Dean Herbert
25f1f772f3
Allow caching via loadComponentSingleFile
with interface specification
2022-04-18 18:36:26 +09:00
Dean Herbert
e315313266
Split out IDialogOverlay
to allow for easier testing
2022-04-18 18:36:26 +09:00
Dean Herbert
2202863e1a
Split out IPerformFromScreenRunner
to allow for easier testing
2022-04-18 17:49:28 +09:00
Dean Herbert
90093c1d9d
Combine private
skin variable into exposed one
2022-04-18 13:32:37 +09:00
Salman Ahmed
2cb217e06c
Fix editor legacy beatmap skins not receiving transformer
2022-04-18 06:59:58 +03:00
Salman Ahmed
338d94626e
Expose underlying skin of EditorBeatmapSkin
2022-04-18 06:44:39 +03:00
Bartłomiej Dach
0d5ce336f4
Hide mod customisation toggle if customisation not permitted
2022-04-17 23:28:53 +02:00
Bartłomiej Dach
881df7663d
Fix filter not taking effect if applied before panel load completion
2022-04-17 23:28:53 +02:00
Bartłomiej Dach
8af865a1c5
Fix incompatibility panel using reference equality
2022-04-17 23:28:53 +02:00
Bartłomiej Dach
ffb5c1e86c
Tweak colours on incompatibility displaying mod panel
2022-04-17 23:28:52 +02:00
Bartłomiej Dach
20c17b8c98
Make base mod select screen abstract
2022-04-17 23:28:51 +02:00
Bartłomiej Dach
7eebc20124
Add replacements for mod overlays used by game
2022-04-17 23:28:51 +02:00
Bartłomiej Dach
67c44db8d5
Add extension points required for replacing old mod overlay
2022-04-17 23:28:51 +02:00
Dean Herbert
a3cc07ff3f
Update resources
2022-04-17 15:08:15 +09:00
Dean Herbert
7781a4250e
Merge branch 'master' into zh-hant
2022-04-17 15:08:10 +09:00
Dean Herbert
399d8eac36
Update LocalisationAnalyser
with dotnet 6 compatibility changes
2022-04-17 14:44:28 +09:00
Jai Sharma
47c8b8010f
Use semibold font weight for ChannelListItemFlow
label
2022-04-16 23:03:03 +01:00
Jai Sharma
2f41cddb00
Remove redundant Expire
call
2022-04-16 23:03:03 +01:00
Jai Sharma
36aea9009e
Move ChannelList
scrollbar to the right
2022-04-16 23:03:03 +01:00
Jai Sharma
4a0c5a0781
Remove hover override for ChannelListScrollContainer
2022-04-16 23:02:54 +01:00
Bartłomiej Dach
15c54b38c1
Merge branch 'master' into fix-popup-dialog-handling-exit-sequence
2022-04-16 19:01:18 +02:00
Jai Sharma
b6631fb9f9
Add newline for base class call
2022-04-15 22:22:20 +01:00
Jai Sharma
a0a2f8118e
Code quality fixes
2022-04-15 22:05:20 +01:00
Jai Sharma
f1dd319fd9
Implement ChannelList
for new chat design
...
Reference design: https://www.figma.com/file/f8b2dHp9LJCMOqYP4mdrPZ/Client%2FChat?node-id=1%3A297
Adds new component `ChannelList` which makes up the sidebar channel
selector of the new chat design. Contains two separate fill flows for
public and private `ChannelItem` child components.
Exposed bindable `SelectorActive` to indicate current state of the "Add
more channels" button. Requires `Bindable<Channel>` from parent
component.
Renames and updates the `TestSceneChannelListItem` to
`TestSceneChannelList` to make use of new component and having both
tests seemed redundant.
2022-04-15 15:44:38 +01:00
Dean Herbert
fe5e9ba672
Merge branch 'master' into sfx-tweaks
2022-04-15 21:47:48 +09:00
Dean Herbert
ceb5b4f9b4
Update resources
2022-04-15 20:46:49 +09:00
Jamie Taylor
ef5ed262ca
Add pitch randomisation to the OsuLogo hover sample
2022-04-15 20:38:47 +09:00
Jamie Taylor
8e6c015856
Use a fallback sample when a MainMenuButton doesn't provide a click sample
2022-04-15 20:38:30 +09:00
Dean Herbert
a7b04a8c19
Update framework
2022-04-15 19:59:38 +09:00
Dan Balasescu
8a55f9b968
Merge pull request #17302 from peppy/fix-spectator-seeks
...
Fix spectator not starting from current player position
2022-04-15 13:28:49 +09:00
Dan Balasescu
792ee3d171
Merge pull request #17802 from peppy/match-start-control-test-refactor
...
Refactor `TestSceneMatchStartControl` to avoid usage of `TestMultiplayerClient`
2022-04-15 13:28:21 +09:00
Salman Ahmed
da098d071f
Merge branch 'master' into settings-inactive-dim
2022-04-14 15:52:51 +03:00
Salman Ahmed
4b241874c3
Merge branch 'master' into hold-delay-keyword
2022-04-14 15:25:22 +03:00
Dean Herbert
03d0b4d951
Merge branch 'master' into settings-inactive-dim
2022-04-14 21:23:20 +09:00
Dean Herbert
b088959045
Reduce settings fade in duration to higher alpha/colour cross-talk
2022-04-14 21:17:06 +09:00
Dean Herbert
9240148c8e
Avoid initial fade of dim layer
2022-04-14 21:16:54 +09:00
Dean Herbert
f19208a245
Move dim layer to top and only apply dimming at one location
2022-04-14 21:04:52 +09:00
Salman Ahmed
59bb6b8f7c
Add background dim effect to inactive settings sections
2022-04-14 13:43:12 +03:00
Salman Ahmed
566a20a623
Add keyword "delay" to hold-to-confirm activation time setting
2022-04-14 13:27:12 +03:00
Dean Herbert
7582c2a5e8
Remove unnecessary bindable
2022-04-14 19:13:54 +09:00
Dean Herbert
bb4322a4c4
Fix UI scale being applied unevenly, causing elements to move around relative to each other
2022-04-14 19:04:31 +09:00
Dan Balasescu
2abdbe53e7
Cleanup whitespace
2022-04-14 18:55:12 +09:00
Dan Balasescu
9de4d416e2
Merge branch 'master' into fix-spectator-seeks
2022-04-14 18:54:52 +09:00
Dean Herbert
1fdf742d38
Fix potentially incorrect button being pressed during PopupDialog
hide due to flag set too late
2022-04-14 17:51:50 +09:00
Dean Herbert
e010dfb150
Handle virtual track string to avoid throwing later in lookup
2022-04-14 17:33:42 +09:00
Dean Herbert
8b901fe60b
Fix potential null reference when running recursive findValidTarget
2022-04-14 16:23:55 +09:00
Dean Herbert
2bc4bb9e20
Consider SubScreenStack
s when allowing for exit confirmation sequence in PerformFromMenuRunner
2022-04-14 16:19:34 +09:00
Dean Herbert
f9d9e6aa61
Ensure popup dialogs are hidden before running any associated actions
2022-04-14 16:19:34 +09:00
Dan Balasescu
9af81adea7
Merge pull request #17815 from peppy/hold-to-confirm-button-improvement
...
Adjust hold to confirm animation curve to better show intention
2022-04-14 15:03:08 +09:00
Dean Herbert
7160a48bab
Adjust hold to confirm animation curve to better show intention
2022-04-14 14:11:44 +09:00
Dan Balasescu
494955aff1
Resolve inspection issues
2022-04-14 13:11:11 +09:00
Dean Herbert
0a7fbcad1e
Merge branch 'master' into match-start-control-test-refactor
2022-04-13 22:26:10 +09:00
Dean Herbert
9b433280bd
Remove countdown implementation from TestMultiplayerClient
2022-04-13 21:24:33 +09:00
Dean Herbert
c0ad91796d
Fix gameplay start flow
2022-04-13 20:57:40 +09:00
Dean Herbert
2bb0d9e6d3
Expose required classes/properties for mocking
2022-04-13 17:02:33 +09:00
Dan Balasescu
3d27d3c536
Merge pull request #17786 from peppy/gameplay-leaderboard-update-totals-mode-change
...
Fix multiple issues with gameplay leaderboard (and tests)
2022-04-13 16:05:35 +09:00
Dan Balasescu
59ff9be316
Merge pull request #17788 from peppy/fix-replay-download-button-tests
...
Fix multiple issues in `ReplayDownloadButton` test scene
2022-04-13 16:00:45 +09:00
Dean Herbert
56427becbb
Move logging and early return into UndeleteForReuse
method itself
2022-04-13 14:33:28 +09:00
Dean Herbert
fbf0e5a45c
Remove startFromSkipTarget
parameter and update usages that required said behaviour
2022-04-13 14:25:43 +09:00
Dean Herbert
a59c6013c7
Rename latestGameplayStartTime
to skipTargetTime
2022-04-13 14:03:52 +09:00
Dean Herbert
d4286255a0
Expose and set GameplayStartTime
directly, rather than via Reset
parameter
2022-04-13 13:58:44 +09:00
Dean Herbert
017f3852c8
Replace incorrectly chosen ??=
with ??
2022-04-13 13:32:36 +09:00
Dean Herbert
9c68b3edc5
Merge branch 'master' into fix-spectator-seeks
2022-04-13 12:33:41 +09:00
Dean Herbert
282fccb4c8
Fix typo in xmldoc
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-04-13 12:24:47 +09:00
Dan Balasescu
567d755794
Merge pull request #17790 from huoyaoyuan/remove-binary-serialization
...
Remove usages of binary serialization
2022-04-13 11:00:23 +09:00
Huo Yaoyuan
80e312dbbc
Remove unused binary serialization related code.
2022-04-12 20:29:13 +08:00
Huo Yaoyuan
bf677ad0ac
Remove usages of BinaryFormatter.
2022-04-12 20:28:14 +08:00
Dean Herbert
20eca9bf6a
Refactor TestSceneRankRangePill
to not depend on TestMultiplayerClient
2022-04-12 19:39:24 +09:00
Dean Herbert
6dbfc26158
Add log output when a model is undeleted
2022-04-12 18:23:38 +09:00
Dean Herbert
b51abfc722
Fix ScoreDownloadTracker
matching on empty hash equality
2022-04-12 18:22:23 +09:00
Dean Herbert
e901857610
Merge pull request #17776 from frenzibyte/dangerous-dialog-button-bounds
...
Fix dialog dangerous button being clickable at edges
2022-04-12 15:40:50 +09:00
Dean Herbert
8b1cee75fa
Use BindableLong
instead of BindableInt
for user score tracking
2022-04-12 14:13:07 +09:00
Dan Balasescu
0e1d17d1d1
Use zh-Hant instead of zh-TW
2022-04-12 13:11:22 +09:00
Dean Herbert
0ba95a4483
Ensure all users are shown on leaderboard (even when API lookup fails)
2022-04-12 11:54:30 +09:00
Dean Herbert
ebee9e6888
Fix MultiplayerGameplayLeaderboard
not immediately updating totals on scoring mode change
2022-04-12 11:27:27 +09:00
Dan Balasescu
94e2a90af2
Merge pull request #17767 from peppy/multiplayer-gameplay-leaderboard-test-improvements
...
Refactor multiplayer gameplay leaderboard tests to remove reliance on `Test` implementations
2022-04-12 11:19:53 +09:00
Salman Ahmed
bad30d9e60
Fix dialog dangerous button being clickable at edges
2022-04-11 21:05:37 +03:00
Dean Herbert
82939b0556
Fix skins getting duplicated when importing after export
...
Closes #17614 .
2022-04-12 00:29:19 +09:00
Dean Herbert
09d560c93e
Add test coverage of spectator requests
2022-04-11 19:27:14 +09:00
Dean Herbert
34457b4742
Expose mocked members as virtual
on Multiplayer
and SpectatorClient
2022-04-11 19:04:15 +09:00
Dean Herbert
abb42a54fd
Fix MultiplayerTestScene
not actually setting match type correctly
2022-04-11 17:57:05 +09:00
Dan Balasescu
37976c569a
Merge pull request #17762 from peppy/fix-unobserved-exceptions
...
Avoid throwing unobserved exception when `PerformancePointsCounter` requests timed attributes
2022-04-11 14:50:12 +09:00
Dean Herbert
cb6e557212
Fix MasterGameplayClockContainer
having incorrect rate-based offsets immediately after LoadComplete
...
I've attempted to explain why this is required using inline comments.
There's also further conversation at
https://github.com/ppy/osu/pull/17302#issuecomment-1091850927 .
2022-04-11 14:11:26 +09:00
Dean Herbert
808f0ecb74
Ensure running state is updated before performing Seek
in GameplayClockContainer.Reset
2022-04-11 14:10:50 +09:00
Dean Herbert
2b74dbca28
Fix potential crash in DrawableRoom
due to lack of null check on post-lookup beatmap
2022-04-11 13:44:34 +09:00
Dean Herbert
19b655d75b
Avoid throwing unobserved exception when PerformancePointsCounter
requests timed attributes
2022-04-11 13:30:21 +09:00
Dan Balasescu
d482ab0287
Fix ParticleSpewer outputting NaN in vertices
2022-04-09 22:29:55 +09:00
Salman Ahmed
134d9b5ddf
Perform Show()
at the bottom of the method
...
Probably not affecting behaviour, but makes more sense.
2022-04-08 19:28:04 +03:00
Dean Herbert
57fb8616b8
Fix potential null reference when attempting to highlight a message before overlay has been displayed
2022-04-09 00:31:00 +09:00
Dean Herbert
ae1e126837
Make HighlightMessage
implicitly show chat overlay
2022-04-09 00:30:28 +09:00
Dan Balasescu
9ea6f9b1fe
Remove some incorrectly-firing asserts
2022-04-08 21:44:44 +09:00
Dan Balasescu
62f5409191
Merge pull request #17725 from peppy/multiplayer-hotifx
...
Avoid multiplayer crashes when events arrive in unexpected order
2022-04-08 20:23:37 +09:00
Dan Balasescu
1f5e435bb3
Merge pull request #17726 from peppy/update-framework
...
Update framework
2022-04-08 19:48:24 +09:00
Dean Herbert
ea4ca6d2ad
Update framework
2022-04-08 18:09:57 +09:00
Dean Herbert
5c571996d8
Avoid multiplayer crashes when events arrive in unexpected order
...
Intended to be a temporary fix for
https://github.com/ppy/osu/issues/17713 while a more permanent solution
is established. A proper fix is actually quite simple, but updating the
test to work with it is... *slightly* more complicated.
This hotfix will mean that if a `UserJoined` event arrives during the
unobserved window during room join (of the local user), the local user
still won't see the joining user, but the game won't crash as a result.
2022-04-08 17:55:47 +09:00
Dean Herbert
6bb8243212
Fix potential assert failure due to Room
access from disconnection event
2022-04-08 17:41:03 +09:00
Dan Balasescu
975bb8cc2a
Merge pull request #17703 from peppy/fix-storyboard-fallback-animation-frame-count-weirdness
...
Fix `DrawableStoryboardAnimation` to handle skin fallback frame count similar to stable
2022-04-08 17:01:17 +09:00
Dan Balasescu
c48f8d7b9b
Merge pull request #17714 from bdach/mod-overlay/multimod-incompatibility
...
Ensure that mods grouped into multi mods are pairwise incompatible
2022-04-08 16:43:06 +09:00
Dean Herbert
933a722cfc
Remove secondary null checks which cannot exist (were on wrong thread)
2022-04-08 14:56:04 +09:00
Dean Herbert
24c2d465a9
Move null assert in MultiplayerPlayer
on to update thread
2022-04-08 14:53:14 +09:00