Dean Herbert
da6f9060fa
Centre end circles to avoid visual gaps
2021-04-15 16:39:20 +09:00
Dean Herbert
73821beb1d
Fix break display looking bad on very long beatmaps due to fixed corner radius
2021-04-15 16:39:20 +09:00
Dean Herbert
bc3b2af39d
Add rounded corners to timeline ticks display
2021-04-15 15:29:22 +09:00
Dean Herbert
27e851c2ee
Also adjust height
2021-04-13 16:43:29 +09:00
Dean Herbert
ebf97ff48f
Update timeline ticks to use width as a differentiation method, rather than height
2021-04-13 16:29:35 +09:00
Dean Herbert
b489e92c9e
Fix TimelineParts not using correct beatmap
2021-01-25 18:44:36 +09:00
Dean Herbert
04fa32bc34
Rename and add xmldoc for smooth seeking method
2021-01-15 16:14:21 +09:00
Bartłomiej Dach
ddbd6df24d
Unbind bindable lists for general safety
2020-11-07 20:59:57 +01:00
Dean Herbert
487a5ecdba
Replace all usage of IBindableList.GetBoundCopy
2020-11-04 15:29:14 +09:00
Dean Herbert
5d888f687a
Account for the width of points so they don't suddenly appear at timeline edges
2020-10-09 16:49:51 +09:00
Dean Herbert
9baf704942
Add local pooling to TimelineTickDisplay
2020-10-09 15:48:24 +09:00
Dean Herbert
fa742a2ef1
Update to consume framework fixes
2020-09-30 20:28:02 +09:00
Dean Herbert
5242f5648d
Fix timeline control point display not updating with changes
2020-09-30 18:34:13 +09:00
Dean Herbert
cc9ae32811
Fix summary timeline not updating to new track length correctly
2020-09-24 21:05:29 +09:00
Dean Herbert
d18eb663b1
Add tweening seek support to EditorClock
2020-05-22 16:47:52 +09:00
Dean Herbert
dd09d7830d
Cache and resolve editor clock as EditorClock in all cases
2020-05-22 16:44:06 +09:00
Dean Herbert
084fa2f04a
Add timeline beat display
2020-01-27 17:38:50 +09:00
Dean Herbert
289be7a17b
Merge branch 'i-beat-snapping' into timeline-maybe
2020-01-23 15:45:33 +09:00
Dean Herbert
bd96cf94a6
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
2020-01-21 12:47:14 +09:00
smoogipoo
1b1003bd73
Refactor
2020-01-20 18:31:25 +09:00
smoogipoo
bfb056c612
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
Dean Herbert
d8d12cbbdd
wip: Move more functionality into ComposeBlueprintContainer
2020-01-02 19:09:37 +09:00
Dean Herbert
d8620a70fb
Make work in editor
2019-12-05 20:12:25 +09:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
3fe4b8fd1c
Update variable names
...
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
Dean Herbert
ca5c8d37d1
Use leased bindables
2019-02-01 16:44:06 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
171700cb91
Debounce editor summary timeline seeks
2018-11-05 15:59:40 +09:00
ekrctb
50091252e2
Adapt signature change of event handlers
2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
smoogipoo
b88c4464cb
Make virtual beatmap tracks approximate beatmap length
2018-06-27 16:02:49 +09:00
smoogipoo
72cc53aded
Rename GameBeatmap -> BindableBeatmap
2018-06-06 20:16:20 +09:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
a2484fbf56
Move back to DI-ing adjustable clock into SummaryTimeline
2018-04-12 13:37:02 +09:00
smoogipoo
c7abd56fc4
Give editor a custom clock to handle seeking
2018-04-06 18:11:37 +09:00
smoogipoo
e25d1f6982
Pass down editor clocks through DI
2018-03-19 16:27:52 +09:00
smoogipoo
d05947ef48
Pass adjustable clocks to components, rather than relying on the track
2018-03-15 18:19:28 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
ae9f08f387
Fix crash in editor when trying to seek on a virtual track
2017-12-27 11:47:04 +09:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
smoogipoo
5be00cb0ec
Add todo
2017-12-01 18:40:55 +09:00
smoogipoo
0b95e36675
Fix RelativeChildSize error temporarily
2017-12-01 18:00:20 +09:00
smoogipoo
238756ec5d
Merge remote-tracking branch 'origin/master' into editor-playback-speed
2017-11-21 17:41:16 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00