Dean Herbert
ca3a3f600e
Update visuals of spinner implementations to show MAX score differently
2023-10-20 16:11:09 +09:00
Dean Herbert
f16400929d
Update bindable flow to expose every spin, even after max bonus is reached
2023-10-20 15:38:04 +09:00
Dean Herbert
54da6f1048
Merge pull request #25160 from bdach/repeat-arrow-hidden-fade
...
Adjust slider repeat transforms to closer match stable
2023-10-18 18:03:48 +09:00
Bartłomiej Dach
f3cda58474
Fix legacy slider repeats becoming much too large on hit
...
They had scale transforms applied to them in two places: the actual
legacy pieces themselves (esp. `LegacyHitCirclePiece`), and on the
`DrawableSliderRepeat` level.
This change moves all of the scale transforms to the skinnable pieces.
Argon and triangles have received a copy of the previous logic each,
so behaviour on those skins should not change.
2023-10-17 14:47:44 +02:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Dean Herbert
0bb95cfa88
Fix incorrect initial rotation transfer value
...
Should have been removed as part of https://github.com/ppy/osu/pull/24360 .
2023-10-16 19:34:55 +09:00
Dean Herbert
10bab61441
Tidy up lastAngle
usage and add assertion of maximum delta
2023-10-16 19:34:22 +09:00
Dean Herbert
159b24acf7
Rename RateAdjustedRotation
to TotalRotation
2023-10-16 18:25:03 +09:00
Dan Balasescu
84be714d6b
Fix large instantaneous delta on first frame
...
Happens when the first update frame comes in before any mouse input.
2023-10-16 18:17:11 +09:00
Dean Herbert
3aa51301e8
Add null checks in disposal flow
2023-10-02 22:28:33 +09:00
Dean Herbert
e4ac8362ec
Update other implementations to use non-beat-sync logic
2023-10-02 19:20:11 +09:00
Dean Herbert
ad4e988520
Adjust reverse arrows to bounce more
2023-10-02 18:43:50 +09:00
Dean Herbert
7dd9951c44
Split out reverse arrow implementations to allow better animation
2023-10-02 18:43:50 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions
2023-09-26 16:40:32 +09:00
Dean Herbert
8e16b1d507
Simplify some maximum size specs
2023-09-20 12:48:15 +09:00
Dean Herbert
e3e7a81ad9
Remove slider head circle movement (and remove setting from "classic" mod)
2023-09-14 17:49:41 +09:00
Dean Herbert
2e9379474d
Change spinner rotation animation to match input 1:1
2023-07-25 19:21:20 +09:00
ekrctb
7e466e1eba
Fix SPM calculation division by zero
2023-01-20 21:00:01 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
82ff142b1b
Apply nullability to osu! skinning classes
2022-11-09 13:37:09 +09:00
Dean Herbert
5e7dc34d05
Move some non-default skin files to correct namespace
2022-11-09 13:31:52 +09:00
Dean Herbert
710c224de4
Remove unused IHasMainCirclePiece
interface
2022-11-09 13:31:50 +09:00
Dean Herbert
1e5ff2679b
Rename classes to better emphasise that Smoke
is a single trail segment
2022-10-05 18:29:16 +09:00
Dean Herbert
04abb2ce8f
Update default cursor smoke implementation to use a texture
2022-10-05 18:26:17 +09:00
Alden Wu
b0a948df45
Move LegacySmoke
animation implementation to Smoke
2022-10-04 00:17:00 -07:00
Dean Herbert
0bac5ef465
Merge branch 'master' into smoke
2022-10-03 21:29:42 +09:00
Alden Wu
ddbd69dc67
Replace LifetimeAfterSmokeEnd with abstract LifetimeEnd
2022-09-20 09:44:01 -07:00
Dan Balasescu
c28ed477e1
Expose less stuff, clean up implementation
2022-09-20 20:54:49 +09:00
Dan Balasescu
9f23210e7e
Use British-English
2022-09-20 20:40:20 +09:00
Alden Wu
0316e3e706
Merge branch 'master' of https://github.com/ppy/osu into smoke
2022-09-19 09:07:17 -07:00
Dean Herbert
c8206b747b
Fix border / slider body metrics
2022-09-19 23:16:46 +09:00
Dean Herbert
cd84503e62
Add slider body
2022-09-19 23:16:46 +09:00
Dean Herbert
b766493776
Add basic argon skin transformer for osu! ruleset
2022-09-19 23:16:46 +09:00
Alden Wu
3eb28881e4
Temp default smoke scale/rotation anims
2022-09-18 22:14:54 -07:00
Alden Wu
a0e31018a1
Copy stable smoke's fade/alpha values, blending, scale, and rotation
2022-09-18 22:06:07 -07:00
Alden Wu
0138663bdc
Fix InspectCode errors
2022-09-18 18:32:33 -07:00
Alden Wu
613564b5b9
Full legacy smoke implementation and temp default smoke
2022-09-18 12:10:01 -07:00
Alden Wu
493efd84a3
Basic smoke path implementation
2022-09-18 12:08:34 -07:00
Dean Herbert
bc1212f4e6
Change NonGameplayAdjustments
to GameplayAdjustments
and convert TrueGameplayRate
to extension method
2022-09-06 22:26:46 +09:00
Dean Herbert
c8764cb333
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
Dean Herbert
e0940c6c22
Update animations to final versions
2022-08-01 18:03:32 +09:00
Alden Wu
c2c2c505a4
Combine FollowCircle and TickFollowCircle classes
2022-07-21 19:46:46 -07:00
Alden Wu
5cb0920cfb
Revert OnSliderTail() to OnSliderEnd()
...
In light of the comment added in the previous commit, slider tail
and end are not actually the same.
2022-07-19 02:27:04 -07:00
Alden Wu
d213f56f79
Align legacy followcircle anims to slider ticks
2022-07-19 02:08:53 -07:00
Dean Herbert
e346624b14
Fix animation changes incorrectly applying to successful completion of sliders
2022-07-19 15:51:02 +09:00
Dean Herbert
afec7941ff
Adjust default follow circle animations to feel nicer
2022-07-15 17:28:42 +09:00
Alden Wu
4453b0b3e8
Replace comment pointer with actual comment
2022-07-14 17:11:01 -07:00
Alden Wu
66932f1af6
Move shared followcircle code into abstract base class
2022-07-14 17:11:01 -07:00