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42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneLocallyModifyingOnlineBeatmaps : EditorSavingTestScene
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{
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public override void SetUpSteps()
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{
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CreateInitialBeatmap = () =>
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{
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var importedSet = Game.BeatmapManager.Import(new ImportTask(TestResources.GetTestBeatmapForImport())).GetResultSafely();
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return Game.BeatmapManager.GetWorkingBeatmap(importedSet!.Value.Beatmaps.First());
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};
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base.SetUpSteps();
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}
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[Test]
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public void TestLocallyModifyingOnlineBeatmap()
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{
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string initialHash = string.Empty;
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AddAssert("editor beatmap has online ID", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.GreaterThan(0));
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AddStep("store hash for later", () => initialHash = EditorBeatmap.BeatmapInfo.MD5Hash);
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AddStep("delete first hitobject", () => EditorBeatmap.RemoveAt(0));
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SaveEditor();
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ReloadEditorToSameBeatmap();
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AddAssert("beatmap marked as locally modified", () => EditorBeatmap.BeatmapInfo.Status, () => Is.EqualTo(BeatmapOnlineStatus.LocallyModified));
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AddAssert("beatmap hash changed", () => EditorBeatmap.BeatmapInfo.MD5Hash, () => Is.Not.EqualTo(initialHash));
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}
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}
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}
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