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Commit Graph

15328 Commits

Author SHA1 Message Date
Dean Herbert
5efdc6cdd7
Merge pull request #29936 from u4vh3/skinning-colour-customisation
Add colour customisation to layout editor
2024-09-27 14:20:58 +09:00
Bartłomiej Dach
f16f419928
Merge pull request #29983 from bdach/directory-selector-redesign
Redesign directory & file selector
2024-09-26 14:14:22 +02:00
OliBomby
e3b4483872 Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
Bartłomiej Dach
20e7ade3b0
Fix statistics update not being shown on results screen if it arrives too fast
As reported in
https://discord.com/channels/188630481301012481/1097318920991559880/1288160137286258799.
2024-09-24 17:52:19 +02:00
Bartłomiej Dach
9f4e48dde7
Actually use bindables rather than stick things in Update() 2024-09-24 15:15:28 +02:00
Bartłomiej Dach
7f8b64bb6d
Redesign directory & file selector (and update usages accordingly) 2024-09-24 14:54:48 +02:00
Dean Herbert
b7d8cb2371
Merge pull request #29968 from bdach/cache-for-spectate-screen
Use cache for beatmap lookups on spectate screen
2024-09-24 20:59:33 +09:00
Bartłomiej Dach
4f57a67ea4
Merge branch 'master' into skinning-colour-customisation 2024-09-24 13:02:22 +02:00
Bartłomiej Dach
4c2ebdb2db
Simplify accent colour assignment in argon wedge piece 2024-09-24 12:53:54 +02:00
Bartłomiej Dach
4b349ba387
Use cache for beatmap lookups on spectate screen
@peppy noticed recently that attempting to spectate just a few users was
very likely to end up in requests very quickly being rejected with code
429 ("Too Many Requests").

I'm somewhat certain that the reason for that is that a significant
number of players is wont to retry a lot in quick succession. That means
that spectator server is going to note a lot of gameplay start and end
messages in quick succession, too. And as it turns out, every gameplay
start would end up triggering a new beatmap set fetch request:

	ccf1acce56/osu.Game/Screens/Spectate/SpectatorScreen.cs (L131-L134)
	ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L168-L172)
	ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L243-L256)

To attempt to curtail that, use the beatmap cache instead, which should
prevent these unnecessary requests from firing in the first place,
therefore reducing the chance of the client getting throttled.

This technically means that a different endpoint is used to fetch the
data (`GET /beatmaps/?ids[]=` rather than `GET
/beatmapsets/lookup?beatmap_id={id}`), but docs claim that both should
return the same data, and it looks to work fine in practice.
2024-09-23 12:15:19 +02:00
Bartłomiej Dach
881c9dfbba
Fix score being cloned in async method causing random errors (again)
Compare: https://github.com/ppy/osu/pull/24548.

I don't have a reproduction scenario (judging from the stack trace
of the crash it's likely to be nigh-impossible to concoct a reliable
one), but there is some circumstantial evidence that this might help,
namely that that previous fix above worked, and the pathway that's
failing here is similarly async to the one that pull fixed. So I'm just
gonna start with that and hope that it does the job.
2024-09-23 09:51:02 +02:00
Daniel Cios
ec575e9de4 Rename Colour to AccentColour 2024-09-20 16:38:26 +02:00
Daniel Cios
94c2f522ff Fix spacing 2024-09-19 17:31:33 +02:00
Daniel Cios
e81e356d59 Add colour customisation to skin components 2024-09-19 17:27:25 +02:00
Dean Herbert
cd61aecad1
Merge pull request #29925 from nekupaw/skip-overlay-beat-synced-animation
Implement beat-synchronized animation in skip overlay
2024-09-19 18:53:45 +09:00
Dean Herbert
9376ba3262
Merge pull request #26311 from OliBomby/grids-3
Make editor flip, rotate, and scale tools revolve around the grid center
2024-09-19 18:45:39 +09:00
Dean Herbert
188a430418
Merge branch 'master' into grids-3 2024-09-19 18:21:05 +09:00
Dean Herbert
fd45644d0f
Fix skin layout editor PlayerAvatar applying corner radius weirdly after scale
Closes #29919.

I've also made this handle resizing better, so now you can have
non-square avatar displays.
2024-09-19 16:55:04 +09:00
Bartłomiej Dach
fdd94aa845
Remove pointless max
The clamp should already ensure this.
2024-09-19 09:43:50 +02:00
Neku
d0519238a3
Implement beat-synchronized animation in skip overlay 2024-09-19 09:43:45 +02:00
Dean Herbert
ac507a3ba5
Remove unused parameter in applyActiveCriteria 2024-09-18 17:22:09 +09:00
Dean Herbert
743d509241
Also ensure filter is applied when returning to song select 2024-09-18 17:22:08 +09:00
Dean Herbert
c192a6a1d5
Fix song select crashes due to attempting to clear selection after load has already begun 2024-09-18 16:12:34 +09:00
Bartłomiej Dach
f0e2b803de
Merge pull request #29766 from SchiavoAnto/29761-fix-blocked-info
Fix timing points being blocked by buttons in the editor
2024-09-08 18:37:59 +02:00
Bartłomiej Dach
7ec2e0e866
Refactor layout code to be a bit less haphazard
Visually the same, functionally much saner.
2024-09-08 16:30:09 +02:00
Bartłomiej Dach
f5c5614eef
Resolve existing colour provider instead of re-caching own one 2024-09-08 16:29:53 +02:00
Bartłomiej Dach
cefbc76490
Fix selection being dropped when changing carousel sort mode from difficulty sort
Closes https://github.com/ppy/osu/issues/29738.

This "regressed" in https://github.com/ppy/osu/pull/29639, but if I
didn't know better, I'd go as far as saying that this looks like a .NET
bug, because the fact that PR broke it looks not sane.

The TL;DR on this is that before the pull in question, the offending
`.Contains()` check that this commit modifies was called on a
`List<BeatmapSetInfo>`. The pull changed the collection type to
`BeatmapSetInfo[]`. That said, the call is a LINQ call, so all good,
right?

Not really. First off, the default overload resolution order means that
the previous code would call `List<T>.Contains()`, and not
`Enumerable.Contains<T>()`. Then again, why would that matter? In both
cases `T` is still `BeatmapSetInfo`, right? Well... about that...

It is difficult to tell for sure what precisely is happening here,
because of what looks like runtime magic. The end *symptom* is that the
old code ended up calling `Array<BeatmapSetInfo>.IndexOf()`, and the new
code ends up calling... `Array<object>.IndexOf()`.

So while yes, `BeatmapSetInfo` implements `IEquatable` and
the expectation would be that `Equals<BeatmapSetInfo>()` should be
getting called, the type elision to `object` means that we're back to
reference equality semantics, because that's what
`EqualityComparer.Default<object>` is.

A five-minute github search across dotnet/runtime yields this:

	c4792a228e/src/coreclr/vm/array.cpp (L984-L990)

Now again, if I didn't know better, I'd see that "OPTIMIZATION:"
comment, see what transpired in this scenario, and call that
optimisation invalid, because it changes semantics. But I *probably*
know that the dotnet team knows better and am probably just going to
take it for what it is, because blame on that code looks to be years
old and it's probably not a new behaviour. (I haven't tested empirically
if it is.)

Instead the fix is just to tell the `.Contains()` method to use the
correct comparer.
2024-09-08 16:06:35 +02:00
schiavoanto
2e6f17f253 Fixed wrong OverlayColourScheme 2024-09-08 16:04:10 +02:00
schiavoanto
cf23c6668c Added background color to hide beatmap background 2024-09-08 15:59:23 +02:00
Ianlucht
cd94d6e2bc fixed if statement format 2024-09-07 14:01:38 -06:00
Ianlucht
e6f81abc3b cleaned up whitespace 2024-09-07 13:57:12 -06:00
Ianlucht
170737b68f added DailyChallengeIntro to notification 2024-09-07 13:48:14 -06:00
Ianlucht
958bfde51d added DailyChallengeIntro to notification 2024-09-07 13:46:42 -06:00
schiavoanto
2bc6547d49 Code quality fix: added type 2024-09-07 16:23:23 +02:00
schiavoanto
32de8e9b2d Fixed ControlPointTable items being blocked by buttons 2024-09-07 16:15:00 +02:00
Dean Herbert
4c6eb89530
Fix beatmap difficulties not being split out on first load
Closes https://github.com/ppy/osu/issues/29728.
2024-09-07 22:14:03 +09:00
Dean Herbert
7f687d545d
Merge pull request #29715 from bdach/fix-stall-on-empty-replay-import-attempt
Fix stall when attempting to import replay after hitting nothing
2024-09-07 22:01:31 +09:00
Dan Balasescu
6fb5c10f19
Merge pull request #29742 from SchiavoAnto/29736-results-collections-overflow
Fix collections overflowing in the results screen
2024-09-07 17:37:11 +09:00
Bruno Heredia
3b81ad4cbf
Fix scroll speed slider defaulting to 0.01 2024-09-07 01:44:40 -03:00
schiavoanto
ed044d5b85 Fix proposal for #29736 2024-09-06 22:58:18 +02:00
Bartłomiej Dach
4e9ad1388f
Fix stall when attempting to import replay after hitting nothing 2024-09-06 13:16:58 +02:00
Dean Herbert
04d133832f
Merge pull request #29711 from smoogipoo/add-played-acronyms
Add 'yes'/'no' acronyms to the `played=` filter
2024-09-06 18:08:37 +09:00
Dan Balasescu
6913d75792
Add 'yes'/'no' acronyms to the played= filter 2024-09-06 18:04:39 +09:00
Bartłomiej Dach
9f834ca1a2
Silence beatmap retrieval failures from results screen favourite button
As reported (very poorly) in
https://github.com/ppy/osu/pull/28991#issuecomment-2331854970.

I believe this is a total edge case and is mostly visible on dev due to
some beatmaps existing on `osu.ppy.sh` and not on `dev.ppy.sh`, but I
tend to agree in general that these types of failures should not be
firing very loud error notifications; logging to network and disabling
the button with a tooltip adjustment should be enough.
2024-09-06 10:29:23 +02:00
Dean Herbert
37f61b26ea
Fix offset adjust control not correctly applying changes after song select quit
This is an interesting scenario where we arrive at a fresh
`BeatmapOffsetControl` but with a reference score (from the last play).

Our best assumption here is that the beatmap's offset hasn't changed
since the last play, so we want to use it for the `lastPlayBeatmapOffset`.
But due to unfortunate order of execution, `Current.Value` was not yet
initialised.
2024-09-05 19:04:52 +09:00
Bartłomiej Dach
3a3a912ebc
Merge pull request #29701 from peppy/fix-gc-fuck-fuck-fuck
Fix high performance session potentially getting stuck after multiplayer spectator
2024-09-05 11:24:54 +02:00
Dean Herbert
446c8109b7
Merge pull request #27334 from Sheppsu/replay-analysis-settings
Add a replay analysis overlay
2024-09-05 17:43:00 +09:00
Dean Herbert
86a06c7e10
Fix high performance session potentially getting stuck after multiplayer spectator 2024-09-05 17:19:53 +09:00
Dean Herbert
ca09028b06
Merge pull request #29616 from peppy/break-overlay-animation
Add beat-synced animation to break overlay
2024-09-04 19:39:35 +09:00
Dean Herbert
cc3d220f6f
Allow settings to be added to replay HUD from ruleset 2024-09-04 19:00:23 +09:00