Dean Herbert
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fd0cae2bfb
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Merge branch 'master' into difficulty-attribute-helpers
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2021-11-17 20:49:31 +09:00 |
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Dan Balasescu
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815179f713
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Use consts for attribute IDs
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2021-11-17 20:31:18 +09:00 |
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Dean Herbert
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369b4ba789
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Update DifficultyCalculator to take an IRulesetInfo
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2021-11-15 19:16:48 +09:00 |
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Dean Herbert
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62d670a3ca
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Update DifficultyCalculator to take an IWorkingBeatmap
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2021-11-15 19:16:48 +09:00 |
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Dan Balasescu
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c8a01c35f7
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Remove extra members from FromDatabaseAttributes
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2021-11-15 18:11:07 +09:00 |
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Dan Balasescu
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0cfd6fdf04
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Add to/from database mapping functions to difficulty attributes
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2021-11-15 16:06:50 +09:00 |
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Dan Balasescu
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907499f73a
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Add json properties to difficulty attributes
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2021-11-15 16:06:29 +09:00 |
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Bartłomiej Dach
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540b7e1b38
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Fix taiko editor not unapplying slider multiplier changes on save
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2021-11-08 13:28:42 +01:00 |
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Bartłomiej Dach
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d88fd1bfd7
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Add failing test case
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2021-11-08 13:23:24 +01:00 |
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Dean Herbert
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0ecf5f201c
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Rename User to APIUser and move to correct namespace
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2021-11-07 11:26:01 +09:00 |
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Dean Herbert
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5c7623e68e
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Merge pull request #15255 from goodtrailer/node-samples-ilist
Change IHasRepeats.NodeSamples to IList from List
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2021-10-28 14:24:26 +09:00 |
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Dean Herbert
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add39fbd4f
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Merge branch 'master' into fix-skin-layout-editor-crash
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2021-10-28 06:24:24 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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goodtrailer
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4440b9ca11
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Change IHasRepeats.NodeSamples to IList from List
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2021-10-23 01:59:07 -07:00 |
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Dean Herbert
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93482414d6
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Remove SkinConfiguration subclasses and allow configuration parsing for all skin types
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2021-10-22 14:42:23 +09:00 |
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Dan Balasescu
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e49f1f6e6b
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-13 20:17:57 +09:00 |
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Dean Herbert
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b8fe744d2b
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Merge pull request #15008 from stanriders/remove-int-casts
Remove int casts in difficulty calculation
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2021-10-10 16:48:37 +09:00 |
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smoogipoo
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e30e5bd214
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Remove int casts in other calculators
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2021-10-10 16:23:35 +09:00 |
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Bartłomiej Dach
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8007ba93eb
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Fix typo in TaikoMultiplierAppliedDifficulty class name
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2021-10-09 14:25:40 +02:00 |
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smoogipoo
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bc37cb6f43
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-08 18:41:17 +09:00 |
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Dean Herbert
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0ab8dcc2a0
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Fix taiko weird difficulty multiplier failing on double convert
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2021-10-06 15:18:06 +09:00 |
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Dean Herbert
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b339c149d8
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Copy BaseDifficulty to Beatmap<T> and move all write operations across
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2021-10-06 15:10:45 +09:00 |
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Dean Herbert
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bd84a8b749
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Merge branch 'new-interfaces' into beatmap-difficulty-more-interface-usage
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2021-10-05 18:21:21 +09:00 |
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Dean Herbert
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1d99bc280f
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Merge branch 'master' into new-interfaces
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2021-10-04 20:42:40 +09:00 |
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Dean Herbert
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32afd3f426
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Replace all basic usages
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2021-10-02 02:22:23 +09:00 |
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Dean Herbert
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05996cc2e9
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Add changes that got forgotted in branch surgery
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2021-10-01 17:04:53 +09:00 |
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Dean Herbert
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a92d499d7a
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
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2021-10-01 16:55:50 +09:00 |
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Dean Herbert
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46bafb6252
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-09-28 13:53:56 +09:00 |
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smoogipoo
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430ecc5409
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Adjust to make HD slightly harder and not obsolete
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2021-09-21 15:20:04 +09:00 |
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Dean Herbert
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491430e88e
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Merge branch 'master' into fix-taiko-hd
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2021-09-17 23:20:57 +09:00 |
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Dean Herbert
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be7346d0b7
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Refactor getSizeFor to read a touch better
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2021-09-17 19:18:37 +09:00 |
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smoogipoo
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35c3d75cb8
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Preserve flashlight size through aspect adjustment
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2021-09-17 18:51:43 +09:00 |
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smoogipoo
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2d39131202
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Refactor taiko flashlight a bit
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2021-09-17 18:41:03 +09:00 |
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smoogipoo
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f584d6593a
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Fix flashlight alignment
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2021-09-17 18:10:53 +09:00 |
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smoogipoo
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a4238e49a7
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Revert "Don't apply normal visibility to increased visibility state"
This reverts commit 5dd0e0d961 .
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2021-09-17 17:39:34 +09:00 |
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smoogipoo
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5dd0e0d961
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Don't apply normal visibility to increased visibility state
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2021-09-17 17:33:32 +09:00 |
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smoogipoo
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ea68be08cb
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Split magic values into named constants
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2021-09-17 17:27:54 +09:00 |
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smoogipoo
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c9e76783e6
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Fix taiko HD not calculating pre-empt correctly
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2021-09-17 17:24:03 +09:00 |
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smoogipoo
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f9d5abff8a
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
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Dean Herbert
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693ecdf62a
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Refactor some incorrect/outdated terminology
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2021-09-06 21:32:43 +09:00 |
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Dean Herbert
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a3d9ab1e2e
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Move approach rate to EffectControlPoint
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2021-09-03 16:58:16 +09:00 |
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Dean Herbert
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071c56e90b
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Update usages of DifficultyPointAt
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2021-09-03 16:58:16 +09:00 |
|
Dean Herbert
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b907c2f4f6
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Fix osu! judgements getting scaled twice over different durations
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2021-09-02 16:31:43 +09:00 |
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Dan Balasescu
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c4da966ad9
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Merge pull request #14575 from peppy/add-legacy-convert-encode-stability-tests
Fix multiple conversions of a beatmap to taiko ruleset applying speed multiplier multiple times
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2021-08-30 18:47:09 +09:00 |
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Dean Herbert
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6a6dac609c
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Fix instability of taiko double conversion
Until now, the taiko speed multiplier was potentially applied more than
once if conversion was run multiple times.
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2021-08-30 15:30:18 +09:00 |
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Dean Herbert
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ee49305cad
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Move taiko legacy speed multiplier to osu.Game project
Allows it to be used in local case in `LegacyBeatmapEncoder`.
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2021-08-30 15:13:31 +09:00 |
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Salman Ahmed
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cea632463e
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Remove empty newline
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2021-08-26 22:30:20 +03:00 |
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Dean Herbert
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90e81a595d
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Move DrumSampleTriggerSource into its own class to avoid nested references
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2021-08-26 17:19:46 +09:00 |
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Dean Herbert
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8e0a04c4e5
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Update taiko InputDrum to use new trigger logic
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2021-08-25 16:56:44 +09:00 |
|
Xexxar
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176b3e7533
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changed decay system to allow for customizing the currentStrain
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2021-08-16 22:14:29 +00:00 |
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