1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-19 07:52:55 +08:00
Commit Graph

69 Commits

Author SHA1 Message Date
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
fc191807c6 Fix velocity test failing with no audio device 2022-11-03 13:59:22 +09:00
Dean Herbert
acf9ad1429 Apply nullability to EffectPointVisualisation 2022-07-29 23:26:38 +09:00
Dean Herbert
8f1e3b0154 Fix editor summary timeline not responding to kiai changes correctly 2022-07-29 19:31:49 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
e0c82d11ab Convert == usages to ReferenceEquals 2022-06-20 16:56:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
5f5765d6a2 Reduce redundancy time range to create a bit more visual blending on the timeline 2022-01-19 14:57:01 +09:00
Dean Herbert
03ac91a3ee Consider all points in a group to meet redundancy check 2022-01-19 14:56:44 +09:00
Dean Herbert
566d341b1e Split conditions out for readability 2022-01-16 22:04:29 +09:00
Dean Herbert
565611ee00 Fix typo in inline comment 2022-01-15 23:57:20 +09:00
Dean Herbert
236fa6da7e Rename ControlPointVisualisation interface type to be less specific 2022-01-15 23:56:00 +09:00
Dean Herbert
c5cae4e3ee Rename methods and add xmldoc 2022-01-15 23:55:11 +09:00
Dean Herbert
64c499d9d6 Revert unintended temporary commenting (was used during benchmarking) 2022-01-15 15:24:30 +09:00
Dean Herbert
c64a919a9d Reduce number of redundant control points displayed on summary timeline
As pointed out in https://github.com/ppy/osu/discussions/16435, beatmaps
with too many control points (usually added via external automation
apps) could cause the lazer editor to grind to a halt.

The overheads here are mostly from the GL side. An eventual goal would
be to render this in a smarter way, rather than using thousands of
drawables. Until that, this optimisation should help reduce the overhead
by omitting control points in close proximity that are redundant for
display purposes.

I've tried to contain this in the display logic directly, with the goal
that it can be ripped out as fast as it was added. Certainly required
more changes than I hoped for, but I don't think it's too ugly.
2022-01-14 17:13:26 +09:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dean Herbert
0dc1577f68 Split out control point visualisation logic and add special kiai duration handling 2021-04-15 18:42:30 +09:00
Dean Herbert
bf5af3310a Update break colour to not look like kiai time 2021-04-15 17:04:11 +09:00
Dean Herbert
757475e6d4 Use correct representation colours 2021-04-15 16:39:20 +09:00
Dean Herbert
b489e92c9e Fix TimelineParts not using correct beatmap 2021-01-25 18:44:36 +09:00
Dean Herbert
04fa32bc34 Rename and add xmldoc for smooth seeking method 2021-01-15 16:14:21 +09:00
Bartłomiej Dach
ddbd6df24d Unbind bindable lists for general safety 2020-11-07 20:59:57 +01:00
Dean Herbert
487a5ecdba Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Dean Herbert
fa742a2ef1 Update to consume framework fixes 2020-09-30 20:28:02 +09:00
Dean Herbert
5242f5648d Fix timeline control point display not updating with changes 2020-09-30 18:34:13 +09:00
Dean Herbert
cc9ae32811 Fix summary timeline not updating to new track length correctly 2020-09-24 21:05:29 +09:00
Dean Herbert
d18eb663b1 Add tweening seek support to EditorClock 2020-05-22 16:47:52 +09:00
Dean Herbert
dd09d7830d Cache and resolve editor clock as EditorClock in all cases 2020-05-22 16:44:06 +09:00
Dean Herbert
289be7a17b Merge branch 'i-beat-snapping' into timeline-maybe 2020-01-23 15:45:33 +09:00
Dean Herbert
bd96cf94a6 Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
smoogipoo
1b1003bd73 Refactor 2020-01-20 18:31:25 +09:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
Dean Herbert
d8d12cbbdd wip: Move more functionality into ComposeBlueprintContainer 2020-01-02 19:09:37 +09:00
Dean Herbert
d8620a70fb Make work in editor 2019-12-05 20:12:25 +09:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert
3fe4b8fd1c Update variable names
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
Dean Herbert
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
smoogipoo
171700cb91 Debounce editor summary timeline seeks 2018-11-05 15:59:40 +09:00
ekrctb
50091252e2 Adapt signature change of event handlers 2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af Change signature to new event handler 2018-10-02 12:02:47 +09:00
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
smoogipoo
b88c4464cb Make virtual beatmap tracks approximate beatmap length 2018-06-27 16:02:49 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00