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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:18:22 +08:00

Fix animation changes incorrectly applying to successful completion of sliders

This commit is contained in:
Dean Herbert 2022-07-19 15:51:02 +09:00
parent 101d270615
commit e346624b14

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -33,8 +34,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
protected override void OnTrackingChanged(ValueChangedEvent<bool> tracking)
{
Debug.Assert(ParentObject != null);
const float duration = 300f;
if (ParentObject.Judged)
return;
if (tracking.NewValue)
{
if (Precision.AlmostEquals(0, Alpha))
@ -52,10 +58,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
protected override void OnSliderEnd()
{
const float fade_duration = 450f;
const float fade_duration = 300;
// intentionally pile on an extra FadeOut to make it happen much faster
this.FadeOut(fade_duration / 4, Easing.Out);
this.ScaleTo(1, fade_duration, Easing.OutQuint);
this.FadeOut(fade_duration / 2, Easing.OutQuint);
}
}
}