Fix stacked objects selection order on editor timeline
2025-01-30 14:31:42 +01:00
Bartłomiej Dach
749704344c
Move implicit slider path segment handling logic to Bezier converter
...
The logic in `LegacyBeatmapEncoder` that was supposed to handle
the lazer-exclusive feature of supporting multiple slider segment types
in a single slider was interfering rather badly with the Bezier
converter. Generally it was a bit difficult to follow, too.
The nice thing about `BezierConverter` is that it is *guaranteed* to
only output Bezier control points. In light of this, the same double-up-
-the-control-point logic that was supposed to make multiple slider
segment types backwards-compatible with stable can be placed in
the Bezier conversion logic, and be *much* more understandable, too.
2025-01-30 14:03:51 +01:00
Dean Herbert
8a887abe51
Merge pull request #31663 from nekodex/friend-notification-samples
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Add unique samples for friend online/offline notifications
2025-01-30 19:45:30 +09:00
Bartłomiej Dach
d8c63a443f
Merge pull request #31685 from frenzibyte/two-factor-authentication-code
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Do not display autocorrect suggestions in two factor verification code text box
2025-01-30 11:15:09 +01:00
Dean Herbert
5f2532932e
Merge branch 'master' into friend-notification-samples
2025-01-30 18:29:26 +09:00
Bartłomiej Dach
31c4461fbb
Abstract out WizardOverlay
for multi-step wizard type screens
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To be used in the editor, for the beatmap submission wizard.
I've recently been on record for hating "abstract" as a rationale to do
anything, but seeing this commit ~3 months after I originally made it,
it still feels okay to do for me in this particular case. I think the
abstraction is loose enough, makes sense from a code reuse and UX
consistency standpoint, and doesn't seem to leak any particular
implementation details. That said, it is both a huge diffstat and also
potentially controversial, which is why I'm PRing first separately.
2025-01-30 09:39:08 +01:00
Marvin Helstein
ec99fc1141
Move ApplySelectionOrder
override from EditorBlueprintContainer
to ComposeBlueprintContainer
2025-01-30 10:27:36 +02:00
Dan Balasescu
48b1c7398e
Merge pull request #31655 from bdach/deabstractify-editor-snap
...
Refactor editor object snapping to remove bad abstractions
2025-01-30 01:38:42 +09:00
Dan Balasescu
7750468e31
Merge pull request #31726 from peppy/room-settings-button
...
Make multiplayer change room settings more obvious as to what it does
2025-01-30 00:42:00 +09:00
Dan Balasescu
007bf87a6b
Merge pull request #31723 from peppy/fix-unstable-rate-incrementatl
...
Fix incremental unstable rate calculation not matching expectations
2025-01-29 23:54:59 +09:00
Dan Balasescu
ca7a36d3d6
Remove unused usings
2025-01-29 23:32:44 +09:00
Bartłomiej Dach
75ef67e959
Merge branch 'master' into two-factor-authentication-code
2025-01-29 13:15:30 +01:00
Dean Herbert
bc930e8fd3
Minimal clean-up to get things bearable
...
I plan to do a full refactor of `RoomSubScreen` at first opportunity.
2025-01-29 20:02:04 +09:00
Dean Herbert
e8d0d2a1d9
Combine more methods to simplify flow futher
2025-01-29 19:56:37 +09:00
Dean Herbert
a6814d1a8a
Make multiplayer change room settings more obvious as to what it does
...
"Edit" felt really weird.
2025-01-29 19:48:04 +09:00
Dean Herbert
07bff22200
Fix delay before difficulty panel displays fully
2025-01-29 19:30:57 +09:00
Bartłomiej Dach
d87720da1b
Merge branch 'master' into fix-editor-textbox-regressions
2025-01-29 11:25:16 +01:00
Dean Herbert
facc9a4dc3
Fix reference hashsets getting emptied before used
2025-01-29 19:15:28 +09:00