Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
ekrctb
bd3386e770
Fix previously placed vertices in juice stream placement
...
A different UX than not fixing vertices.
2021-07-23 10:18:37 +09:00
ekrctb
4509c8bcfb
Use the more consistent lastVertex
, with a comment
2021-07-23 10:13:55 +09:00
ekrctb
d49d303bae
Call GetContainingInputManager
at LoadComplete
2021-07-23 10:10:55 +09:00
ekrctb
64102d2972
Add initial implementation of juice stream placement
2021-07-22 15:47:23 +09:00
ekrctb
2beef89c23
Add empty juice stream placement blueprint (no implementation)
2021-07-22 15:47:23 +09:00
ekrctb
d93bf5be80
Don't handle mouse down at fixed vertices
2021-07-22 12:58:39 +09:00
ekrctb
cd447f0305
Add some doc comment to JuiceStreamSelectionBlueprint
2021-07-21 13:27:07 +09:00
ekrctb
cc0110aa52
Add doc comment to VertexState
2021-07-21 13:17:18 +09:00
ekrctb
97fba5df58
Use existing method for the same code
2021-07-21 12:59:42 +09:00
ekrctb
ca3dfb2498
Fix comment
2021-07-21 12:53:48 +09:00
ekrctb
8586458704
Implement vertex deletion in juice stream selection blueprint
2021-07-19 22:53:32 +09:00
ekrctb
08f8d4e65e
Implement vertex addition in juice stream selection blueprint
2021-07-19 22:53:32 +09:00
ekrctb
8cc1630655
Add initial juice stream editing
2021-07-19 22:53:32 +09:00
ekrctb
c347584851
Use added utility function
2021-07-19 13:33:46 +09:00
ekrctb
f1aa99e103
Fix catch selection blueprint not displayed after copy-pasted
2021-07-07 21:03:26 +09:00
ekrctb
7d76fcf2b6
Fix hit object placement not receiving input when outside playfield
...
The input area is vertical infinite, but horizontally restricted to the playfield due to `CatchPlayfield`'s `ReceivePositionalInputAt` override.
2021-07-07 16:18:21 +09:00
ekrctb
7b21d1ecf9
Fix juice stream outline disappears away when start position is outside the screen.
2021-07-06 19:50:32 +09:00
ekrctb
2ba3003934
Add nested fruit outlines to juice stream selection blueprint
2021-07-06 17:15:51 +09:00
ekrctb
7833a1b09a
Allow FruitOutline
to be used for nested hit objects
2021-07-06 17:15:27 +09:00
ekrctb
0fa7716ced
Show path of juice stream in selection blueprint
2021-07-06 16:46:12 +09:00
ekrctb
7ef7c5148f
Add ScrollingPath
for visualization of the real path of a JuiceStream
2021-07-06 16:41:53 +09:00
ekrctb
125e143401
Fix banana shower placement outline initial opacity
2021-06-23 10:27:40 +09:00
ekrctb
5a5cb39c9f
Add some comments about logic
2021-06-23 10:27:40 +09:00
ekrctb
69c8865a04
Use more consistent method names
2021-06-23 10:19:25 +09:00
ekrctb
a9b8736f70
Order field and properties consistently
2021-06-23 10:18:44 +09:00
ekrctb
e96814bb86
Remove comment about using skin for blueprint
...
As the current game-wise direction is not using skin elements in blueprints.
The design of the blueprint could be improved somehow, though.
2021-06-23 09:37:30 +09:00
ekrctb
e8907b53a8
Add basic banana shower placement tool
2021-06-22 17:20:13 +09:00
ekrctb
4d7a877795
Add basic fruit placement tool
2021-06-22 17:20:13 +09:00
ekrctb
0078d7dc18
Add outline to selected fruit
2021-06-22 17:20:13 +09:00
ekrctb
c28cd5dd75
Add basic juice stream selection blueprint
2021-06-22 17:20:13 +09:00
ekrctb
b8ccfe6ea7
Add basic selection blueprint movement logic
2021-06-22 17:20:13 +09:00