Dean Herbert
5495c2090a
Add test coverage of gameplay only running forwards
2024-02-29 14:15:32 +08:00
Dean Herbert
c4e9bcd140
Remove test guarantee of audio time not advancing
2024-01-18 20:06:53 +09:00
Dean Herbert
799c74cfe5
Simplify gameplay pause sequence
2024-01-18 14:17:19 +09:00
Dean Herbert
7ceced7012
Scope TestPauseWithLargeOffset
to focus on what matters
...
See https://github.com/ppy/osu/actions/runs/6693917410/job/18186111009
This test is to make sure we don't seek before the original
pause time, so I've exposed that value precisely to avoid
CI woes.
2023-10-31 14:47:04 +09:00
Dean Herbert
d379e553da
Fix back-to-front logging
2023-10-31 14:31:26 +09:00
Bartłomiej Dach
4fc7d37a1b
Fix wonky log message
2023-02-01 22:58:11 +01:00
Dean Herbert
34a6106170
Add more logging in TestScenePause
to better understand test failures
2023-02-02 01:01:32 +09:00
Joseph Madamba
974a8d520c
Add basic toggle pause tests
2023-01-10 15:51:22 -08:00
Joseph Madamba
404d34f592
Refactor pause test to actually use quick exit action keybinding
2023-01-10 15:43:50 -08:00
Joseph Madamba
51dbe2c3a3
Refactor pause test to actually use back action keybinding
2023-01-10 15:43:06 -08:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
bc1212f4e6
Change NonGameplayAdjustments
to GameplayAdjustments
and convert TrueGameplayRate
to extension method
2022-09-06 22:26:46 +09:00
Dean Herbert
062a6fcc18
Fix failing large offset test
...
If we are going to continue to let the underlying clock process frames,
there needs to be a bit of lenience to allow the backwards seek on
resume (to play back over the freq ramp period).
The test is meant to be ensuring we don't skip the full offset amount,
so div10 seems pretty safe.
2022-08-30 01:21:55 +09:00
Dean Herbert
ad5ef52922
Add test coverage of resuming after pause not skipping forward in time
2022-08-29 19:02:01 +09:00
Dean Herbert
6d78218142
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
Dean Herbert
ef10145d6f
Rename MenuCursorContainer
and clean up code
2022-07-26 14:11:52 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
d310886c26
Add test coverage of IsPlaying
state during fail and pause
2022-04-26 12:09:18 +09:00
Dean Herbert
832d37b2c2
Update screen transition events to use new event args
2022-04-22 00:52:44 +09:00
Dan Balasescu
781cb9f18d
Move HasPassed/HasFailed into GameplayState
2022-02-01 14:46:24 +09:00
Dean Herbert
45caeb84d3
Fix incorrect type specification when restoring bindable value
2021-09-17 16:28:47 +09:00
Dean Herbert
2c071a4d22
Add test coverage of pausing with a large audio offset
2021-09-17 15:43:38 +09:00
Dean Herbert
d2ec151c67
Add failing test for pausing when pause support is disabled
2021-02-20 14:20:13 +09:00
Dean Herbert
52ebe34347
Update TestScenePause exit from fail test to actually fail
2021-02-19 17:26:26 +09:00
Dean Herbert
f664fca0dd
Tidy up tests (and remove duplicate with new call logic)
2021-02-15 16:11:17 +09:00
Dean Herbert
4f264758a4
Add test coverage of pause from resume overlay
2021-02-15 15:57:36 +09:00
Dean Herbert
25f5120fdf
Add failing test coverage of user pausing or quick exiting during cooldown
2021-02-15 14:36:17 +09:00
Dean Herbert
a4dc544235
Refactor some shared code in TestScenePause
2021-02-15 14:24:08 +09:00
Dean Herbert
94f35825dd
Update test to cover changed exit/pause logic
...
I think this makes more sense?
2021-02-09 17:29:30 +09:00
Joehu
ef3c918a3c
Simplify input buttons/keys in tests
2020-11-09 14:18:20 -08:00
Dean Herbert
56c8e4dacf
Fix failing tests
2020-09-29 14:25:39 +09:00
Dean Herbert
77143952a9
Add test coverage
2020-07-17 19:17:48 +09:00
Dean Herbert
a6c6e391ca
Fix player not exiting immediately on Alt-F4
2020-06-23 17:38:30 +09:00
Dean Herbert
9746e24d1e
Rename abstract TestScene
2020-06-12 19:40:54 +09:00
Salman Ahmed
92df4e3a9e
Remove PlayerTestScene
constructor and use CreateRuleset
method instead
2020-04-17 11:17:51 +03:00
Dean Herbert
5200633f9f
Centralise TestPlayer implementations as much as possible
2020-03-05 11:25:07 +09:00
Dean Herbert
5f48affcba
Centralise screen exit logic to ScreenTestScene
2020-01-31 14:19:29 +09:00
smoogipoo
76f2fb378f
Separate score and health parts of ScoreProcessor
2019-12-19 20:03:14 +09:00
Dean Herbert
6c8f325063
Add failing test
2019-12-11 15:46:07 +09:00
Dean Herbert
5b8ca8f84a
Remove test ignore rules
2019-12-05 01:17:11 +09:00
Dean Herbert
9ac0ac0944
Merge branch 'master' into fix-pause-testcase
2019-12-05 01:00:27 +09:00
Dean Herbert
e7ef919b0b
Ignore another failing test
2019-11-29 01:47:52 +09:00
Dean Herbert
1c4063677d
Ignore test temporarily
2019-11-29 00:45:35 +09:00
smoogipoo
f504370867
Make player block exit if pausable
2019-11-28 15:58:26 +09:00
Dean Herbert
1f40641d05
Add failing test
2019-11-06 10:32:09 +09:00
nwabear
9e2e87c8d1
added visual tests
...
added small commenting
added xmldoc for CancelResume();
2019-10-26 14:29:52 -05:00
Dean Herbert
626f7388c8
Add tests for quick retry and quick exit scenarios
2019-10-04 12:23:01 +08:00
Dean Herbert
e646b2677c
Add test coverage
2019-10-04 11:25:23 +08:00
Joehu
ff56453f1a
Fix test regressions
2019-10-02 12:07:07 -07:00
smoogipoo
cf2f841b4d
Fix player not correctly exiting after an unpause
2019-09-13 15:42:58 +09:00