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Do not reset online info on beatmap save
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@ -4,6 +4,7 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Tests.Resources;
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@ -25,13 +26,16 @@ namespace osu.Game.Tests.Visual.Editing
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[Test]
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public void TestLocallyModifyingOnlineBeatmap()
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{
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string initialHash = string.Empty;
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AddAssert("editor beatmap has online ID", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.GreaterThan(0));
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AddStep("store hash for later", () => initialHash = EditorBeatmap.BeatmapInfo.MD5Hash);
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AddStep("delete first hitobject", () => EditorBeatmap.RemoveAt(0));
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SaveEditor();
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ReloadEditorToSameBeatmap();
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AddAssert("editor beatmap online ID reset", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.EqualTo(-1));
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AddAssert("beatmap marked as locally modified", () => EditorBeatmap.BeatmapInfo.Status, () => Is.EqualTo(BeatmapOnlineStatus.LocallyModified));
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AddAssert("beatmap hash changed", () => EditorBeatmap.BeatmapInfo.MD5Hash, () => Is.Not.EqualTo(initialHash));
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}
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}
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}
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@ -475,11 +475,8 @@ namespace osu.Game.Beatmaps
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beatmapContent.BeatmapInfo = beatmapInfo;
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// Since now this is a locally-modified beatmap, we also set all relevant flags to indicate this.
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// Importantly, the `ResetOnlineInfo()` call must happen before encoding, as online ID is encoded into the `.osu` file,
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// which influences the beatmap checksums.
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beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
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beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
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beatmapInfo.ResetOnlineInfo();
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Realm.Write(r =>
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{
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