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Commit Graph

3653 Commits

Author SHA1 Message Date
timiimit
e1cbcabe0b
Fix skip not always triggering in multiplayer 2023-06-26 21:26:41 +02:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dean Herbert
1907beb0c9 Add FireAndForget to stray Task.Run 2023-06-21 17:48:55 +09:00
Dean Herbert
9ca772421d Improve and combine logic that exists in two classes 2023-06-21 17:48:12 +09:00
Dean Herbert
4bd121d3b8 Also add hotkey to export replays 2023-06-20 16:54:37 +09:00
Dean Herbert
69526f25bb Add hotkey to save replay
Defaults to `F2` aka stable.
2023-06-19 20:45:29 +09:00
Dan Balasescu
e78950a162
Merge pull request #23884 from peppy/argon-progress-visibility-light-background
Adjust argon progress display to work well on bright backgrounds
2023-06-15 15:50:53 +09:00
Bartłomiej Dach
af3fbdbfbe
Merge pull request #23829 from Joehuu/truncating-text-tooltips
Add tooltips to truncated text
2023-06-12 23:43:31 +02:00
Dean Herbert
855185ca85 Adjust argon song progress bar's background fill to always display 2023-06-12 16:43:28 +09:00
Dean Herbert
84670d4c90 Adjust argon graph to use a non-gray colour range 2023-06-12 16:22:40 +09:00
Dean Herbert
c2663f27a1 Fix audio settings not displaying while watching a replay 2023-06-09 17:58:44 +09:00
Joseph Madamba
85fedbd025
Add tooltips to truncated text 2023-06-08 19:44:07 -07:00
Dean Herbert
a842f79ad4 Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
Dean Herbert
247ac3a5fd
Merge pull request #23781 from bdach/fix-progress-bar-blink
Fix triangles song progress bar blinking during gameplay
2023-06-07 13:44:43 +09:00
Bartłomiej Dach
be59eb1116
Fix triangles song progress bar blinking during gameplay
Closes #23760.
2023-06-06 18:36:25 +02:00
Dean Herbert
247fa088db Add IHasNoTimedInputs interface to scope change further 2023-06-06 22:22:42 +09:00
Dean Herbert
d1300f75c0 Merge branch 'master' into no-offset-calibration-with-relax 2023-06-06 22:22:08 +09:00
Dean Herbert
2f11bd5473 Adjust animations slightly 2023-06-06 14:42:42 +09:00
tsrk
41b7eacc72
Merge branch 'master' into hud/argon-kc-animations-poc 2023-06-05 15:22:20 +02:00
Dean Herbert
14a376c041 Merge branch 'master' into scorev2 2023-05-30 14:34:43 +09:00
Dean Herbert
1558723420 Merge branch 'master' into scorev2 2023-05-29 20:06:32 +09:00
Dean Herbert
1a6d9e9ff0 Apply NRT to GameplayLeaderboardScore and change GetDisplayedScore handling
I don't feel too confident with the default scoring function being
assigned in the constructor to a publicly settable delegate. This just
feels a bit more elegant, and handles the (likely-never-used) case where
we need to restore the default function.

An alternative would be to provide the function as a `ctor` argument,
but I believe that wasn't done here to allow using the
`ILeaderboardScore` interface.
2023-05-29 20:00:29 +09:00
Dean Herbert
fcd7a1d51a Move GetDisplayScore xmldoc to interface and remove getter 2023-05-29 19:41:53 +09:00
Dean Herbert
9a886125ad Ensure GameplayScoreCounter's display score is updated on ScoringMode change
This isn't strictly required, but only because of a kind of hacky
behaviour where `HUDOverlay` will recreate all components on a scoring
mode change currently (see
8f6df5ea0f/osu.Game/Screens/Play/HUDOverlay.cs (L410-L418)).

Best we do this just in case that happens to go away in the future.
2023-05-29 19:00:02 +09:00
Dean Herbert
22be045de3 Apply NRT to GameplayScoreCounter 2023-05-29 18:48:17 +09:00
Dean Herbert
b0501c4e5c Actually use paused header 2023-05-29 10:24:59 +09:00
Robin Oger
cfa1280028 GameplayMenuOverlay.cs: add translatable strings for Retry count: and Song progress:
This makes the assumption that languages will prefer having the number on the right
2023-05-27 12:47:05 +02:00
Robin Oger
a01577cba5 Adapt changes to fit master 2023-05-27 12:29:14 +02:00
Dean Herbert
6b0e215246 Add (int) flooring and handle potential NaN value 2023-05-26 20:44:13 +09:00
Dean Herbert
57c63dbb29 Add xmldoc for GetDisplayScore 2023-05-25 19:24:15 +09:00
Dean Herbert
37c6e632d0 Switch to using new extension method for length calculations 2023-05-25 17:38:35 +09:00
Dean Herbert
cf9fda0cf2 Merge branch 'beatmap-length-calcualtions' into pause-screen-progress 2023-05-25 17:34:08 +09:00
Dean Herbert
058edb5d5f Centralise beatmap playable duration and bounds lookups 2023-05-25 17:32:48 +09:00
Bartłomiej Dach
cd3602406b
Remove unused using directive 2023-05-24 18:54:48 +02:00
Dean Herbert
79c9a48ff7 Show song progress at pause/fail screen 2023-05-24 18:36:37 +09:00
Dean Herbert
456f3005d6 Apply nullability to GameplayMenuOverlay and use TextFlowContainer for text 2023-05-24 18:28:04 +09:00
Dean Herbert
8ada8b1c8c Remove description line from pause/fail screen
These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
2023-05-24 17:48:35 +09:00
Dan Balasescu
fee3d43596 Merge branch 'master' into scorev2 2023-05-23 19:07:54 +09:00
Dan Balasescu
035d0d5c9c Fix multiplayer leaderboard not working 2023-05-19 13:16:57 +09:00
Dan Balasescu
510b8e4c78 Remove ScoreManager.Mode, handle per-use 2023-05-18 20:08:49 +09:00
timiimit
18efdb0e4c Make layout readonly 2023-05-13 11:37:56 +02:00
timiimit
d81cdacb0d Undo stupid changes 2023-05-13 11:28:05 +02:00
timiimit
4b544903cb Optimize recalculateValues 2023-05-13 10:13:09 +02:00
timiimit
2cfc4eb515 Fix unconsidered height change 2023-05-13 10:12:46 +02:00
timiimit
80b6e014f1 More code style 2023-05-13 01:47:44 +02:00
timiimit
8cc0c5ad1c Fix code style 2023-05-13 01:39:01 +02:00
timiimit
04f7def798 Remove useless comment 2023-05-13 01:31:12 +02:00
timiimit
21d7c62f30 Add optimized UpdateGraph 2023-05-13 01:29:11 +02:00
timiimit
159cacf9c7 Fix logic in recalculateValues() 2023-05-13 01:27:28 +02:00