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Merge pull request #31655 from bdach/deabstractify-editor-snap
Refactor editor object snapping to remove bad abstractions
This commit is contained in:
commit
48b1c7398e
@ -12,7 +12,6 @@ using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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@ -71,11 +70,11 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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contentContainer.Playfield.HitObjectContainer.Add(hitObject);
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}
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protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
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protected override void UpdatePlacementTimeAndPosition()
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{
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var result = base.SnapForBlueprint(blueprint);
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result.Time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(result.ScreenSpacePosition) / TIME_SNAP) * TIME_SNAP;
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return result;
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var position = InputManager.CurrentState.Mouse.Position;
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double time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(position) / TIME_SNAP) * TIME_SNAP;
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CurrentBlueprint.UpdateTimeAndPosition(position, time);
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}
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}
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}
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@ -7,6 +7,7 @@ using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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@ -59,11 +60,13 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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return base.OnMouseDown(e);
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}
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public override void UpdateTimeAndPosition(SnapResult result)
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public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
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{
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base.UpdateTimeAndPosition(result);
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var result = Composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
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if (!(result.Time is double time)) return;
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base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
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if (!(result.Time is double time)) return result;
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switch (PlacementActive)
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{
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@ -78,6 +81,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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HitObject.StartTime = Math.Min(placementStartTime, placementEndTime);
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HitObject.EndTime = Math.Max(placementStartTime, placementEndTime);
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return result;
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}
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}
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}
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@ -9,7 +9,7 @@ using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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{
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public partial class CatchPlacementBlueprint<THitObject> : HitObjectPlacementBlueprint
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public abstract partial class CatchPlacementBlueprint<THitObject> : HitObjectPlacementBlueprint
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where THitObject : CatchHitObject, new()
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{
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protected new THitObject HitObject => (THitObject)base.HitObject;
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@ -19,7 +19,10 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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[Resolved]
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private Playfield playfield { get; set; } = null!;
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public CatchPlacementBlueprint()
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[Resolved]
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protected CatchHitObjectComposer? Composer { get; private set; }
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protected CatchPlacementBlueprint()
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: base(new THitObject())
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{
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}
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@ -5,6 +5,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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@ -41,11 +42,20 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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return true;
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}
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public override void UpdateTimeAndPosition(SnapResult result)
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public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
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{
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base.UpdateTimeAndPosition(result);
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var gridSnapResult = Composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
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gridSnapResult.ScreenSpacePosition.X = screenSpacePosition.X;
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var distanceSnapResult = Composer?.TryDistanceSnap(gridSnapResult.ScreenSpacePosition);
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var result = distanceSnapResult != null && Vector2.Distance(gridSnapResult.ScreenSpacePosition, distanceSnapResult.ScreenSpacePosition) < CatchHitObjectComposer.DISTANCE_SNAP_RADIUS
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? distanceSnapResult
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: gridSnapResult;
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base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
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HitObject.X = ToLocalSpace(result.ScreenSpacePosition).X;
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return result;
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}
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}
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}
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@ -83,8 +83,16 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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return base.OnMouseDown(e);
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}
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public override void UpdateTimeAndPosition(SnapResult result)
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public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
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{
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var gridSnapResult = Composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
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gridSnapResult.ScreenSpacePosition.X = screenSpacePosition.X;
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var distanceSnapResult = Composer?.TryDistanceSnap(gridSnapResult.ScreenSpacePosition);
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var result = distanceSnapResult != null && Vector2.Distance(gridSnapResult.ScreenSpacePosition, distanceSnapResult.ScreenSpacePosition) < CatchHitObjectComposer.DISTANCE_SNAP_RADIUS
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? distanceSnapResult
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: gridSnapResult;
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switch (PlacementActive)
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{
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case PlacementState.Waiting:
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@ -99,7 +107,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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break;
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default:
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return;
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return result;
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}
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// Make sure the up-to-date position is used for outlines.
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@ -113,6 +121,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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ApplyDefaultsToHitObject();
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scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject);
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nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject);
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return result;
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}
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private double positionToTime(float relativeYPosition)
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@ -1,16 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public partial class CatchBlueprintContainer : ComposeBlueprintContainer
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{
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public new CatchHitObjectComposer Composer => (CatchHitObjectComposer)base.Composer;
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public CatchBlueprintContainer(CatchHitObjectComposer composer)
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: base(composer)
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{
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@ -36,5 +42,28 @@ namespace osu.Game.Rulesets.Catch.Edit
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}
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protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
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protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
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{
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Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
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// The final movement position, relative to movementBlueprintOriginalPosition.
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Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
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// Retrieve a snapped position.
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var gridSnapResult = Composer.FindSnappedPositionAndTime(movePosition);
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gridSnapResult.ScreenSpacePosition.X = movePosition.X;
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var distanceSnapResult = Composer.TryDistanceSnap(gridSnapResult.ScreenSpacePosition);
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var result = distanceSnapResult != null && Vector2.Distance(gridSnapResult.ScreenSpacePosition, distanceSnapResult.ScreenSpacePosition) < CatchHitObjectComposer.DISTANCE_SNAP_RADIUS
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? distanceSnapResult
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: gridSnapResult;
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var referenceBlueprint = blueprints.First().blueprint;
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bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
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if (moved)
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ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
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return moved;
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}
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}
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}
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@ -23,9 +23,10 @@ using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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[Cached]
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public partial class CatchHitObjectComposer : ScrollingHitObjectComposer<CatchHitObject>, IKeyBindingHandler<GlobalAction>
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{
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private const float distance_snap_radius = 50;
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public const float DISTANCE_SNAP_RADIUS = 50;
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private CatchDistanceSnapGrid distanceSnapGrid = null!;
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@ -135,22 +136,12 @@ namespace osu.Game.Rulesets.Catch.Edit
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DistanceSnapProvider.HandleToggleViaKey(key);
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}
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
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public SnapResult? TryDistanceSnap(Vector2 screenSpacePosition)
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{
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var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
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if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(screenSpacePosition) is SnapResult snapResult)
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return snapResult;
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result.ScreenSpacePosition.X = screenSpacePosition.X;
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if (snapType.HasFlag(SnapType.RelativeGrids))
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{
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if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
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Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
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{
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result = snapResult;
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}
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}
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return result;
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return null;
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}
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private PalpableCatchHitObject? getLastSnappableHitObject(double time)
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@ -9,7 +9,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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@ -47,12 +46,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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});
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}
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protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
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protected override void UpdatePlacementTimeAndPosition()
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{
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double time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
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var pos = column.ScreenSpacePositionAtTime(time);
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return new SnapResult(pos, time, column);
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CurrentBlueprint.UpdateTimeAndPosition(pos, time);
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}
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protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
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@ -20,7 +20,6 @@ using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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@ -100,10 +99,5 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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set => InternalChild = value;
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}
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -98,9 +98,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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private double originalStartTime;
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public override void UpdateTimeAndPosition(SnapResult result)
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public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
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{
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base.UpdateTimeAndPosition(result);
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var result = base.UpdateTimeAndPosition(screenSpacePosition, fallbackTime);
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if (PlacementActive == PlacementState.Active)
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{
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@ -121,6 +121,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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if (result.Time is double startTime)
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originalStartTime = HitObject.StartTime = startTime;
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}
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return result;
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}
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}
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}
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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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private EditorBeatmap? editorBeatmap { get; set; }
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[Resolved]
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private IPositionSnapProvider? positionSnapProvider { get; set; }
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private ManiaHitObjectComposer? positionSnapProvider { get; set; }
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private EditBodyPiece body = null!;
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private EditHoldNoteEndPiece head = null!;
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@ -1,8 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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@ -20,13 +20,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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protected new T HitObject => (T)base.HitObject;
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private Column column;
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[Resolved]
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private ManiaHitObjectComposer? composer { get; set; }
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public Column Column
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private Column? column;
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public Column? Column
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{
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get => column;
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set
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{
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ArgumentNullException.ThrowIfNull(value);
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if (value == column)
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return;
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@ -53,9 +58,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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return true;
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}
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public override void UpdateTimeAndPosition(SnapResult result)
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public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
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{
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base.UpdateTimeAndPosition(result);
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var result = composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
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base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
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if (result.Playfield is Column col)
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{
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@ -76,6 +83,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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if (PlacementActive == PlacementState.Waiting)
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Column = col;
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}
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return result;
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}
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private float getNoteHeight(Column resultPlayfield) =>
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|
@ -8,6 +8,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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@ -35,15 +36,17 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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};
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}
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public override void UpdateTimeAndPosition(SnapResult result)
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public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double referenceTime)
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{
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base.UpdateTimeAndPosition(result);
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var result = base.UpdateTimeAndPosition(screenSpacePosition, referenceTime);
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if (result.Playfield != null)
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{
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piece.Width = result.Playfield.DrawWidth;
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piece.Position = ToLocalSpace(result.ScreenSpacePosition);
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}
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return result;
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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|
@ -1,17 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
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// See the LICENCE file in the repository root for full licence text.
|
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|
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public partial class ManiaBlueprintContainer : ComposeBlueprintContainer
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{
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public ManiaBlueprintContainer(HitObjectComposer composer)
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public new ManiaHitObjectComposer Composer => (ManiaHitObjectComposer)base.Composer;
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public ManiaBlueprintContainer(ManiaHitObjectComposer composer)
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: base(composer)
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{
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}
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@ -33,5 +39,22 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
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protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
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protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
|
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{
|
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Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
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|
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// The final movement position, relative to movementBlueprintOriginalPosition.
|
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Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
|
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|
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// Retrieve a snapped position.
|
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var result = Composer.FindSnappedPositionAndTime(movePosition);
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|
||||
var referenceBlueprint = blueprints.First().blueprint;
|
||||
bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
|
||||
if (moved)
|
||||
ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
|
||||
return moved;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
[Cached]
|
||||
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
|
||||
{
|
||||
private DrawableManiaEditorRuleset drawableRuleset = null!;
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
public partial class GridPlacementBlueprint : PlacementBlueprint
|
||||
{
|
||||
[Resolved]
|
||||
private HitObjectComposer? hitObjectComposer { get; set; }
|
||||
private OsuHitObjectComposer? hitObjectComposer { get; set; }
|
||||
|
||||
private OsuGridToolboxGroup gridToolboxGroup = null!;
|
||||
private Vector2 originalOrigin;
|
||||
@ -95,12 +95,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
base.OnDragEnd(e);
|
||||
}
|
||||
|
||||
public override SnapType SnapType => ~SnapType.GlobalGrids;
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
|
||||
{
|
||||
if (State.Value == Visibility.Hidden)
|
||||
return;
|
||||
return new SnapResult(screenSpacePosition, fallbackTime);
|
||||
|
||||
var result = hitObjectComposer?.TrySnapToNearbyObjects(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
|
||||
|
||||
var pos = ToLocalSpace(result.ScreenSpacePosition);
|
||||
|
||||
@ -120,6 +120,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
gridToolboxGroup.SetGridFromPoints(gridToolboxGroup.StartPosition.Value, pos);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
@ -15,6 +17,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
|
||||
private readonly HitCirclePiece circlePiece;
|
||||
|
||||
[Resolved]
|
||||
private OsuHitObjectComposer? composer { get; set; }
|
||||
|
||||
public HitCirclePlacementBlueprint()
|
||||
: base(new HitCircle())
|
||||
{
|
||||
@ -45,10 +50,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
|
||||
{
|
||||
base.UpdateTimeAndPosition(result);
|
||||
var result = composer?.TrySnapToNearbyObjects(screenSpacePosition, fallbackTime);
|
||||
result ??= composer?.TrySnapToDistanceGrid(screenSpacePosition);
|
||||
if (composer?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? screenSpacePosition, result?.Time ?? fallbackTime) is SnapResult gridSnapResult)
|
||||
result = gridSnapResult;
|
||||
result ??= new SnapResult(screenSpacePosition, fallbackTime);
|
||||
|
||||
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
|
||||
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -48,7 +49,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public Action<List<PathControlPoint>> SplitControlPointsRequested;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPositionSnapProvider positionSnapProvider { get; set; }
|
||||
[CanBeNull]
|
||||
private OsuHitObjectComposer positionSnapProvider { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider distanceSnapProvider { get; set; }
|
||||
@ -433,12 +435,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
// Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account
|
||||
Vector2 newHeadPosition = Parent!.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
|
||||
SnapResult result = positionSnapProvider?.FindSnappedPositionAndTime(newHeadPosition);
|
||||
|
||||
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
|
||||
var result = positionSnapProvider?.TrySnapToNearbyObjects(newHeadPosition, oldStartTime);
|
||||
result ??= positionSnapProvider?.TrySnapToDistanceGrid(newHeadPosition);
|
||||
if (positionSnapProvider?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? newHeadPosition, result?.Time ?? oldStartTime) is SnapResult gridSnapResult)
|
||||
result = gridSnapResult;
|
||||
result ??= new SnapResult(newHeadPosition, oldStartTime);
|
||||
|
||||
Vector2 movementDelta = Parent!.ToLocalSpace(result.ScreenSpacePosition) - hitObject.Position;
|
||||
|
||||
hitObject.Position += movementDelta;
|
||||
hitObject.StartTime = result?.Time ?? hitObject.StartTime;
|
||||
hitObject.StartTime = result.Time ?? hitObject.StartTime;
|
||||
|
||||
for (int i = 1; i < hitObject.Path.ControlPoints.Count; i++)
|
||||
{
|
||||
@ -453,7 +460,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
else
|
||||
{
|
||||
SnapResult result = positionSnapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
|
||||
SnapResult result = positionSnapProvider?.TrySnapToPositionGrid(Parent!.ToScreenSpace(e.MousePosition));
|
||||
|
||||
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? Parent!.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
|
||||
|
||||
|
@ -25,6 +25,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public new Slider HitObject => (Slider)base.HitObject;
|
||||
|
||||
[Resolved]
|
||||
private OsuHitObjectComposer? composer { get; set; }
|
||||
|
||||
private SliderBodyPiece bodyPiece = null!;
|
||||
private HitCirclePiece headCirclePiece = null!;
|
||||
private HitCirclePiece tailCirclePiece = null!;
|
||||
@ -40,9 +43,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private int currentSegmentLength;
|
||||
private bool usingCustomSegmentType;
|
||||
|
||||
[Resolved]
|
||||
private IPositionSnapProvider? positionSnapProvider { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IDistanceSnapProvider? distanceSnapProvider { get; set; }
|
||||
|
||||
@ -106,9 +106,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
|
||||
{
|
||||
base.UpdateTimeAndPosition(result);
|
||||
var result = composer?.TrySnapToNearbyObjects(screenSpacePosition, fallbackTime);
|
||||
result ??= composer?.TrySnapToDistanceGrid(screenSpacePosition);
|
||||
if (composer?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? screenSpacePosition, result?.Time ?? fallbackTime) is SnapResult gridSnapResult)
|
||||
result = gridSnapResult;
|
||||
result ??= new SnapResult(screenSpacePosition, fallbackTime);
|
||||
|
||||
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
@ -131,6 +137,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
updateCursor();
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
@ -375,7 +383,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private Vector2 getCursorPosition()
|
||||
{
|
||||
var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.ControlPoints ? SnapType.GlobalGrids : SnapType.All);
|
||||
SnapResult? result = null;
|
||||
var mousePosition = inputManager.CurrentState.Mouse.Position;
|
||||
|
||||
if (state != SliderPlacementState.ControlPoints)
|
||||
{
|
||||
result ??= composer?.TrySnapToNearbyObjects(mousePosition);
|
||||
result ??= composer?.TrySnapToDistanceGrid(mousePosition);
|
||||
}
|
||||
|
||||
result ??= composer?.TrySnapToPositionGrid(mousePosition);
|
||||
|
||||
return ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
@ -8,12 +11,15 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class OsuBlueprintContainer : ComposeBlueprintContainer
|
||||
{
|
||||
public OsuBlueprintContainer(HitObjectComposer composer)
|
||||
public new OsuHitObjectComposer Composer => (OsuHitObjectComposer)base.Composer;
|
||||
|
||||
public OsuBlueprintContainer(OsuHitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
}
|
||||
@ -36,5 +42,68 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
return base.CreateHitObjectBlueprintFor(hitObject);
|
||||
}
|
||||
|
||||
protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
|
||||
{
|
||||
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
||||
|
||||
for (int i = 0; i < blueprints.Count; i++)
|
||||
{
|
||||
if (checkSnappingBlueprintToNearbyObjects(blueprints[i].blueprint, distanceTravelled, blueprints[i].originalSnapPositions))
|
||||
return true;
|
||||
}
|
||||
|
||||
// if no positional snapping could be performed, try unrestricted snapping from the earliest
|
||||
// item in the selection.
|
||||
|
||||
// The final movement position, relative to movementBlueprintOriginalPosition.
|
||||
Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
|
||||
|
||||
// Retrieve a snapped position.
|
||||
var result = Composer.TrySnapToNearbyObjects(movePosition);
|
||||
result ??= Composer.TrySnapToDistanceGrid(movePosition);
|
||||
if (Composer.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? movePosition, result?.Time) is SnapResult gridSnapResult)
|
||||
result = gridSnapResult;
|
||||
result ??= new SnapResult(movePosition, null);
|
||||
|
||||
var referenceBlueprint = blueprints.First().blueprint;
|
||||
bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
|
||||
if (moved)
|
||||
ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
|
||||
return moved;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check for positional snap for given blueprint.
|
||||
/// </summary>
|
||||
/// <param name="blueprint">The blueprint to check for snapping.</param>
|
||||
/// <param name="distanceTravelled">Distance travelled since start of dragging action.</param>
|
||||
/// <param name="originalPositions">The snap positions of blueprint before start of dragging action.</param>
|
||||
/// <returns>Whether an object to snap to was found.</returns>
|
||||
private bool checkSnappingBlueprintToNearbyObjects(SelectionBlueprint<HitObject> blueprint, Vector2 distanceTravelled, Vector2[] originalPositions)
|
||||
{
|
||||
var currentPositions = blueprint.ScreenSpaceSnapPoints;
|
||||
|
||||
for (int i = 0; i < originalPositions.Length; i++)
|
||||
{
|
||||
Vector2 originalPosition = originalPositions[i];
|
||||
var testPosition = originalPosition + distanceTravelled;
|
||||
|
||||
var positionalResult = Composer.TrySnapToNearbyObjects(testPosition);
|
||||
|
||||
if (positionalResult == null || positionalResult.ScreenSpacePosition == testPosition) continue;
|
||||
|
||||
var delta = positionalResult.ScreenSpacePosition - currentPositions[i];
|
||||
|
||||
// attempt to move the objects, and apply any time based snapping if we can.
|
||||
if (SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(blueprint, delta)))
|
||||
{
|
||||
ApplySnapResultTime(positionalResult, blueprint.Item.StartTime);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
@ -31,6 +32,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
[Cached]
|
||||
public partial class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
|
||||
{
|
||||
public OsuHitObjectComposer(Ruleset ruleset)
|
||||
@ -222,56 +224,56 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
}
|
||||
}
|
||||
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
|
||||
[CanBeNull]
|
||||
public SnapResult TrySnapToNearbyObjects(Vector2 screenSpacePosition, double? fallbackTime = null)
|
||||
{
|
||||
if (snapType.HasFlag(SnapType.NearbyObjects) && snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
|
||||
{
|
||||
// In the case of snapping to nearby objects, a time value is not provided.
|
||||
// This matches the stable editor (which also uses current time), but with the introduction of time-snapping distance snap
|
||||
// this could result in unexpected behaviour when distance snapping is turned on and a user attempts to place an object that is
|
||||
// BOTH on a valid distance snap ring, and also at the same position as a previous object.
|
||||
//
|
||||
// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
|
||||
// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
|
||||
// the time value if the proposed positions are roughly the same.
|
||||
if (snapType.HasFlag(SnapType.RelativeGrids) && DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
{
|
||||
(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
|
||||
if (Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1))
|
||||
snapResult.Time = distanceSnappedTime;
|
||||
}
|
||||
if (!snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
|
||||
return null;
|
||||
|
||||
if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True || distanceSnapGrid == null)
|
||||
return snapResult;
|
||||
}
|
||||
|
||||
SnapResult result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
|
||||
// In the case of snapping to nearby objects, a time value is not provided.
|
||||
// This matches the stable editor (which also uses current time), but with the introduction of time-snapping distance snap
|
||||
// this could result in unexpected behaviour when distance snapping is turned on and a user attempts to place an object that is
|
||||
// BOTH on a valid distance snap ring, and also at the same position as a previous object.
|
||||
//
|
||||
// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
|
||||
// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
|
||||
// the time value if the proposed positions are roughly the same.
|
||||
(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
|
||||
snapResult.Time = Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1)
|
||||
? distanceSnappedTime
|
||||
: fallbackTime;
|
||||
|
||||
if (snapType.HasFlag(SnapType.RelativeGrids))
|
||||
{
|
||||
if (DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
{
|
||||
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
|
||||
return snapResult;
|
||||
}
|
||||
|
||||
result.ScreenSpacePosition = distanceSnapGrid.ToScreenSpace(pos);
|
||||
result.Time = time;
|
||||
}
|
||||
}
|
||||
[CanBeNull]
|
||||
public SnapResult TrySnapToDistanceGrid(Vector2 screenSpacePosition)
|
||||
{
|
||||
if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True || distanceSnapGrid == null)
|
||||
return null;
|
||||
|
||||
if (snapType.HasFlag(SnapType.GlobalGrids))
|
||||
{
|
||||
if (rectangularGridSnapToggle.Value == TernaryState.True)
|
||||
{
|
||||
Vector2 pos = positionSnapGrid.GetSnappedPosition(positionSnapGrid.ToLocalSpace(result.ScreenSpacePosition));
|
||||
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
|
||||
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
|
||||
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, playfield);
|
||||
}
|
||||
|
||||
// A grid which doesn't perfectly fit the playfield can produce a position that is outside of the playfield.
|
||||
// We need to clamp the position to the playfield bounds to ensure that the snapped position is always in bounds.
|
||||
pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
|
||||
[CanBeNull]
|
||||
public SnapResult TrySnapToPositionGrid(Vector2 screenSpacePosition, double? fallbackTime = null)
|
||||
{
|
||||
if (rectangularGridSnapToggle.Value != TernaryState.True)
|
||||
return null;
|
||||
|
||||
result.ScreenSpacePosition = positionSnapGrid.ToScreenSpace(pos);
|
||||
}
|
||||
}
|
||||
Vector2 pos = positionSnapGrid.GetSnappedPosition(positionSnapGrid.ToLocalSpace(screenSpacePosition));
|
||||
|
||||
return result;
|
||||
// A grid which doesn't perfectly fit the playfield can produce a position that is outside of the playfield.
|
||||
// We need to clamp the position to the playfield bounds to ensure that the snapped position is always in bounds.
|
||||
pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
|
||||
|
||||
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
|
||||
return new SnapResult(positionSnapGrid.ToScreenSpace(pos), null, playfield);
|
||||
}
|
||||
|
||||
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -16,6 +17,9 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
|
||||
public new Hit HitObject => (Hit)base.HitObject;
|
||||
|
||||
[Resolved]
|
||||
private TaikoHitObjectComposer? composer { get; set; }
|
||||
|
||||
public HitPlacementBlueprint()
|
||||
: base(new Hit())
|
||||
{
|
||||
@ -40,10 +44,12 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
|
||||
{
|
||||
var result = composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
|
||||
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
base.UpdateTimeAndPosition(result);
|
||||
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
@ -26,12 +25,15 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
|
||||
private readonly IHasDuration spanPlacementObject;
|
||||
|
||||
[Resolved]
|
||||
private TaikoHitObjectComposer? composer { get; set; }
|
||||
|
||||
protected override bool IsValidForPlacement => Precision.DefinitelyBigger(spanPlacementObject.Duration, 0);
|
||||
|
||||
public TaikoSpanPlacementBlueprint(HitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
spanPlacementObject = hitObject as IHasDuration;
|
||||
spanPlacementObject = (hitObject as IHasDuration)!;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -79,9 +81,11 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
EndPlacement(true);
|
||||
}
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
|
||||
{
|
||||
base.UpdateTimeAndPosition(result);
|
||||
var result = composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
|
||||
|
||||
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
|
||||
|
||||
if (PlacementActive == PlacementState.Active)
|
||||
{
|
||||
@ -116,6 +120,8 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
originalPosition = ToLocalSpace(result.ScreenSpacePosition);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,16 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
public partial class TaikoBlueprintContainer : ComposeBlueprintContainer
|
||||
{
|
||||
public TaikoBlueprintContainer(HitObjectComposer composer)
|
||||
public new TaikoHitObjectComposer Composer => (TaikoHitObjectComposer)base.Composer;
|
||||
|
||||
public TaikoBlueprintContainer(TaikoHitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
}
|
||||
@ -19,5 +25,22 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
|
||||
public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) =>
|
||||
new TaikoSelectionBlueprint(hitObject);
|
||||
|
||||
protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
|
||||
{
|
||||
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
||||
|
||||
// The final movement position, relative to movementBlueprintOriginalPosition.
|
||||
Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
|
||||
|
||||
// Retrieve a snapped position.
|
||||
var result = Composer.FindSnappedPositionAndTime(movePosition);
|
||||
|
||||
var referenceBlueprint = blueprints.First().blueprint;
|
||||
bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
|
||||
if (moved)
|
||||
ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
|
||||
return moved;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
@ -12,6 +13,7 @@ using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
[Cached]
|
||||
public partial class TaikoHitObjectComposer : ScrollingHitObjectComposer<TaikoHitObject>
|
||||
{
|
||||
protected override bool ApplyHorizontalCentering => false;
|
||||
|
@ -111,6 +111,16 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
SelectedItems.AddRange(targetComponents.SelectMany(list => list).Except(SelectedItems).ToArray());
|
||||
}
|
||||
|
||||
protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<ISerialisableDrawable> blueprint, Vector2[] originalSnapPositions)> blueprints)
|
||||
{
|
||||
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
||||
|
||||
// The final movement position, relative to movementBlueprintOriginalPosition.
|
||||
var referenceBlueprint = blueprints.First().blueprint;
|
||||
Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
|
||||
return SelectionHandler.HandleMovement(new MoveSelectionEvent<ISerialisableDrawable>(referenceBlueprint, movePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move the current selection spatially by the specified delta, in screen coordinates (ie. the same coordinates as the blueprints).
|
||||
/// </summary>
|
||||
|
@ -376,7 +376,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
|
||||
/// </summary>
|
||||
protected virtual ComposeBlueprintContainer CreateBlueprintContainer() => new ComposeBlueprintContainer(this);
|
||||
protected abstract ComposeBlueprintContainer CreateBlueprintContainer();
|
||||
|
||||
protected virtual Drawable CreateHitObjectInspector() => new HitObjectInspector();
|
||||
|
||||
@ -566,28 +566,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <returns>The most relevant <see cref="Playfield"/>.</returns>
|
||||
protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield;
|
||||
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
|
||||
{
|
||||
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
|
||||
double? targetTime = null;
|
||||
|
||||
if (snapType.HasFlag(SnapType.GlobalGrids))
|
||||
{
|
||||
if (playfield is ScrollingPlayfield scrollingPlayfield)
|
||||
{
|
||||
targetTime = scrollingPlayfield.TimeAtScreenSpacePosition(screenSpacePosition);
|
||||
|
||||
// apply beat snapping
|
||||
targetTime = BeatSnapProvider.SnapTime(targetTime.Value);
|
||||
|
||||
// convert back to screen space
|
||||
screenSpacePosition = scrollingPlayfield.ScreenSpacePositionAtTime(targetTime.Value);
|
||||
}
|
||||
}
|
||||
|
||||
return new SnapResult(screenSpacePosition, targetTime, playfield);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
@ -596,7 +574,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// Generally used to access certain methods without requiring a generic type for <see cref="HitObjectComposer{T}" />.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public abstract partial class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
|
||||
public abstract partial class HitObjectComposer : CompositeDrawable
|
||||
{
|
||||
public const float TOOLBOX_CONTRACTED_SIZE_LEFT = 60;
|
||||
public const float TOOLBOX_CONTRACTED_SIZE_RIGHT = 120;
|
||||
@ -639,11 +617,5 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <param name="timestamp">The time instant to seek to, in milliseconds.</param>
|
||||
/// <param name="objectDescription">The ruleset-specific description of objects to select at the given timestamp.</param>
|
||||
public virtual void SelectFromTimestamp(double timestamp, string objectDescription) { }
|
||||
|
||||
#region IPositionSnapProvider
|
||||
|
||||
public abstract SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
@ -87,14 +88,13 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the time and position of this <see cref="PlacementBlueprint"/> based on the provided snap information.
|
||||
/// Updates the time and position of this <see cref="PlacementBlueprint"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The snap result information.</param>
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double time)
|
||||
{
|
||||
if (PlacementActive == PlacementState.Waiting)
|
||||
{
|
||||
HitObject.StartTime = result.Time ?? EditorClock.CurrentTime;
|
||||
HitObject.StartTime = time;
|
||||
|
||||
if (HitObject is IHasComboInformation comboInformation)
|
||||
comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation);
|
||||
@ -129,6 +129,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
for (int i = 0; i < hasRepeats.NodeSamples.Count; i++)
|
||||
hasRepeats.NodeSamples[i] = HitObject.Samples.Select(o => o.With()).ToList();
|
||||
}
|
||||
|
||||
return new SnapResult(screenSpacePosition, time);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,23 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A snap provider which given a proposed position for a hit object, potentially offers a more correct position and time value inferred from the context of the beatmap.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public interface IPositionSnapProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Given a position, find a valid time and position snap.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
|
||||
/// <param name="snapType">The type of snapping to apply.</param>
|
||||
/// <returns>The time and position post-snapping.</returns>
|
||||
SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All);
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
@ -75,18 +76,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
PlacementActive = PlacementState.Finished;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines which objects to snap to for the snap result in <see cref="UpdateTimeAndPosition"/>.
|
||||
/// </summary>
|
||||
public virtual SnapType SnapType => SnapType.All;
|
||||
|
||||
/// <summary>
|
||||
/// Updates the time and position of this <see cref="PlacementBlueprint"/> based on the provided snap information.
|
||||
/// </summary>
|
||||
/// <param name="result">The snap result information.</param>
|
||||
public virtual void UpdateTimeAndPosition(SnapResult result)
|
||||
{
|
||||
}
|
||||
public abstract SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime);
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
|
@ -117,6 +117,23 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
}
|
||||
|
||||
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var scrollingPlayfield = PlayfieldAtScreenSpacePosition(screenSpacePosition) as ScrollingPlayfield;
|
||||
if (scrollingPlayfield == null)
|
||||
return new SnapResult(screenSpacePosition, null);
|
||||
|
||||
double? targetTime = scrollingPlayfield.TimeAtScreenSpacePosition(screenSpacePosition);
|
||||
|
||||
// apply beat snapping
|
||||
targetTime = BeatSnapProvider.SnapTime(targetTime.Value);
|
||||
|
||||
// convert back to screen space
|
||||
screenSpacePosition = scrollingPlayfield.ScreenSpacePositionAtTime(targetTime.Value);
|
||||
|
||||
return new SnapResult(screenSpacePosition, targetTime, scrollingPlayfield);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
@ -1,32 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
[Flags]
|
||||
public enum SnapType
|
||||
{
|
||||
None = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Snapping to visible nearby objects.
|
||||
/// </summary>
|
||||
NearbyObjects = 1 << 0,
|
||||
|
||||
/// <summary>
|
||||
/// Grids which are global to the playfield.
|
||||
/// </summary>
|
||||
GlobalGrids = 1 << 1,
|
||||
|
||||
/// <summary>
|
||||
/// Grids which are relative to other nearby hit objects.
|
||||
/// </summary>
|
||||
RelativeGrids = 1 << 2,
|
||||
|
||||
AllGrids = RelativeGrids | GlobalGrids,
|
||||
|
||||
All = NearbyObjects | GlobalGrids | RelativeGrids,
|
||||
}
|
||||
}
|
@ -43,9 +43,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private readonly Dictionary<T, SelectionBlueprint<T>> blueprintMap = new Dictionary<T, SelectionBlueprint<T>>();
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private IPositionSnapProvider snapProvider { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
@ -333,19 +330,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
protected void RemoveBlueprintFor(T item)
|
||||
{
|
||||
if (!blueprintMap.Remove(item, out var blueprint))
|
||||
if (!blueprintMap.Remove(item, out var blueprintToRemove))
|
||||
return;
|
||||
|
||||
blueprint.Deselect();
|
||||
blueprint.Selected -= OnBlueprintSelected;
|
||||
blueprint.Deselected -= OnBlueprintDeselected;
|
||||
blueprintToRemove.Deselect();
|
||||
blueprintToRemove.Selected -= OnBlueprintSelected;
|
||||
blueprintToRemove.Deselected -= OnBlueprintDeselected;
|
||||
|
||||
SelectionBlueprints.Remove(blueprint, true);
|
||||
SelectionBlueprints.Remove(blueprintToRemove, true);
|
||||
|
||||
if (movementBlueprints?.Contains(blueprint) == true)
|
||||
if (movementBlueprints?.Any(m => m.blueprint == blueprintToRemove) == true)
|
||||
finishSelectionMovement();
|
||||
|
||||
OnBlueprintRemoved(blueprint.Item);
|
||||
OnBlueprintRemoved(blueprintToRemove.Item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -538,8 +535,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
#region Selection Movement
|
||||
|
||||
private Vector2[][] movementBlueprintsOriginalPositions;
|
||||
private SelectionBlueprint<T>[] movementBlueprints;
|
||||
private (SelectionBlueprint<T> blueprint, Vector2[] originalSnapPositions)[] movementBlueprints;
|
||||
|
||||
/// <summary>
|
||||
/// Whether a blueprint is currently being dragged.
|
||||
@ -572,8 +568,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
return false;
|
||||
|
||||
// Movement is tracked from the blueprint of the earliest item, since it only makes sense to distance snap from that item
|
||||
movementBlueprints = SortForMovement(SelectionHandler.SelectedBlueprints).ToArray();
|
||||
movementBlueprintsOriginalPositions = movementBlueprints.Select(m => m.ScreenSpaceSnapPoints).ToArray();
|
||||
movementBlueprints = SortForMovement(SelectionHandler.SelectedBlueprints).Select(b => (b, b.ScreenSpaceSnapPoints)).ToArray();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -594,68 +589,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (movementBlueprints == null)
|
||||
return false;
|
||||
|
||||
Debug.Assert(movementBlueprintsOriginalPositions != null);
|
||||
|
||||
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
||||
|
||||
if (snapProvider != null)
|
||||
{
|
||||
for (int i = 0; i < movementBlueprints.Length; i++)
|
||||
{
|
||||
if (checkSnappingBlueprintToNearbyObjects(movementBlueprints[i], distanceTravelled, movementBlueprintsOriginalPositions[i]))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// if no positional snapping could be performed, try unrestricted snapping from the earliest
|
||||
// item in the selection.
|
||||
|
||||
// The final movement position, relative to movementBlueprintOriginalPosition.
|
||||
Vector2 movePosition = movementBlueprintsOriginalPositions.First().First() + distanceTravelled;
|
||||
|
||||
// Retrieve a snapped position.
|
||||
var result = snapProvider?.FindSnappedPositionAndTime(movePosition, ~SnapType.NearbyObjects);
|
||||
|
||||
if (result == null)
|
||||
{
|
||||
return SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(movementBlueprints.First(), movePosition - movementBlueprints.First().ScreenSpaceSelectionPoint));
|
||||
}
|
||||
|
||||
return ApplySnapResult(movementBlueprints, result);
|
||||
return TryMoveBlueprints(e, movementBlueprints);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check for positional snap for given blueprint.
|
||||
/// </summary>
|
||||
/// <param name="blueprint">The blueprint to check for snapping.</param>
|
||||
/// <param name="distanceTravelled">Distance travelled since start of dragging action.</param>
|
||||
/// <param name="originalPositions">The snap positions of blueprint before start of dragging action.</param>
|
||||
/// <returns>Whether an object to snap to was found.</returns>
|
||||
private bool checkSnappingBlueprintToNearbyObjects(SelectionBlueprint<T> blueprint, Vector2 distanceTravelled, Vector2[] originalPositions)
|
||||
{
|
||||
var currentPositions = blueprint.ScreenSpaceSnapPoints;
|
||||
|
||||
for (int i = 0; i < originalPositions.Length; i++)
|
||||
{
|
||||
Vector2 originalPosition = originalPositions[i];
|
||||
var testPosition = originalPosition + distanceTravelled;
|
||||
|
||||
var positionalResult = snapProvider.FindSnappedPositionAndTime(testPosition, SnapType.NearbyObjects);
|
||||
|
||||
if (positionalResult.ScreenSpacePosition == testPosition) continue;
|
||||
|
||||
var delta = positionalResult.ScreenSpacePosition - currentPositions[i];
|
||||
|
||||
// attempt to move the objects, and abort any time based snapping if we can.
|
||||
if (SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(blueprint, delta)))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected virtual bool ApplySnapResult(SelectionBlueprint<T>[] blueprints, SnapResult result) =>
|
||||
SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(blueprints.First(), result.ScreenSpacePosition - blueprints.First().ScreenSpaceSelectionPoint));
|
||||
protected abstract bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<T> blueprint, Vector2[] originalSnapPositions)> blueprints);
|
||||
|
||||
/// <summary>
|
||||
/// Finishes the current movement of selected blueprints.
|
||||
@ -666,7 +603,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (movementBlueprints == null)
|
||||
return false;
|
||||
|
||||
movementBlueprintsOriginalPositions = null;
|
||||
movementBlueprints = null;
|
||||
|
||||
return true;
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// A blueprint container generally displayed as an overlay to a ruleset's playfield.
|
||||
/// </summary>
|
||||
public partial class ComposeBlueprintContainer : EditorBlueprintContainer
|
||||
public abstract partial class ComposeBlueprintContainer : EditorBlueprintContainer
|
||||
{
|
||||
private readonly Container<PlacementBlueprint> placementBlueprintContainer;
|
||||
|
||||
@ -52,7 +52,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </remarks>
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => editorScreen?.MainContent.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public ComposeBlueprintContainer(HitObjectComposer composer)
|
||||
protected ComposeBlueprintContainer(HitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
placementBlueprintContainer = new Container<PlacementBlueprint>
|
||||
@ -340,12 +340,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void updatePlacementTimeAndPosition()
|
||||
{
|
||||
var snapResult = Composer.FindSnappedPositionAndTime(InputManager.CurrentState.Mouse.Position, CurrentPlacement.SnapType);
|
||||
|
||||
// if no time was found from positional snapping, we should still quantize to the beat.
|
||||
snapResult.Time ??= Beatmap.SnapTime(EditorClock.CurrentTime, null);
|
||||
|
||||
CurrentPlacement.UpdateTimeAndPosition(snapResult);
|
||||
CurrentPlacement.UpdateTimeAndPosition(InputManager.CurrentState.Mouse.Position, Beatmap.SnapTime(EditorClock.CurrentTime, null));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -17,7 +17,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public partial class EditorBlueprintContainer : BlueprintContainer<HitObject>
|
||||
public abstract partial class EditorBlueprintContainer : BlueprintContainer<HitObject>
|
||||
{
|
||||
[Resolved]
|
||||
protected EditorClock EditorClock { get; private set; }
|
||||
@ -73,27 +73,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
protected override IEnumerable<SelectionBlueprint<HitObject>> SortForMovement(IReadOnlyList<SelectionBlueprint<HitObject>> blueprints)
|
||||
=> blueprints.OrderBy(b => b.Item.StartTime);
|
||||
|
||||
protected override bool ApplySnapResult(SelectionBlueprint<HitObject>[] blueprints, SnapResult result)
|
||||
protected void ApplySnapResultTime(SnapResult result, double referenceTime)
|
||||
{
|
||||
if (!base.ApplySnapResult(blueprints, result))
|
||||
return false;
|
||||
if (!result.Time.HasValue)
|
||||
return;
|
||||
|
||||
if (result.Time.HasValue)
|
||||
// Apply the start time at the newly snapped-to position
|
||||
double offset = result.Time.Value - referenceTime;
|
||||
|
||||
if (offset != 0)
|
||||
{
|
||||
// Apply the start time at the newly snapped-to position
|
||||
double offset = result.Time.Value - blueprints.First().Item.StartTime;
|
||||
|
||||
if (offset != 0)
|
||||
Beatmap.PerformOnSelection(obj =>
|
||||
{
|
||||
Beatmap.PerformOnSelection(obj =>
|
||||
{
|
||||
obj.StartTime += offset;
|
||||
Beatmap.Update(obj);
|
||||
});
|
||||
}
|
||||
obj.StartTime += offset;
|
||||
Beatmap.Update(obj);
|
||||
});
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void AddBlueprintFor(HitObject item)
|
||||
|
@ -22,7 +22,7 @@ using osuTK.Input;
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
[Cached]
|
||||
public partial class Timeline : ZoomableScrollContainer, IPositionSnapProvider
|
||||
public partial class Timeline : ZoomableScrollContainer
|
||||
{
|
||||
private const float timeline_height = 80;
|
||||
|
||||
@ -332,7 +332,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
return (float)(time / editorClock.TrackLength * Content.DrawWidth);
|
||||
}
|
||||
|
||||
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
|
||||
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
double time = TimeAtPosition(Content.ToLocalSpace(screenSpacePosition).X);
|
||||
return new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(time));
|
||||
|
@ -107,6 +107,23 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
return base.OnDragStart(e);
|
||||
}
|
||||
|
||||
protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
|
||||
{
|
||||
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
||||
|
||||
// The final movement position, relative to movementBlueprintOriginalPosition.
|
||||
Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
|
||||
|
||||
// Retrieve a snapped position.
|
||||
var result = timeline?.FindSnappedPositionAndTime(movePosition) ?? new SnapResult(movePosition, null);
|
||||
|
||||
var referenceBlueprint = blueprints.First().blueprint;
|
||||
bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
|
||||
if (moved)
|
||||
ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
|
||||
return moved;
|
||||
}
|
||||
|
||||
private float dragTimeAccumulated;
|
||||
|
||||
protected override void Update()
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual
|
||||
base.Content.Add(HitObjectContainer = CreateHitObjectContainer().With(c => c.Clock = new FramedClock(new StopwatchClock())));
|
||||
base.Content.Add(new MouseMovementInterceptor
|
||||
{
|
||||
MouseMoved = updatePlacementTimeAndPosition,
|
||||
MouseMoved = UpdatePlacementTimeAndPosition,
|
||||
});
|
||||
}
|
||||
|
||||
@ -93,13 +93,10 @@ namespace osu.Game.Tests.Visual
|
||||
if (CurrentBlueprint.PlacementActive == PlacementBlueprint.PlacementState.Finished)
|
||||
ResetPlacement();
|
||||
|
||||
updatePlacementTimeAndPosition();
|
||||
UpdatePlacementTimeAndPosition();
|
||||
}
|
||||
|
||||
private void updatePlacementTimeAndPosition() => CurrentBlueprint.UpdateTimeAndPosition(SnapForBlueprint(CurrentBlueprint));
|
||||
|
||||
protected virtual SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint) =>
|
||||
new SnapResult(InputManager.CurrentState.Mouse.Position, null);
|
||||
protected virtual void UpdatePlacementTimeAndPosition() => CurrentBlueprint.UpdateTimeAndPosition(InputManager.CurrentState.Mouse.Position, 0);
|
||||
|
||||
public override void Add(Drawable drawable)
|
||||
{
|
||||
@ -108,7 +105,7 @@ namespace osu.Game.Tests.Visual
|
||||
if (drawable is HitObjectPlacementBlueprint blueprint)
|
||||
{
|
||||
blueprint.Show();
|
||||
blueprint.UpdateTimeAndPosition(SnapForBlueprint(blueprint));
|
||||
UpdatePlacementTimeAndPosition();
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user