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Adjust hold to confirm animation curve to better show intention
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@ -70,7 +70,10 @@ namespace osu.Game.Graphics.Containers
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confirming = false;
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Fired = false;
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this.TransformBindableTo(Progress, 0, fadeout_delay, Easing.Out);
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this
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.TransformBindableTo(Progress, Progress.Value)
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.Delay(200)
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.TransformBindableTo(Progress, 0, fadeout_delay, Easing.InSine);
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}
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}
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}
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