Andrei Zavatski
d119447a10
Fix editor timeline hitobjects popping in
2023-05-30 16:41:42 +03:00
Dean Herbert
a436f858df
Merge pull request #23638 from smoogipoo/scorev2
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Replace lazer scoring with "ScoreV2"
2023-05-30 15:29:48 +09:00
Dean Herbert
14a376c041
Merge branch 'master' into scorev2
2023-05-30 14:34:43 +09:00
Dean Herbert
4e0f40bee5
Split out multiplier retrieval into a function and use a default multiplier for all rulesets
2023-05-30 14:20:26 +09:00
Dean Herbert
e72aba05a8
Merge pull request #23317 from cdwcgt/acc-challenge
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Provide more accuracy modes for accuracy challenge mod
2023-05-30 13:33:08 +09:00
Dean Herbert
fd919879c3
Merge branch 'master' into acc-challenge
2023-05-30 13:24:34 +09:00
Dean Herbert
61d9b50993
Merge pull request #23640 from 17steen/make_pause_menu_translatable
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Make GameplayMenuOverlay translatable
2023-05-30 09:36:19 +09:00
Bartłomiej Dach
5604dfb758
Merge branch 'master' into acc-challenge
2023-05-29 22:33:57 +02:00
Bartłomiej Dach
1b57b0d31c
Add testing
2023-05-29 22:33:46 +02:00
Bartłomiej Dach
314a0f80f3
Reword setting name & description
2023-05-29 22:12:37 +02:00
Bartłomiej Dach
36f60def6d
Merge pull request #23679 from cdwcgt/percentage-format-slider
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Format percentage based on significant decimal digits
2023-05-29 21:18:23 +02:00
Dean Herbert
b3ca409339
Rename a few remaining CountAccuracyJudgement
variable
2023-05-29 20:08:22 +09:00
Dean Herbert
1558723420
Merge branch 'master' into scorev2
2023-05-29 20:06:32 +09:00
Dean Herbert
df662afbd5
Pass ScoreProcessorStatistics
to FrameHeader
, rather than the full processor
2023-05-29 20:00:42 +09:00
Dean Herbert
1a6d9e9ff0
Apply NRT to GameplayLeaderboardScore
and change GetDisplayedScore
handling
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I don't feel too confident with the default scoring function being
assigned in the constructor to a publicly settable delegate. This just
feels a bit more elegant, and handles the (likely-never-used) case where
we need to restore the default function.
An alternative would be to provide the function as a `ctor` argument,
but I believe that wasn't done here to allow using the
`ILeaderboardScore` interface.
2023-05-29 20:00:29 +09:00
Dean Herbert
fcd7a1d51a
Move GetDisplayScore
xmldoc to interface and remove getter
2023-05-29 19:41:53 +09:00
Dean Herbert
9a886125ad
Ensure GameplayScoreCounter
's display score is updated on ScoringMode
change
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This isn't strictly required, but only because of a kind of hacky
behaviour where `HUDOverlay` will recreate all components on a scoring
mode change currently (see
8f6df5ea0f/osu.Game/Screens/Play/HUDOverlay.cs (L410-L418)
).
Best we do this just in case that happens to go away in the future.
2023-05-29 19:00:02 +09:00
Dean Herbert
22be045de3
Apply NRT to GameplayScoreCounter
2023-05-29 18:48:17 +09:00
Dean Herbert
a789d1e49c
Add xmldoc and change naming around ScoreProcessorStatistics
a bit
2023-05-29 18:38:16 +09:00
Dean Herbert
b0501c4e5c
Actually use paused header
2023-05-29 10:24:59 +09:00
Dean Herbert
f5b258a044
Merge branch 'master' into make_pause_menu_translatable
2023-05-29 01:16:52 +09:00
cdwcgt
333e785f8b
Revert "Provides higher precision settings"
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This reverts commit ec61840e7d
.
😐
2023-05-28 09:50:11 +09:00
Bartłomiej Dach
ba5f76fcc8
Merge pull request #23667 from peppy/fix-taiko-editor-placement-before-first-control-poiunt
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Fix placing objects before the first control point in the osu!taiko editor failing
2023-05-27 17:58:28 +02:00
cdwcgt
a05312c9a2
simplify format method
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-05-27 23:44:50 +09:00
cdwcgt
89c8ef3c9b
Format percentage based on significant decimal digits
2023-05-27 23:35:59 +09:00
cdwcgt
ec61840e7d
Provides higher precision settings
2023-05-27 23:25:01 +09:00
cdwcgt
318431a1b7
make MaximumAchievable
to default
2023-05-27 21:27:32 +09:00
Robin Oger
cfa1280028
GameplayMenuOverlay.cs: add translatable strings for Retry count:
and Song progress:
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This makes the assumption that languages will prefer having the number on the right
2023-05-27 12:47:05 +02:00
Robin Oger
a01577cba5
Adapt changes to fit master
2023-05-27 12:29:14 +02:00
Robin Oger
d5bfbe2b89
Merge branch 'master' into make_pause_menu_translatable
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# Conflicts:
# osu.Game/Screens/Play/FailOverlay.cs
# osu.Game/Screens/Play/GameplayMenuOverlay.cs
# osu.Game/Screens/Play/PauseOverlay.cs
2023-05-27 12:22:50 +02:00
Bartłomiej Dach
06ea8efb16
Merge pull request #23662 from peppy/slider-control-point-no-distance-snap
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Fix slider path placement snapping non-head nodes to distanced snapping grid
2023-05-26 20:39:28 +02:00
Bartłomiej Dach
53c91349fe
Merge branch 'master' into slider-control-point-no-distance-snap
2023-05-26 19:52:54 +02:00
Bartłomiej Dach
e35201cb99
Don't snap non-head slider nodes to distance grid during placement either
...
1cd69220ef
only disabled snapping the
aforementioned nodes to distance grid for already-placed sliders.
`SliderPlacementBlueprint` has its own logic for placement, so the fix
needs to be mirrored there too.
2023-05-26 19:51:20 +02:00
Bartłomiej Dach
574ecf939c
Merge pull request #23647 from peppy/pause-screen-progress
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Show current progress on pause screen
2023-05-26 19:36:30 +02:00
Dean Herbert
725734bc03
Merge pull request #23649 from peppy/keep-selection-buttons-on-screen
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Ensure editor selection buttons remain on screen when selection is near edge
2023-05-26 20:51:45 +09:00
Dean Herbert
6b0e215246
Add (int)
flooring and handle potential NaN
value
2023-05-26 20:44:13 +09:00
Dean Herbert
cb468fa4ec
Fix OverlappingScrollAlgorithm
returning incorrect results for TimeAt
before first control point
2023-05-26 19:59:19 +09:00
Dean Herbert
3c69956b55
Fix incorrect catch grid specification
2023-05-26 10:41:29 +09:00
Bartłomiej Dach
eb471091c7
Merge pull request #20829 from peppy/sample-set-controls
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Add sample bank selection controls (and hotkeys) to editor
2023-05-25 22:49:46 +02:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls
2023-05-25 21:58:16 +02:00
Bartłomiej Dach
7d8f08c0ea
Fix ComposeBlueprintContainer
briefly assigning auto
bank
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Seems to have had no consequence due to the way
`AutomaticBankAssignment` works (that flag is checked in
`PlacementBlueprint.UpdateTimeAndPosition()`, which runs essentially
every frame), but let's avoid putting it there at all ever.
2023-05-25 21:49:29 +02:00
Bartłomiej Dach
adee624a8f
Change PlacementBlueprint.AutomaticBankAssignment
to property
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Mostly for consistency.
2023-05-25 21:32:21 +02:00
Bartłomiej Dach
b9be886ae1
Merge branch 'master' into pause-screen-progress
2023-05-25 20:34:11 +02:00
Bartłomiej Dach
8a538a0675
Merge pull request #23659 from peppy/beatmap-length-calcualtions
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Centralise beatmap playable duration and bounds lookups
2023-05-25 20:32:46 +02:00
Bartłomiej Dach
6425a33b45
Merge branch 'master' into beatmap-length-calcualtions
2023-05-25 17:44:15 +02:00
Bartłomiej Dach
78f41f7109
Fix spelling
2023-05-25 17:33:41 +02:00
Bartłomiej Dach
b59f4aee99
Merge pull request #23660 from peppy/simplify-deselect
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Fix crash when deleting dragged object in skin editor
2023-05-25 17:27:41 +02:00
Bartłomiej Dach
e8db0739fa
Merge pull request #23577 from peppy/accuracy-heatmap-text-hints
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Show text hints on the accuracy heat map to better explain direction
2023-05-25 17:00:25 +02:00
Bartłomiej Dach
3ad5f8b9c9
Polish a few extreme edge cases
2023-05-25 16:39:54 +02:00
Dean Herbert
949de35664
Ensure selection is reset after immediately deleting objects
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Closes https://github.com/ppy/osu/issues/23518 .
2023-05-25 23:20:32 +09:00