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mirror of https://github.com/ppy/osu.git synced 2026-06-02 00:20:40 +08:00

Merge pull request #31368 from frenzibyte/mobile-fix-mania

Improve osu!mania playability on mobile devices
This commit is contained in:
Dean Herbert
2025-02-01 14:49:46 +09:00
committed by GitHub
Unverified
28 changed files with 459 additions and 383 deletions
@@ -1,34 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Android.Content.PM;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Screens.Play;
namespace osu.Android
{
public partial class GameplayScreenRotationLocker : Component
{
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
[Resolved]
private OsuGameActivity gameActivity { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(ILocalUserPlayInfo localUserPlayInfo)
{
localUserPlaying = localUserPlayInfo.PlayingState.GetBoundCopy();
localUserPlaying.BindValueChanged(updateLock, true);
}
private void updateLock(ValueChangedEvent<LocalUserPlayingState> userPlaying)
{
gameActivity.RunOnUiThread(() =>
{
gameActivity.RequestedOrientation = userPlaying.NewValue == LocalUserPlayingState.Playing ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
});
}
}
}
+4 -2
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@@ -49,6 +49,8 @@ namespace osu.Android
/// <remarks>Adjusted on startup to match expected UX for the current device type (phone/tablet).</remarks>
public ScreenOrientation DefaultOrientation = ScreenOrientation.Unspecified;
public new bool IsTablet { get; private set; }
private readonly OsuGameAndroid game;
private bool gameCreated;
@@ -89,9 +91,9 @@ namespace osu.Android
WindowManager.DefaultDisplay.GetSize(displaySize);
#pragma warning restore CA1422
float smallestWidthDp = Math.Min(displaySize.X, displaySize.Y) / Resources.DisplayMetrics.Density;
bool isTablet = smallestWidthDp >= 600f;
IsTablet = smallestWidthDp >= 600f;
RequestedOrientation = DefaultOrientation = isTablet ? ScreenOrientation.FullUser : ScreenOrientation.SensorLandscape;
RequestedOrientation = DefaultOrientation = IsTablet ? ScreenOrientation.FullUser : ScreenOrientation.SensorLandscape;
// Currently (SDK 6.0.200), BundleAssemblies is not runnable for net6-android.
// The assembly files are not available as files either after native AOT.
+31 -1
View File
@@ -3,11 +3,13 @@
using System;
using Android.App;
using Android.Content.PM;
using Microsoft.Maui.Devices;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Screens;
using osu.Game.Updater;
using osu.Game.Utils;
@@ -71,7 +73,35 @@ namespace osu.Android
protected override void LoadComplete()
{
base.LoadComplete();
LoadComponentAsync(new GameplayScreenRotationLocker(), Add);
UserPlayingState.BindValueChanged(_ => updateOrientation());
}
protected override void ScreenChanged(IOsuScreen? current, IOsuScreen? newScreen)
{
base.ScreenChanged(current, newScreen);
if (newScreen != null)
updateOrientation();
}
private void updateOrientation()
{
var orientation = MobileUtils.GetOrientation(this, (IOsuScreen)ScreenStack.CurrentScreen, gameActivity.IsTablet);
switch (orientation)
{
case MobileUtils.Orientation.Locked:
gameActivity.RequestedOrientation = ScreenOrientation.Locked;
break;
case MobileUtils.Orientation.Portrait:
gameActivity.RequestedOrientation = ScreenOrientation.Portrait;
break;
case MobileUtils.Orientation.Default:
gameActivity.RequestedOrientation = gameActivity.DefaultOrientation;
break;
}
}
public override void SetHost(GameHost host)
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Mod = new ManiaModFadeIn(),
PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
});
}
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Mod = new ManiaModFadeIn(),
PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
});
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Mod = new ManiaModFadeIn(),
PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
});
@@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Mod = new ManiaModFadeIn(),
PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
});
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Mod = new ManiaModFadeIn(),
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
@@ -28,18 +28,20 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new ColumnHitObjectArea(new HitObjectContainer())
Child = new ColumnHitObjectArea
{
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
Child = new HitObjectContainer(),
}
},
new ColumnTestContainer(1, ManiaAction.Key2)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new ColumnHitObjectArea(new HitObjectContainer())
Child = new ColumnHitObjectArea
{
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
Child = new HitObjectContainer(),
}
}
}
@@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneManiaTouchInput : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestTouchInput()
{
for (int i = 0; i < 4; i++)
{
int index = i;
AddStep($"touch column {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getColumn(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(index).Action.Value));
AddStep($"release column {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(index).Action.Value));
}
}
[Test]
public void TestOneColumnMultipleTouches()
{
AddStep("touch column 0", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(0).Action.Value));
AddStep("touch another finger", () => InputManager.BeginTouch(new Touch(TouchSource.Touch2, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action still pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(0).Action.Value));
AddStep("release first finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action still pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(0).Action.Value));
AddStep("release second finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch2, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(0).Action.Value));
}
private Column getColumn(int index) => this.ChildrenOfType<Column>().ElementAt(index);
}
}
@@ -1,49 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneManiaTouchInputArea : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestTouchAreaNotInitiallyVisible()
{
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
}
[Test]
public void TestPressReceptors()
{
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
for (int i = 0; i < 4; i++)
{
int index = i;
AddStep($"touch receptor {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getReceptor(index).Action.Value));
AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
}
}
private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType<ManiaTouchInputArea>().SingleOrDefault();
private ManiaTouchInputArea.ColumnInputReceptor getReceptor(int index) => this.ChildrenOfType<ManiaTouchInputArea.ColumnInputReceptor>().ElementAt(index);
}
}
+1 -1
View File
@@ -8,7 +8,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania
{
[Cached] // Used for touch input, see ColumnTouchInputArea.
[Cached] // Used for touch input, see Column.OnTouchDown/OnTouchUp.
public partial class ManiaInputManager : RulesetInputManager<ManiaAction>
{
public ManiaInputManager(RulesetInfo ruleset, int variant)
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Mods
foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
{
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
HitObjectContainer hoc = column.HitObjectContainer;
Container hocParent = (Container)hoc.Parent!;
hocParent.Remove(hoc, false);
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
{
private const float judgement_y_position = 160;
private const float judgement_y_position = -180f;
private RingExplosion? ringExplosion;
@@ -7,7 +7,6 @@ using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
@@ -23,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
this.result = result;
this.animation = animation;
Anchor = Anchor.Centre;
Anchor = Anchor.BottomCentre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@@ -32,12 +31,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
float? scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value;
float hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? 0;
float scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value ?? 0;
if (scorePosition != null)
scorePosition -= Stage.HIT_TARGET_POSITION + 150;
Y = scorePosition ?? 0;
float absoluteHitPosition = 480f * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR - hitPosition;
Y = scorePosition - absoluteHitPosition;
InternalChild = animation.With(d =>
{
+34 -7
View File
@@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
@@ -45,11 +44,11 @@ namespace osu.Game.Rulesets.Mania.UI
internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
private DrawablePool<PoolableHitExplosion> hitExplosionPool;
private DrawablePool<PoolableHitExplosion> hitExplosionPool = null!;
private readonly OrderedHitPolicy hitPolicy;
public Container UnderlayElements => HitObjectArea.UnderlayElements;
private GameplaySampleTriggerSource sampleTriggerSource;
private GameplaySampleTriggerSource sampleTriggerSource = null!;
/// <summary>
/// Whether this is a special (ie. scratch) column.
@@ -67,11 +66,15 @@ namespace osu.Game.Rulesets.Mania.UI
Width = COLUMN_WIDTH;
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both };
HitObjectArea = new ColumnHitObjectArea
{
RelativeSizeAxes = Axes.Both,
Child = HitObjectContainer,
};
}
[Resolved]
private ISkinSource skin { get; set; }
private ISkinSource skin { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(GameHost host)
@@ -132,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.UI
base.Dispose(isDisposing);
if (skin != null)
if (skin.IsNotNull())
skin.SourceChanged -= onSourceChanged;
}
@@ -180,5 +183,29 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
#region Touch Input
[Resolved]
private ManiaInputManager? maniaInputManager { get; set; }
private int touchActivationCount;
protected override bool OnTouchDown(TouchDownEvent e)
{
maniaInputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
touchActivationCount++;
return true;
}
protected override void OnTouchUp(TouchUpEvent e)
{
touchActivationCount--;
if (touchActivationCount == 0)
maniaInputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
}
#endregion
}
}
@@ -3,13 +3,12 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public partial class ColumnHitObjectArea : HitObjectArea
public partial class ColumnHitObjectArea : HitPositionPaddedContainer
{
public readonly Container Explosions;
@@ -17,25 +16,29 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private readonly Drawable hitTarget;
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
: base(hitObjectContainer)
protected override Container<Drawable> Content => content;
private readonly Container content;
public ColumnHitObjectArea()
{
AddRangeInternal(new[]
{
UnderlayElements = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
hitTarget = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
{
RelativeSizeAxes = Axes.X,
Depth = 1
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
},
Explosions = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
}
});
}
@@ -1,52 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public partial class HitObjectArea : SkinReloadableDrawable
public partial class HitPositionPaddedContainer : Container
{
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
public readonly HitObjectContainer HitObjectContainer;
public HitObjectArea(HitObjectContainer hitObjectContainer)
{
InternalChild = new Container
{
RelativeSizeAxes = Axes.Both,
Child = HitObjectContainer = hitObjectContainer
};
}
[Resolved]
private ISkinSource skin { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(onDirectionChanged, true);
Direction.BindValueChanged(_ => UpdateHitPosition(), true);
skin.SourceChanged += onSkinChanged;
}
protected override void SkinChanged(ISkinSource skin)
{
base.SkinChanged(skin);
UpdateHitPosition();
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
UpdateHitPosition();
}
private void onSkinChanged() => UpdateHitPosition();
protected virtual void UpdateHitPosition()
{
float hitPosition = CurrentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
float hitPosition = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? Stage.HIT_TARGET_POSITION;
@@ -54,5 +40,13 @@ namespace osu.Game.Rulesets.Mania.UI.Components
? new MarginPadding { Top = hitPosition }
: new MarginPadding { Bottom = hitPosition };
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skin.IsNotNull())
skin.SourceChanged -= onSkinChanged;
}
}
}
@@ -6,6 +6,7 @@
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
@@ -15,9 +16,12 @@ namespace osu.Game.Rulesets.Mania.UI
private partial class DefaultManiaJudgementPiece : DefaultJudgementPiece
{
private const float judgement_y_position = -180f;
public DefaultManiaJudgementPiece(HitResult result)
: base(result)
{
Y = judgement_y_position;
}
protected override void LoadComplete()
@@ -32,8 +36,20 @@ namespace osu.Game.Rulesets.Mania.UI
switch (Result)
{
case HitResult.None:
this.FadeOutFromOne(800);
break;
case HitResult.Miss:
base.PlayAnimation();
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveToY(judgement_y_position);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
this.RotateTo(40, 800, Easing.InQuint);
this.FadeOutFromOne(800);
break;
default:
@@ -43,8 +59,6 @@ namespace osu.Game.Rulesets.Mania.UI
this.Delay(50)
.ScaleTo(0.75f, 250)
.FadeOut(200);
// osu!mania uses a custom fade length, so the base call is intentionally omitted.
break;
}
}
@@ -32,7 +32,6 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI
{
[Cached]
public partial class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
{
/// <summary>
@@ -51,6 +50,8 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable<BarLine> BarLines;
public override bool RequiresPortraitOrientation => Beatmap.Stages.Count == 1;
protected override bool RelativeScaleBeatLengths => true;
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
@@ -110,8 +111,6 @@ namespace osu.Game.Rulesets.Mania.UI
configScrollSpeed.BindValueChanged(speed => TargetTimeRange = ComputeScrollTime(speed.NewValue));
TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
KeyBindingInputManager.Add(new ManiaTouchInputArea());
}
protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount;
@@ -162,7 +161,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// <returns>The scroll time.</returns>
public static double ComputeScrollTime(double scrollSpeed) => MAX_TIME_RANGE / scrollSpeed;
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer(this);
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
@@ -1,17 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public partial class ManiaPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
public ManiaPlayfieldAdjustmentContainer()
protected override Container<Drawable> Content { get; }
private readonly DrawSizePreservingFillContainer scalingContainer;
private readonly DrawableManiaRuleset drawableManiaRuleset;
public ManiaPlayfieldAdjustmentContainer(DrawableManiaRuleset drawableManiaRuleset)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
this.drawableManiaRuleset = drawableManiaRuleset;
InternalChild = scalingContainer = new DrawSizePreservingFillContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = Content = new Container
{
RelativeSizeAxes = Axes.Both,
}
};
}
protected override void Update()
{
base.Update();
float aspectRatio = DrawWidth / DrawHeight;
bool isPortrait = aspectRatio < 1f;
if (isPortrait && drawableManiaRuleset.Beatmap.Stages.Count == 1)
{
// Scale playfield up by 25% to become playable on mobile devices,
// and leave a 10% horizontal gap if the playfield is scaled down due to being too wide.
const float base_scale = 1.25f;
const float base_width = 768f / base_scale;
const float side_gap = 0.9f;
scalingContainer.Strategy = DrawSizePreservationStrategy.Maximum;
float stageWidth = drawableManiaRuleset.Playfield.Stages[0].DrawWidth;
scalingContainer.TargetDrawSize = new Vector2(1024, base_width * Math.Max(stageWidth / aspectRatio / (base_width * side_gap), 1f));
}
else
{
scalingContainer.Strategy = DrawSizePreservationStrategy.Minimum;
scalingContainer.Scale = new Vector2(1f);
scalingContainer.Size = new Vector2(1f);
scalingContainer.TargetDrawSize = new Vector2(1024, 768);
}
}
}
}
@@ -1,199 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// An overlay that captures and displays osu!mania mouse and touch input.
/// </summary>
public partial class ManiaTouchInputArea : VisibilityContainer
{
// visibility state affects our child. we always want to handle input.
public override bool PropagatePositionalInputSubTree => true;
public override bool PropagateNonPositionalInputSubTree => true;
[SettingSource("Spacing", "The spacing between receptors.")]
public BindableFloat Spacing { get; } = new BindableFloat(10)
{
Precision = 1,
MinValue = 0,
MaxValue = 100,
};
[SettingSource("Opacity", "The receptor opacity.")]
public BindableFloat Opacity { get; } = new BindableFloat(1)
{
Precision = 0.1f,
MinValue = 0,
MaxValue = 1
};
[Resolved]
private DrawableManiaRuleset drawableRuleset { get; set; } = null!;
private GridContainer gridContainer = null!;
public ManiaTouchInputArea()
{
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
RelativeSizeAxes = Axes.Both;
Height = 0.5f;
}
[BackgroundDependencyLoader]
private void load()
{
List<Drawable> receptorGridContent = new List<Drawable>();
List<Dimension> receptorGridDimensions = new List<Dimension>();
bool first = true;
foreach (var stage in drawableRuleset.Playfield.Stages)
{
foreach (var column in stage.Columns)
{
if (!first)
{
receptorGridContent.Add(new Gutter { Spacing = { BindTarget = Spacing } });
receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize));
}
receptorGridContent.Add(new ColumnInputReceptor { Action = { BindTarget = column.Action } });
receptorGridDimensions.Add(new Dimension());
first = false;
}
}
InternalChild = gridContainer = new GridContainer
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Content = new[] { receptorGridContent.ToArray() },
ColumnDimensions = receptorGridDimensions.ToArray()
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Opacity.BindValueChanged(o => Alpha = o.NewValue, true);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
// Hide whenever the keyboard is used.
Hide();
return false;
}
protected override bool OnTouchDown(TouchDownEvent e)
{
Show();
return true;
}
protected override void PopIn()
{
gridContainer.FadeIn(500, Easing.OutQuint);
}
protected override void PopOut()
{
gridContainer.FadeOut(300);
}
public partial class ColumnInputReceptor : CompositeDrawable
{
public readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
private readonly Box highlightOverlay;
[Resolved]
private ManiaInputManager? inputManager { get; set; }
private bool isPressed;
public ColumnInputReceptor()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.15f,
},
highlightOverlay = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
}
}
}
};
}
protected override bool OnTouchDown(TouchDownEvent e)
{
updateButton(true);
return false; // handled by parent container to show overlay.
}
protected override void OnTouchUp(TouchUpEvent e)
{
updateButton(false);
}
private void updateButton(bool press)
{
if (press == isPressed)
return;
isPressed = press;
if (press)
{
inputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
highlightOverlay.FadeTo(0.1f, 80, Easing.OutQuint);
}
else
{
inputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
highlightOverlay.FadeTo(0, 400, Easing.OutQuint);
}
}
}
private partial class Gutter : Drawable
{
public readonly IBindable<float> Spacing = new Bindable<float>();
public Gutter()
{
Spacing.BindValueChanged(s => Size = new Vector2(s.NewValue));
}
}
}
}
+8 -6
View File
@@ -103,12 +103,13 @@ namespace osu.Game.Rulesets.Mania.UI
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
Child = barLineContainer = new HitObjectArea(HitObjectContainer)
Child = barLineContainer = new HitPositionPaddedContainer
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Child = HitObjectContainer,
}
},
columnFlow = new ColumnFlow<Column>(definition)
@@ -119,12 +120,13 @@ namespace osu.Game.Rulesets.Mania.UI
{
RelativeSizeAxes = Axes.Both
},
judgements = new JudgementContainer<DrawableManiaJudgement>
new HitPositionPaddedContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Y = HIT_TARGET_POSITION + 150
Child = judgements = new JudgementContainer<DrawableManiaJudgement>
{
RelativeSizeAxes = Axes.Both,
},
},
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
}
@@ -218,7 +220,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
j.Apply(result, judgedObject);
j.Anchor = Anchor.Centre;
j.Anchor = Anchor.BottomCentre;
j.Origin = Anchor.Centre;
})!);
}
+26 -24
View File
@@ -178,9 +178,9 @@ namespace osu.Game
/// </summary>
private readonly IBindable<bool> backButtonVisibility = new Bindable<bool>();
IBindable<LocalUserPlayingState> ILocalUserPlayInfo.PlayingState => playingState;
IBindable<LocalUserPlayingState> ILocalUserPlayInfo.PlayingState => UserPlayingState;
private readonly Bindable<LocalUserPlayingState> playingState = new Bindable<LocalUserPlayingState>();
protected readonly Bindable<LocalUserPlayingState> UserPlayingState = new Bindable<LocalUserPlayingState>();
protected OsuScreenStack ScreenStack;
@@ -306,7 +306,7 @@ namespace osu.Game
protected override UserInputManager CreateUserInputManager()
{
var userInputManager = base.CreateUserInputManager();
(userInputManager as OsuUserInputManager)?.PlayingState.BindTo(playingState);
(userInputManager as OsuUserInputManager)?.PlayingState.BindTo(UserPlayingState);
return userInputManager;
}
@@ -407,7 +407,7 @@ namespace osu.Game
// Transfer any runtime changes back to configuration file.
SkinManager.CurrentSkinInfo.ValueChanged += skin => configSkin.Value = skin.NewValue.ID.ToString();
playingState.BindValueChanged(p =>
UserPlayingState.BindValueChanged(p =>
{
BeatmapManager.PauseImports = p.NewValue != LocalUserPlayingState.NotPlaying;
SkinManager.PauseImports = p.NewValue != LocalUserPlayingState.NotPlaying;
@@ -1548,7 +1548,7 @@ namespace osu.Game
GlobalCursorDisplay.ShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
}
private void screenChanged(IScreen current, IScreen newScreen)
protected virtual void ScreenChanged([CanBeNull] IOsuScreen current, [CanBeNull] IOsuScreen newScreen)
{
SentrySdk.ConfigureScope(scope =>
{
@@ -1564,10 +1564,10 @@ namespace osu.Game
switch (current)
{
case Player player:
player.PlayingState.UnbindFrom(playingState);
player.PlayingState.UnbindFrom(UserPlayingState);
// reset for sanity.
playingState.Value = LocalUserPlayingState.NotPlaying;
UserPlayingState.Value = LocalUserPlayingState.NotPlaying;
break;
}
@@ -1584,7 +1584,7 @@ namespace osu.Game
break;
case Player player:
player.PlayingState.BindTo(playingState);
player.PlayingState.BindTo(UserPlayingState);
break;
default:
@@ -1592,30 +1592,32 @@ namespace osu.Game
break;
}
if (current is IOsuScreen currentOsuScreen)
if (current != null)
{
backButtonVisibility.UnbindFrom(currentOsuScreen.BackButtonVisibility);
OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode);
configUserActivity.UnbindFrom(currentOsuScreen.Activity);
backButtonVisibility.UnbindFrom(current.BackButtonVisibility);
OverlayActivationMode.UnbindFrom(current.OverlayActivationMode);
configUserActivity.UnbindFrom(current.Activity);
}
if (newScreen is IOsuScreen newOsuScreen)
// Bind to new screen.
if (newScreen != null)
{
backButtonVisibility.BindTo(newOsuScreen.BackButtonVisibility);
OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
configUserActivity.BindTo(newOsuScreen.Activity);
backButtonVisibility.BindTo(newScreen.BackButtonVisibility);
OverlayActivationMode.BindTo(newScreen.OverlayActivationMode);
configUserActivity.BindTo(newScreen.Activity);
GlobalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = newOsuScreen.HideMenuCursorOnNonMouseInput;
// Handle various configuration updates based on new screen settings.
GlobalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = newScreen.HideMenuCursorOnNonMouseInput;
if (newOsuScreen.HideOverlaysOnEnter)
if (newScreen.HideOverlaysOnEnter)
CloseAllOverlays();
else
Toolbar.Show();
if (newOsuScreen.ShowFooter)
if (newScreen.ShowFooter)
{
BackButton.Hide();
ScreenFooter.SetButtons(newOsuScreen.CreateFooterButtons());
ScreenFooter.SetButtons(newScreen.CreateFooterButtons());
ScreenFooter.Show();
}
else
@@ -1623,16 +1625,16 @@ namespace osu.Game
ScreenFooter.SetButtons(Array.Empty<ScreenFooterButton>());
ScreenFooter.Hide();
}
}
skinEditor.SetTarget((OsuScreen)newScreen);
skinEditor.SetTarget((OsuScreen)newScreen);
}
}
private void screenPushed(IScreen lastScreen, IScreen newScreen) => screenChanged(lastScreen, newScreen);
private void screenPushed(IScreen lastScreen, IScreen newScreen) => ScreenChanged((OsuScreen)lastScreen, (OsuScreen)newScreen);
private void screenExited(IScreen lastScreen, IScreen newScreen)
{
screenChanged(lastScreen, newScreen);
ScreenChanged((OsuScreen)lastScreen, (OsuScreen)newScreen);
if (newScreen == null)
Exit();
+5
View File
@@ -577,6 +577,11 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public virtual bool AllowGameplayOverlays => true;
/// <summary>
/// On mobile devices, this specifies whether this ruleset requires the device to be in portrait orientation.
/// </summary>
public virtual bool RequiresPortraitOrientation => false;
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>
+11
View File
@@ -61,6 +61,17 @@ namespace osu.Game.Screens
/// </summary>
bool HideMenuCursorOnNonMouseInput { get; }
/// <summary>
/// On mobile phones, this specifies whether this <see cref="OsuScreen"/> requires the device to be in portrait orientation.
/// Tablet devices are unaffected by this property.
/// </summary>
/// <remarks>
/// By default, all screens in the game display in landscape orientation on phones.
/// Setting this to <c>true</c> will display this screen in portrait orientation instead,
/// and switch back to landscape when transitioning back to a regular non-portrait screen.
/// </remarks>
bool RequiresPortraitOrientation { get; }
/// <summary>
/// Whether overlays should be able to be opened when this screen is current.
/// </summary>
+2
View File
@@ -47,6 +47,8 @@ namespace osu.Game.Screens
public virtual bool HideMenuCursorOnNonMouseInput => false;
public virtual bool RequiresPortraitOrientation => false;
/// <summary>
/// The initial overlay activation mode to use when this screen is entered for the first time.
/// </summary>
+11
View File
@@ -68,6 +68,17 @@ namespace osu.Game.Screens.Play
public override bool HideMenuCursorOnNonMouseInput => true;
public override bool RequiresPortraitOrientation
{
get
{
if (!LoadedBeatmapSuccessfully)
return false;
return DrawableRuleset!.RequiresPortraitOrientation;
}
}
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
// We are managing our own adjustments (see OnEntering/OnExiting).
+3
View File
@@ -53,6 +53,9 @@ namespace osu.Game.Screens.Play
public override bool? AllowGlobalTrackControl => false;
// this makes the game stay in portrait mode when restarting gameplay rather than switching back to landscape.
public override bool RequiresPortraitOrientation => CurrentPlayer?.RequiresPortraitOrientation == true;
public override float BackgroundParallaxAmount => quickRestart ? 0 : 1;
// Here because IsHovered will not update unless we do so.
+49
View File
@@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Screens;
using osu.Game.Screens.Play;
namespace osu.Game.Utils
{
public static class MobileUtils
{
/// <summary>
/// Determines the correct <see cref="Orientation"/> state which a mobile device should be put into for the given information.
/// </summary>
/// <param name="userPlayInfo">Information about whether the user is currently playing.</param>
/// <param name="currentScreen">The current screen which the user is at.</param>
/// <param name="isTablet">Whether the user is playing on a mobile tablet device instead of a phone.</param>
public static Orientation GetOrientation(ILocalUserPlayInfo userPlayInfo, IOsuScreen currentScreen, bool isTablet)
{
bool lockCurrentOrientation = userPlayInfo.PlayingState.Value == LocalUserPlayingState.Playing;
bool lockToPortraitOnPhone = currentScreen.RequiresPortraitOrientation;
if (lockToPortraitOnPhone && !isTablet)
return Orientation.Portrait;
if (lockCurrentOrientation)
return Orientation.Locked;
return Orientation.Default;
}
public enum Orientation
{
/// <summary>
/// Lock the game orientation.
/// </summary>
Locked,
/// <summary>
/// Lock the game to portrait orientation (does not include upside-down portrait).
/// </summary>
Portrait,
/// <summary>
/// Use the application's default settings.
/// </summary>
Default,
}
}
}
+48 -1
View File
@@ -1,14 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Foundation;
using osu.Framework.iOS;
using UIKit;
namespace osu.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameApplicationDelegate
{
protected override Framework.Game CreateGame() => new OsuGameIOS();
private UIInterfaceOrientationMask? defaultOrientationsMask;
private UIInterfaceOrientationMask? orientations;
/// <summary>
/// The current orientation the game is displayed in.
/// </summary>
public UIInterfaceOrientation CurrentOrientation => Host.Window.UIWindow.WindowScene!.InterfaceOrientation;
/// <summary>
/// Controls the orientations allowed for the device to rotate to, overriding the default allowed orientations.
/// </summary>
public UIInterfaceOrientationMask? Orientations
{
get => orientations;
set
{
if (orientations == value)
return;
orientations = value;
if (OperatingSystem.IsIOSVersionAtLeast(16))
Host.Window.ViewController.SetNeedsUpdateOfSupportedInterfaceOrientations();
else
UIViewController.AttemptRotationToDeviceOrientation();
}
}
protected override Framework.Game CreateGame() => new OsuGameIOS(this);
public override UIInterfaceOrientationMask GetSupportedInterfaceOrientations(UIApplication application, UIWindow forWindow)
{
if (orientations != null)
return orientations.Value;
if (defaultOrientationsMask == null)
{
defaultOrientationsMask = 0;
var defaultOrientations = (NSArray)NSBundle.MainBundle.ObjectForInfoDictionary("UISupportedInterfaceOrientations");
foreach (var value in defaultOrientations.ToArray<NSString>())
defaultOrientationsMask |= Enum.Parse<UIInterfaceOrientationMask>(value.ToString().Replace("UIInterfaceOrientation", string.Empty));
}
return defaultOrientationsMask.Value;
}
}
}
+43
View File
@@ -8,17 +8,60 @@ using osu.Framework.Graphics;
using osu.Framework.iOS;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Screens;
using osu.Game.Updater;
using osu.Game.Utils;
using UIKit;
namespace osu.iOS
{
public partial class OsuGameIOS : OsuGame
{
private readonly AppDelegate appDelegate;
public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
public override bool HideUnlicensedContent => true;
public OsuGameIOS(AppDelegate appDelegate)
{
this.appDelegate = appDelegate;
}
protected override void LoadComplete()
{
base.LoadComplete();
UserPlayingState.BindValueChanged(_ => updateOrientation());
}
protected override void ScreenChanged(IOsuScreen? current, IOsuScreen? newScreen)
{
base.ScreenChanged(current, newScreen);
if (newScreen != null)
updateOrientation();
}
private void updateOrientation()
{
bool iPad = UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Pad;
var orientation = MobileUtils.GetOrientation(this, (IOsuScreen)ScreenStack.CurrentScreen, iPad);
switch (orientation)
{
case MobileUtils.Orientation.Locked:
appDelegate.Orientations = (UIInterfaceOrientationMask)(1 << (int)appDelegate.CurrentOrientation);
break;
case MobileUtils.Orientation.Portrait:
appDelegate.Orientations = UIInterfaceOrientationMask.Portrait;
break;
case MobileUtils.Orientation.Default:
appDelegate.Orientations = null;
break;
}
}
protected override UpdateManager CreateUpdateManager() => new MobileUpdateNotifier();
protected override BatteryInfo CreateBatteryInfo() => new IOSBatteryInfo();