Salman Ahmed
|
d4de435eb2
|
Add test case for highlighting while chat overlay is hidden
|
2022-03-10 02:50:27 +03:00 |
|
Salman Ahmed
|
80c0df6af5
|
Scroll chat line to channel center
We may eventually want that encapsulated within `ScrollIntoView`, as it
would also come in handy for `GameplayLeaderboard`.
|
2022-03-10 02:50:15 +03:00 |
|
Dean Herbert
|
da7c6f1772
|
Merge branch 'master' into chat-mention-highlight
|
2022-03-08 21:15:12 +09:00 |
|
Salman Ahmed
|
7f47be4680
|
Refactor message highlighting logic to rely on a Channel data bindable
|
2022-03-08 03:19:37 +03:00 |
|
Dean Herbert
|
bd1adaf245
|
Merge pull request #17115 from frenzibyte/manual-channel-scroll
Refactor channel scrolling container to handle non-user scrolls
|
2022-03-07 11:26:23 +09:00 |
|
Salman Ahmed
|
741702549b
|
Add test coverage for chat overlay message highlighting
|
2022-03-07 05:10:49 +03:00 |
|
Salman Ahmed
|
cb2133944d
|
Add test coverage for channel message highlighting
|
2022-03-07 05:10:49 +03:00 |
|
Dan Balasescu
|
ba83db0229
|
Merge pull request #17134 from bdach/mod-overlay/popup-screen-title
Implement popup screen title component
|
2022-03-07 11:03:38 +09:00 |
|
Salman Ahmed
|
e5a6564034
|
Merge branch 'master' into fix-storyboard-sample-rate
|
2022-03-07 03:12:40 +03:00 |
|
Salman Ahmed
|
9bc1f3f014
|
Further refactor and simplify ChannelScrollContainer
|
2022-03-06 23:34:12 +03:00 |
|
Bartłomiej Dach
|
54275813b5
|
Use text flow container in popup screen title
|
2022-03-06 20:41:31 +01:00 |
|
Bartłomiej Dach
|
df0617f34c
|
Implement popup screen title component
|
2022-03-06 16:09:18 +01:00 |
|
Salman Ahmed
|
5b3ffb12b7
|
Refactor channel scrolling container to handle manual scrolls resiliently
|
2022-03-05 23:27:07 +03:00 |
|
Dean Herbert
|
0e8ad4b143
|
Switch step to Until steps due to AddOnce firing logic
|
2022-03-06 01:50:25 +09:00 |
|
Dean Herbert
|
92cd8ee29f
|
Decrease overhead of hit event distribution tests
|
2022-03-04 14:56:49 +09:00 |
|
Dean Herbert
|
540d7d0e2c
|
Add the ability to set and show an offset value on timing distribution graph
|
2022-03-04 14:36:15 +09:00 |
|
Dean Herbert
|
e09dd7d8fe
|
Fix calibrating offset from previous non-zero offset not applying adjustment correctly
|
2022-03-04 13:25:14 +09:00 |
|
Dean Herbert
|
835cb09537
|
Merge branch 'master' into fix-hit-distribution-rounding
|
2022-03-04 12:43:57 +09:00 |
|
Dean Herbert
|
b0688cc6dd
|
Merge branch 'master' into fix-storyboard-sample-rate
|
2022-03-04 12:04:49 +09:00 |
|
Bartłomiej Dach
|
e1610b5d32
|
Merge branch 'master' into ruleset-leaderboard-unavailable
|
2022-03-03 22:52:20 +01:00 |
|
Dean Herbert
|
a06d806fb9
|
Fix hit distribution graph midpoint rounding not looking great around zero
Not sure this will be accepted and it's likely only ever going to show
in tests, but seems to be a better approach to midpoint rounding for
this case?
|
2022-03-03 15:43:02 +09:00 |
|
Dean Herbert
|
a38eb426ef
|
Merge pull request #17026 from peppy/beatmap-offset-control
Add basic beatmap offset adjustment
|
2022-03-03 14:23:19 +09:00 |
|
Salman Ahmed
|
2f485a29d5
|
Merge branch 'master' into mod-overlay/columns
|
2022-03-03 00:11:33 +03:00 |
|
Salman Ahmed
|
2ce4faa356
|
Fix typo in method name
|
2022-03-03 00:02:36 +03:00 |
|
Salman Ahmed
|
bb94d68139
|
Separate storyboard samples and skip intro steps to own methods
|
2022-03-02 23:55:42 +03:00 |
|
Salman Ahmed
|
82bbc32d74
|
Remove unnecessary Schedule during setup
|
2022-03-02 23:44:58 +03:00 |
|
Salman Ahmed
|
a812ed4462
|
Ensure there is at least one sample during rate assertion
|
2022-03-02 23:40:14 +03:00 |
|
Salman Ahmed
|
cbb8dc2891
|
Fix storyboard samples rate not adjusted from actual gameplay mods
|
2022-03-02 20:56:18 +03:00 |
|
Salman Ahmed
|
e14a35b469
|
Add failing test case
|
2022-03-02 20:32:41 +03:00 |
|
Dean Herbert
|
f15b8781bb
|
Move editor mode selector out of EditorMenuBar to allow for better reuse
|
2022-03-02 20:05:01 +09:00 |
|
Dean Herbert
|
dc6fa13337
|
Merge branch 'master' into mod-overlay/columns
|
2022-03-02 15:04:37 +09:00 |
|
Dean Herbert
|
ed9ecd6951
|
Fix test scene failures by ensuring that first GameplayClock frame has processed first
|
2022-03-02 14:45:39 +09:00 |
|
Dean Herbert
|
3cbcb702f6
|
Fix calibration button disabled state not checking in corrrect direction
|
2022-03-02 14:36:15 +09:00 |
|
Dean Herbert
|
c342030b2c
|
Add specific placeholder message for custom rulesets rather than showing network error
|
2022-03-02 14:10:59 +09:00 |
|
Salman Ahmed
|
2767dda9d6
|
Add failing test case
|
2022-03-01 20:21:33 +03:00 |
|
Dean Herbert
|
222f50d211
|
Fix calibration being back-to-front
|
2022-03-01 20:41:54 +09:00 |
|
Dean Herbert
|
4d9efe771b
|
Don't display calibration options when the previous play was too short to be useful
|
2022-03-01 20:12:59 +09:00 |
|
Dean Herbert
|
fab09575ec
|
Add full testing flow for BeatmapOffsetControl
|
2022-03-01 18:44:15 +09:00 |
|
Dean Herbert
|
1847f69bf9
|
Add basic beatmap offset adjustment control
|
2022-03-01 18:44:15 +09:00 |
|
Dean Herbert
|
5e47e35f0d
|
Add ability to change distribution of test HitEvent s
|
2022-03-01 18:44:15 +09:00 |
|
Bartłomiej Dach
|
6cc972aa6a
|
Fix test failures by waiting for panel load
|
2022-02-28 21:36:13 +01:00 |
|
Bartłomiej Dach
|
42b27e3050
|
Clean up test step names
|
2022-02-28 20:44:13 +01:00 |
|
Dean Herbert
|
3634e12e66
|
Automatically focus divisor textbox and hide popover after successful change
|
2022-02-28 15:23:01 +09:00 |
|
Bartłomiej Dach
|
16c6b9b3b3
|
Add keyboard selection support to mod column
|
2022-02-27 22:51:29 +01:00 |
|
Bartłomiej Dach
|
b690df05de
|
Hide multiselection checkbox if everything is filtered
|
2022-02-27 22:51:29 +01:00 |
|
Bartłomiej Dach
|
a83f96b026
|
Add filtering support to mod column
|
2022-02-27 22:51:29 +01:00 |
|
Bartłomiej Dach
|
fe4e4bf9c5
|
Add test coverage of multiselection behaviour
|
2022-02-27 22:51:28 +01:00 |
|
Bartłomiej Dach
|
53e8072632
|
Port multiselection from previous design
|
2022-02-27 22:51:28 +01:00 |
|
Bartłomiej Dach
|
2e04a83554
|
Implement column display for new mod design
|
2022-02-27 22:51:27 +01:00 |
|
Bartłomiej Dach
|
a5600516f0
|
Fix test failures
|
2022-02-27 20:13:44 +01:00 |
|