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Remove unnecessary bindable
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@ -84,7 +84,7 @@ namespace osu.Game.Graphics.Containers
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private readonly bool applyUIScale;
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private Bindable<float> uiScale;
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private readonly Bindable<float> currentScale = new Bindable<float>(1);
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private float currentScale = 1;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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@ -99,19 +99,14 @@ namespace osu.Game.Graphics.Containers
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if (applyUIScale)
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{
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uiScale = osuConfig.GetBindable<float>(OsuSetting.UIScale);
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uiScale.BindValueChanged(scaleChanged, true);
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uiScale.BindValueChanged(args => this.TransformTo(nameof(currentScale), args.NewValue, duration, Easing.OutQuart), true);
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}
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}
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private void scaleChanged(ValueChangedEvent<float> args)
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{
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this.TransformBindableTo(currentScale, args.NewValue, duration, Easing.OutQuart);
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}
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protected override void Update()
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{
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Scale = new Vector2(currentScale.Value);
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Size = new Vector2(1 / currentScale.Value);
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Scale = new Vector2(currentScale);
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Size = new Vector2(1 / currentScale);
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base.Update();
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}
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