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Add initial difficulty grouping support
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@ -92,34 +92,56 @@ namespace osu.Game.Screens.SelectV2
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#region Selection handling
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private GroupDefinition? lastSelectedGroup;
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private BeatmapInfo? lastSelectedBeatmap;
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protected override void HandleItemSelected(object? model)
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{
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base.HandleItemSelected(model);
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// Selecting a set isn't valid – let's re-select the first difficulty.
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if (model is BeatmapSetInfo setInfo)
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switch (model)
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{
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CurrentSelection = setInfo.Beatmaps.First();
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return;
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}
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case GroupDefinition group:
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if (lastSelectedGroup != null)
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setVisibilityOfGroupItems(lastSelectedGroup, false);
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lastSelectedGroup = group;
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if (model is BeatmapInfo beatmapInfo)
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setVisibilityOfSetItems(beatmapInfo.BeatmapSet!, true);
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setVisibilityOfGroupItems(group, true);
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// In stable, you can kinda select a group (expand without changing selection)
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// For simplicity, let's not do that for now and handle similar to a beatmap set header.
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CurrentSelection = grouping.GroupItems[group].First().Model;
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return;
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case BeatmapSetInfo setInfo:
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// Selecting a set isn't valid – let's re-select the first difficulty.
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CurrentSelection = setInfo.Beatmaps.First();
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return;
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case BeatmapInfo beatmapInfo:
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if (lastSelectedBeatmap != null)
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setVisibilityOfSetItems(lastSelectedBeatmap.BeatmapSet!, false);
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lastSelectedBeatmap = beatmapInfo;
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setVisibilityOfSetItems(beatmapInfo.BeatmapSet!, true);
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break;
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}
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}
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protected override void HandleItemDeselected(object? model)
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private void setVisibilityOfGroupItems(GroupDefinition group, bool visible)
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{
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base.HandleItemDeselected(model);
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if (model is BeatmapInfo beatmapInfo)
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setVisibilityOfSetItems(beatmapInfo.BeatmapSet!, false);
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if (grouping.GroupItems.TryGetValue(group, out var items))
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{
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foreach (var i in items)
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i.IsVisible = visible;
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}
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}
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private void setVisibilityOfSetItems(BeatmapSetInfo set, bool visible)
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{
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if (grouping.SetItems.TryGetValue(set, out var group))
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if (grouping.SetItems.TryGetValue(set, out var items))
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{
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foreach (var i in group)
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foreach (var i in items)
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i.IsVisible = visible;
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}
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}
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@ -143,9 +165,11 @@ namespace osu.Game.Screens.SelectV2
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private readonly DrawablePool<BeatmapPanel> beatmapPanelPool = new DrawablePool<BeatmapPanel>(100);
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private readonly DrawablePool<BeatmapSetPanel> setPanelPool = new DrawablePool<BeatmapSetPanel>(100);
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private readonly DrawablePool<GroupPanel> groupPanelPool = new DrawablePool<GroupPanel>(100);
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private void setupPools()
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{
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AddInternal(groupPanelPool);
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AddInternal(beatmapPanelPool);
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AddInternal(setPanelPool);
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}
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@ -154,7 +178,12 @@ namespace osu.Game.Screens.SelectV2
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{
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switch (item.Model)
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{
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case GroupDefinition:
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return groupPanelPool.Get();
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case BeatmapInfo:
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// TODO: if beatmap is a group selection target, it needs to be a different drawable
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// with more information attached.
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return beatmapPanelPool.Get();
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case BeatmapSetInfo:
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@ -166,4 +195,6 @@ namespace osu.Game.Screens.SelectV2
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#endregion
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}
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public record GroupDefinition(string Title);
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}
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@ -18,7 +18,13 @@ namespace osu.Game.Screens.SelectV2
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/// </summary>
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public IDictionary<BeatmapSetInfo, HashSet<CarouselItem>> SetItems => setItems;
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/// <summary>
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/// Groups contain children which are group-selectable. This dictionary holds the relationships between groups-panels to allow expanding them on selection.
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/// </summary>
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public IDictionary<GroupDefinition, HashSet<CarouselItem>> GroupItems => groupItems;
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private readonly Dictionary<BeatmapSetInfo, HashSet<CarouselItem>> setItems = new Dictionary<BeatmapSetInfo, HashSet<CarouselItem>>();
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private readonly Dictionary<GroupDefinition, HashSet<CarouselItem>> groupItems = new Dictionary<GroupDefinition, HashSet<CarouselItem>>();
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private readonly Func<FilterCriteria> getCriteria;
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@ -31,15 +37,40 @@ namespace osu.Game.Screens.SelectV2
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{
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var criteria = getCriteria();
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int starGroup = int.MinValue;
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if (criteria.SplitOutDifficulties)
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{
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var diffItems = new List<CarouselItem>(items.Count());
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GroupDefinition? group = null;
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foreach (var item in items)
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{
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item.IsVisible = true;
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var b = (BeatmapInfo)item.Model;
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if (b.StarRating > starGroup)
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{
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starGroup = (int)Math.Floor(b.StarRating);
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group = new GroupDefinition($"{starGroup} - {++starGroup} *");
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diffItems.Add(new CarouselItem(group)
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{
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DrawHeight = GroupPanel.HEIGHT,
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IsGroupSelectionTarget = true
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});
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}
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if (!groupItems.TryGetValue(group!, out var related))
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groupItems[group!] = related = new HashSet<CarouselItem>();
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related.Add(item);
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diffItems.Add(item);
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item.IsVisible = false;
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item.IsGroupSelectionTarget = true;
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}
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return items;
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return diffItems;
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}
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CarouselItem? lastItem = null;
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@ -64,7 +95,6 @@ namespace osu.Game.Screens.SelectV2
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if (!setItems.TryGetValue(b.BeatmapSet!, out var related))
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setItems[b.BeatmapSet!] = related = new HashSet<CarouselItem>();
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related.Add(item);
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}
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113
osu.Game/Screens/SelectV2/GroupPanel.cs
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113
osu.Game/Screens/SelectV2/GroupPanel.cs
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@ -0,0 +1,113 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.SelectV2
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{
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public partial class GroupPanel : PoolableDrawable, ICarouselPanel
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{
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public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT * 2;
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[Resolved]
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private BeatmapCarousel carousel { get; set; } = null!;
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private Box activationFlash = null!;
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private OsuSpriteText text = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(500, HEIGHT);
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Masking = true;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = Color4.DarkBlue.Darken(5),
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Alpha = 0.8f,
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RelativeSizeAxes = Axes.Both,
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},
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activationFlash = new Box
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{
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Colour = Color4.White,
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Blending = BlendingParameters.Additive,
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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},
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text = new OsuSpriteText
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{
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Padding = new MarginPadding(5),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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}
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};
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Selected.BindValueChanged(value =>
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{
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activationFlash.FadeTo(value.NewValue ? 0.2f : 0, 500, Easing.OutQuint);
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});
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KeyboardSelected.BindValueChanged(value =>
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{
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if (value.NewValue)
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{
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BorderThickness = 5;
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BorderColour = Color4.Pink;
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}
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else
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{
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BorderThickness = 0;
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}
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});
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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Debug.Assert(Item != null);
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Debug.Assert(Item.IsGroupSelectionTarget);
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GroupDefinition group = (GroupDefinition)Item.Model;
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text.Text = group.Title;
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this.FadeInFromZero(500, Easing.OutQuint);
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}
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protected override bool OnClick(ClickEvent e)
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{
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carousel.CurrentSelection = Item!.Model;
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return true;
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}
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#region ICarouselPanel
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public CarouselItem? Item { get; set; }
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public BindableBool Selected { get; } = new BindableBool();
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public BindableBool KeyboardSelected { get; } = new BindableBool();
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public double DrawYPosition { get; set; }
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public void Activated()
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{
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// sets should never be activated.
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throw new InvalidOperationException();
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}
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#endregion
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}
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}
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