Bartłomiej Dach
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8b8147c321
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Rename {catch -> taiko}Component
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2022-11-12 03:05:03 +09:00 |
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Bartłomiej Dach
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6a4c97b4f1
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Fix code inspection
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2022-11-12 02:20:19 +09:00 |
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Bartłomiej Dach
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7ef11cab8b
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Adjust taiko argon transformer to new naming
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2022-11-12 02:10:10 +09:00 |
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Bartłomiej Dach
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7379f6fe20
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Merge branch 'master' into argon-taiko
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2022-11-12 01:56:30 +09:00 |
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Dan Balasescu
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fe58329478
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Merge pull request #21151 from peppy/taiko-judgement-fixes
Fix various issues surrounding hit judgements
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2022-11-11 16:41:46 +09:00 |
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Dan Balasescu
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8063dcd74a
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Merge pull request #21148 from peppy/taiko-barline-separation
Move major barline portion to default implementation to allow for further customisation
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2022-11-11 16:40:51 +09:00 |
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Dan Balasescu
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5bdbf56f43
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Merge branch 'master' into taiko-judgement-fixes
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2022-11-11 15:48:33 +09:00 |
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Dan Balasescu
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1a1a186d22
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Merge branch 'master' into taiko-barline-separation
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2022-11-11 15:47:06 +09:00 |
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Dan Balasescu
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f25a8ee4a6
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Merge branch 'master' into taiko-tick-trackiung
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2022-11-11 15:41:06 +09:00 |
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Susko3
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6303b88e56
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Fix NRT causing CI failure
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2022-11-10 14:31:24 +01:00 |
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Dan Balasescu
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606d42c679
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Merge pull request #21184 from peppy/skinnable-things-cleanup
Skinnable class naming pass
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2022-11-10 12:52:08 +09:00 |
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Dan Balasescu
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20520e7290
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Merge pull request #21171 from peppy/unpollute-taiko-drawable-hit
Remove triangles skin specific implementation from base osu!taiko `DrawableHit`
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2022-11-10 12:47:36 +09:00 |
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Dean Herbert
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1aa0e40f2f
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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c908969d9b
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Rename ISkinComponent to ISkinLookup
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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20b8ab324f
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Apply nullability to osu!taiko skinning classes
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2022-11-09 13:37:06 +09:00 |
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Dean Herbert
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30890644a8
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Flash piece when hit
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2022-11-08 15:31:45 +09:00 |
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Dean Herbert
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aa7d0e2c96
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Remove triangles skin specific implementation from base DrawableHit
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2022-11-08 15:22:00 +09:00 |
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Dean Herbert
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01803c3f13
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Adjust judgement text to be more visible
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2022-11-08 15:08:52 +09:00 |
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Salman Ahmed
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3af48352c9
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Fix taiko major barlines no longer rendering correctly
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2022-11-08 04:05:06 +03:00 |
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Dean Herbert
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d57ec4b227
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Add argon input drum implementation
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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b15d1bc333
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Add argon result display implementation
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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d5c375b139
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Add argon hit explosion implementation
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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37cb187d2e
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Move strong hit scale to DefaultHitExplosion
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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e2046791c2
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Add argon drum roll ticks
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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aa61eb8f4b
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Add note about taiko pooling oversight
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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938a8f865b
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Adjust transform of taiko drum roll ticks to not scale to 0 (looks bad)
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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f1556c98e3
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Add drum roll implementation
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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6636545195
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Move taiko argon hit icon to respective centre/rim pieces
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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529e3217cf
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Add barline implementation
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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f1a1f29da7
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Add hit target implementation
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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421bdd2c1a
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Add playfield background implementations
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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bc0e9375af
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Add basic argon hits
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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baf8db8de4
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Add basic setup for taiko argon skinning
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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2648175275
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Merge branch 'taiko-barline-separation' into taiko-fixes-combined
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2022-11-07 18:32:09 +09:00 |
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Dean Herbert
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688f50e086
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Merge branch 'taiko-tick-trackiung' into taiko-fixes-combined
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2022-11-07 18:32:07 +09:00 |
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Dean Herbert
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564d078517
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Fix much brokenness with kiai and justment sizing
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2022-11-07 17:19:32 +09:00 |
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Dean Herbert
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8745c2f016
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Split out taiko DefaultJudgementPiece and move animations across
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2022-11-07 17:19:32 +09:00 |
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Dean Herbert
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1975385cc7
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Move first tick tracking logic inside TickPiece
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2022-11-07 15:26:34 +09:00 |
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Dean Herbert
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c69a4f9333
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Move major barline portion to default implementation to allow for further customisation
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
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2022-11-07 14:29:58 +09:00 |
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Dan Balasescu
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a2b4e5b658
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Merge pull request #20558 from vunyunt/stamina-available-fingers
Basic tl-tapping consideration for stamina
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2022-11-07 09:55:54 +09:00 |
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Dan Balasescu
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819027d61c
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Rename to isConvert
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2022-11-04 16:17:49 +09:00 |
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Dan Balasescu
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993439d30b
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Fix missed nullability
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2022-11-03 11:28:39 +09:00 |
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Dean Herbert
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bfa5d41d89
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Fix one more case
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2022-11-02 17:39:45 +09:00 |
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Dan Balasescu
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5dfaf27722
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A bit more cleanup
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2022-11-02 17:23:45 +09:00 |
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Dean Herbert
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bc3382f373
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
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Dean Herbert
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910dd3ad01
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Move more default classes to correct namespace
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2022-11-02 17:15:25 +09:00 |
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Dean Herbert
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2407eb063d
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Simplify Circle usage in default CentreHitCirclePiece
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2022-11-02 17:15:25 +09:00 |
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Dean Herbert
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9c758e5425
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Move DefaultInputDrum to correct location
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2022-11-02 17:15:25 +09:00 |
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Dan Balasescu
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5448c0209e
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Rename var
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2022-11-02 10:14:40 +09:00 |
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Dan Balasescu
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9065cb0526
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Merge branch 'master' into stamina-available-fingers
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2022-11-01 13:05:25 +09:00 |
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