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Merge pull request #31747 from bdach/do-not-reset-online-info-on-save

Do not reset online information when saving beatmap
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Dean Herbert 2025-02-02 22:24:56 +09:00 committed by GitHub
commit f65be009a3
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3 changed files with 6 additions and 5 deletions

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@ -4,6 +4,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Tests.Resources;
@ -25,13 +26,16 @@ namespace osu.Game.Tests.Visual.Editing
[Test]
public void TestLocallyModifyingOnlineBeatmap()
{
string initialHash = string.Empty;
AddAssert("editor beatmap has online ID", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.GreaterThan(0));
AddStep("store hash for later", () => initialHash = EditorBeatmap.BeatmapInfo.MD5Hash);
AddStep("delete first hitobject", () => EditorBeatmap.RemoveAt(0));
SaveEditor();
ReloadEditorToSameBeatmap();
AddAssert("editor beatmap online ID reset", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.EqualTo(-1));
AddAssert("beatmap marked as locally modified", () => EditorBeatmap.BeatmapInfo.Status, () => Is.EqualTo(BeatmapOnlineStatus.LocallyModified));
AddAssert("beatmap hash changed", () => EditorBeatmap.BeatmapInfo.MD5Hash, () => Is.Not.EqualTo(initialHash));
}
}
}

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@ -475,11 +475,8 @@ namespace osu.Game.Beatmaps
beatmapContent.BeatmapInfo = beatmapInfo;
// Since now this is a locally-modified beatmap, we also set all relevant flags to indicate this.
// Importantly, the `ResetOnlineInfo()` call must happen before encoding, as online ID is encoded into the `.osu` file,
// which influences the beatmap checksums.
beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
beatmapInfo.ResetOnlineInfo();
Realm.Write(r =>
{

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@ -152,7 +152,7 @@ namespace osu.Game.Screens.Play
Logger.Log($"Please ensure that you are using the latest version of the official game releases.\n\n{whatWillHappen}", level: LogLevel.Important);
break;
case @"invalid beatmap_hash":
case @"invalid or missing beatmap_hash":
Logger.Log($"This beatmap does not match the online version. Please update or redownload it.\n\n{whatWillHappen}", level: LogLevel.Important);
break;