Dan Balasescu
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cf6bb3b030
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Merge pull request #19958 from peppy/fix-fail-freq-stuck
Ensure fail animation sequence isn't run after the player exit sequence has started
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2022-08-27 00:58:41 +09:00 |
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Dean Herbert
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b9d9bf3004
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Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players
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2022-08-26 21:53:17 +09:00 |
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Dean Herbert
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ed0843aa84
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Reword xmldoc regarding final clock source to read better
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2022-08-26 16:46:22 +09:00 |
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Dean Herbert
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9862b79b47
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Fix typo in long comment
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2022-08-26 15:20:09 +09:00 |
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Dean Herbert
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a6ed589db4
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Remove guard against RemoveFilters running more than once
It turns out this is required to remove some filters immediate, and some
later. Weird.
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2022-08-25 14:47:33 +09:00 |
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Dean Herbert
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ad3dd1c700
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Fix a couple of oversights regarding track nullability
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2022-08-25 14:45:00 +09:00 |
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Dean Herbert
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ec60e16439
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Apply NRT to FailAnimation
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2022-08-25 14:35:42 +09:00 |
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Dean Herbert
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8f4a953d11
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Ensure fail animation sequence isn't run after the player exit sequence has started
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2022-08-25 14:26:42 +09:00 |
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Dean Herbert
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4c45f7d938
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Ensure FailAnimation can't be Start ed after filters are already removed
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2022-08-25 14:26:20 +09:00 |
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Salman Ahmed
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8f4a2b4936
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Separate passed/failed states from calling EndGameplay
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2022-08-24 10:36:13 +03:00 |
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Dean Herbert
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29fed0c4a3
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Avoid setting the source clock until gameplay is ready to start
Without this change, the audio track may audibly seek during load
proceedings.
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2022-08-23 18:34:17 +09:00 |
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Dean Herbert
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ec61a94dc9
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Merge branch 'master' into no-gameplay-clock-gameplay-offset
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2022-08-23 17:36:06 +09:00 |
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Dean Herbert
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489e172a76
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Simplify track start/stop/paused tracking
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2022-08-22 19:43:18 +09:00 |
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Dean Herbert
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058d67f8e8
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Merge pull request #19695 from naoei/ruleset-localization
Change most ruleset-accessible string types to Localisable strings
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2022-08-22 16:13:23 +09:00 |
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Dean Herbert
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e6b669db8e
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Elaborate with example of GameplayClockContainer managing its own Stop state
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2022-08-22 14:14:44 +09:00 |
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Dean Herbert
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af2e82d7d5
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Move operation of setting GameplayClockContainer.StartTime to Reset call
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2022-08-22 14:11:06 +09:00 |
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Nao
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189a407cb1
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Merge branch 'master' into ruleset-localization
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2022-08-20 21:39:10 -04:00 |
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Dean Herbert
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8566e93c72
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Guard against SubmittingPlayer potentially getting stuck waiting on request forever
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2022-08-20 17:19:17 +09:00 |
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Dean Herbert
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7bf318541c
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Reword comment to hopefully read better
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2022-08-19 20:57:55 +09:00 |
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Dean Herbert
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3f0da14065
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Delay start operation by one frame to allow children to see initial start time
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2022-08-19 17:39:51 +09:00 |
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Dean Herbert
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3eb1cda6aa
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Reorganise call order of Start / Reset to make more sense
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2022-08-19 01:46:36 +09:00 |
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Dean Herbert
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1d774f3f12
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Remove redundant ProcessFrame calls
Of note, I'm not sure whether the `IsPaused` check was meaningful, but
it's not reimplemented in the new `FramedBeatmapClock`.
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2022-08-19 01:39:02 +09:00 |
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Dean Herbert
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7bc96431a7
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Remove unnecessary virtual spec from GameplayClockContainer.Seek
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2022-08-19 01:39:01 +09:00 |
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Dean Herbert
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43879633db
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Ensure setting a StartTime on a GameplayClockContainer always resets to the new time
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2022-08-18 18:54:10 +09:00 |
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Dean Herbert
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343efa1d11
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Split OffsetCorrectionClock out of MasterGameplayClockContainer
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2022-08-18 18:54:10 +09:00 |
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Dean Herbert
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2c6fd1ec6e
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Fix `GameplayClockContainer potentially resetting external seeks
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2022-08-18 18:54:10 +09:00 |
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Dean Herbert
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6003afafc7
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Use FramedBeatmapClock in GameplayClockContainer
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2022-08-18 18:54:10 +09:00 |
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Dean Herbert
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9735728cf6
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Reverse conditionals to better define intent in addSourceClockAdjustments
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2022-08-18 15:08:09 +09:00 |
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Dean Herbert
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20256aad11
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Merge branch 'master' into no-gameplay-clock
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2022-08-17 15:21:20 +09:00 |
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Dean Herbert
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63819648df
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Fix up flow of actual skip operation
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2022-08-16 14:40:02 +09:00 |
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Dean Herbert
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9a1a7bae89
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Make test actually test things
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2022-08-16 14:40:02 +09:00 |
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Dean Herbert
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6761f869f9
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Modify flow to avoid weird bindable and value resetting
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2022-08-16 14:17:35 +09:00 |
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Dean Herbert
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c9baadcf88
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Merge branch 'master' into improve_retry_behaviour
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2022-08-16 13:06:04 +09:00 |
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Dean Herbert
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61a8873266
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Ensure GameplayClockContainer 's FramedClock is always non-null
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2022-08-15 20:22:36 +09:00 |
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Dean Herbert
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1696a905ba
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Reduce exposed properties in GameplayClockContainer
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2022-08-15 20:22:36 +09:00 |
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Dean Herbert
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704568ae3b
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Remove remaining usage of GameplayClock
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2022-08-15 20:22:36 +09:00 |
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Dean Herbert
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27569e2ed5
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Remove FrameStableClock (and redirect usages to FrameStabilityContainer )
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2022-08-15 19:19:19 +09:00 |
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Dean Herbert
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cc982d374c
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Cache self rather than GameplayClock
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2022-08-15 18:30:53 +09:00 |
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Dean Herbert
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c5f8529d20
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Mark unused methods as NotImplemented for safety
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2022-08-15 18:30:53 +09:00 |
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Dean Herbert
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f81c7644b4
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Make GameplayClockContainer also an IGameplayClock and expose to remaining tests
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2022-08-15 18:30:53 +09:00 |
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Dean Herbert
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c8764cb333
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Move all usage of GameplayClock to IGameplayClock
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2022-08-15 18:30:53 +09:00 |
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Dean Herbert
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6d78218142
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Update usages of GameplayClockContainer.GameplayClock to access properties directly
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2022-08-15 18:08:49 +09:00 |
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Dean Herbert
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224f3eaa84
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Make GameplayClockContainer non-abstract and use in MultiSpectatorPlayer
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2022-08-15 18:08:49 +09:00 |
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Dean Herbert
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623e90a7b2
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Fix div-by-zero in SongProgress when no object duration could be calculated
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2022-08-15 15:05:35 +09:00 |
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naoei
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8cb2e11766
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Change most ruleset-accessible string types to Localisable strings
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2022-08-10 15:51:11 -04:00 |
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Dean Herbert
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a5081826b7
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Handle cancellation at more points during Player initialisation
As discussed in discord, this will help avoid null references during
cancellation which can otherwise be quite confusing to debug.
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2022-08-09 23:25:19 +09:00 |
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BlauFx
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0afa3a5ec8
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Fix xml doc
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2022-08-08 21:20:09 +02:00 |
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BlauFx
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f6e65cf1af
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Improve implementation
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2022-08-08 20:53:05 +02:00 |
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BlauFx
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fac2596eee
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Change type from BindableBool to IBindable<bool>
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2022-08-08 13:38:52 +02:00 |
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BlauFx
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cd68134565
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Call skip method directly
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2022-08-08 13:10:28 +02:00 |
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