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Fix broken user-facing messaging when beatmap hash mismatch is detected
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@ -152,7 +152,7 @@ namespace osu.Game.Screens.Play
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Logger.Log($"Please ensure that you are using the latest version of the official game releases.\n\n{whatWillHappen}", level: LogLevel.Important);
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break;
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case @"invalid beatmap_hash":
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case @"invalid or missing beatmap_hash":
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Logger.Log($"This beatmap does not match the online version. Please update or redownload it.\n\n{whatWillHappen}", level: LogLevel.Important);
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break;
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