smoogipooo
db8cbba8d5
Okay resharper u da boss.
2017-03-14 12:52:12 +09:00
Dan Balasescu
879a78156d
Merge branch 'master' into mod_application
2017-03-14 12:38:55 +09:00
smoogipooo
6ebd88060a
Simplify foreach.
2017-03-14 12:38:30 +09:00
smoogipooo
bc5912eab5
Applyable -> Applicable.
2017-03-14 12:32:31 +09:00
Dean Herbert
1eacafc7b4
Merge branch 'master' into general-fixes
2017-03-14 12:02:24 +09:00
Dean Herbert
4fa037c0b2
Update framework.
2017-03-14 12:01:58 +09:00
Dean Herbert
2756d5f09f
Merge branch 'master' into mod_application
2017-03-13 23:00:11 +09:00
smoogipooo
842f938439
General fixes.
2017-03-13 21:05:34 +09:00
smoogipooo
35ddca78f5
Remove old, unused hit object converters (will be re-implemented through IBeatmapConverter).
2017-03-13 14:50:55 +09:00
smoogipooo
7d129ebd6d
Attempt to fix things.
2017-03-12 22:38:50 +09:00
smoogipooo
447cc17de8
Merge branch 'beatmap_conversion' into mod_application
...
Conflicts:
osu.Game.Modes.Catch/CatchRuleset.cs
osu.Game.Modes.Mania/ManiaRuleset.cs
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game.Modes.Taiko/TaikoRuleset.cs
2017-03-12 22:20:52 +09:00
smoogipooo
5be1839710
Remove unused method.
2017-03-12 22:19:35 +09:00
smoogipooo
c0e29652a6
Initial attempt at making mods apply better.
2017-03-12 22:13:43 +09:00
smoogipooo
64aab090d5
Instantiate HitRenderer with WorkingBeatmap.
2017-03-12 18:03:13 +09:00
smoogipooo
3480dca0ad
Remove PlayMode enum requirement. Clean things up a lot.
2017-03-12 14:32:50 +09:00
smoogipooo
b0ea282a06
Fix map would always be converted to itself when actually converting to a different game mode.
2017-03-12 02:26:10 +09:00
smoogipooo
f484792546
Merge branch 'refactor_hitrenderer' into beatmap_conversion
...
Conflicts:
osu.Game/Modes/UI/HitRenderer.cs
2017-03-12 01:27:28 +09:00
smoogipooo
59b62b8fd4
Merge remote-tracking branch 'origin/master' into refactor_hitrenderer
2017-03-12 01:20:11 +09:00
smoogipooo
74db255c78
Move back to using an abstract method to determine if all objects have been judged.
...
Because sliderticks provide judgements even though they are added as nested hitobjects, the count method would not work to determine if all hitobjects have been judged. This needs a little bit more thought put in...
2017-03-12 01:19:51 +09:00
smoogipooo
592e05a2c8
Better beatmap conversion model.
2017-03-12 00:34:21 +09:00
smoogipooo
e126a5600a
Fix using.
2017-03-11 14:28:06 +09:00
smoogipooo
42b19cd3b3
Re-add files.
2017-03-11 14:27:18 +09:00
smoogipooo
b63a1c549e
Remove files temporarily.
2017-03-11 14:26:58 +09:00
smoogipooo
75ed7406e4
Merge remote-tracking branch 'origin/master' into refactor_hitrenderer
...
Conflicts:
osu.Game.Modes.Catch/CatchRuleset.cs
osu.Game.Modes.Mania/ManiaRuleset.cs
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game.Modes.Taiko/TaikoRuleset.cs
2017-03-11 14:22:59 +09:00
smoogipooo
3276316ac8
Merge remote-tracking branch 'origin/master' into counter_bindables
...
Conflicts:
osu.Game/Modes/UI/HudOverlay.cs
2017-03-11 14:19:25 +09:00
smoogipooo
eef18eea42
General fixes.
2017-03-11 14:17:07 +09:00
smoogipooo
529cabb001
Make HudOverlay not dependent on Ruleset.
2017-03-10 16:16:07 +09:00
smoogipooo
75a5da62d0
Fix filenames.
2017-03-10 16:11:38 +09:00
smoogipooo
2bc36fecc6
Combo should not be longs.
2017-03-10 16:05:05 +09:00
smoogipooo
eca980bb95
Remove .orig files (not sure how they got here).
2017-03-10 15:57:14 +09:00
smoogipooo
02281d8a2a
Make HitRenderer not have a publicly-settable Beatmap, replace AllObjectsJudged for performance.
2017-03-10 15:19:36 +09:00
smoogipooo
aed89b7c0f
Merge branch 'general_hud' into counter_bindables
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs
osu.Game/Modes/UI/HUDOverlay.cs
2017-03-10 14:44:29 +09:00
smoogipooo
58a88cc715
More general refactorings.
2017-03-10 14:42:14 +09:00
smoogipooo
5f440d0b53
Merge branch 'combocounter_bindable' into general_hud
...
Conflicts:
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game/Modes/Ruleset.cs
2017-03-10 14:35:31 +09:00
smoogipooo
605326e8f6
More ComboCounter fixups + refactorings.
2017-03-10 14:34:08 +09:00
smoogipooo
7a68e46366
Merge remote-tracking branch 'origin/master' into combocounter_bindable
...
Conflicts:
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game/Modes/Ruleset.cs
2017-03-10 14:15:06 +09:00
smoogipooo
ff3faeaf40
Fix silly spelling mistake.
2017-03-10 14:01:54 +09:00
smoogipooo
712739d779
s/SetHP/SetHealth.
2017-03-10 13:58:17 +09:00
smoogipooo
122792eb93
Remove unused methods.
2017-03-10 13:49:56 +09:00
smoogipooo
cd1717c42f
More bindables!
2017-03-10 13:49:51 +09:00
smoogipooo
f44fa56646
Merge branch 'general_hud' of https://github.com/smoogipooo/osu into general_hud
...
Conflicts:
osu.Game.Modes.Osu/OsuRuleset.cs
2017-03-10 13:42:50 +09:00
smoogipooo
2d6e667c7c
Renaming + use IEnumerable.
2017-03-10 13:40:44 +09:00
Dean Herbert
2813484f2e
Merge branch 'master' into general_hud
2017-03-10 13:25:26 +09:00
smoogipooo
4015b87965
General fixes.
2017-03-10 13:09:50 +09:00
smoogipooo
444c645da0
General fixes.
2017-03-10 13:02:50 +09:00
smoogipooo
4cc032e1d7
Make ComboCounter count a bindable, and properly bind it to the processor.
2017-03-10 12:55:10 +09:00
smoogipooo
617ceb8001
Rename to StandardComboCounter, add HealthDisplay abstraction.
2017-03-10 12:47:00 +09:00
smoogipooo
31f6cbd8cf
Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets.
2017-03-10 12:14:13 +09:00
Jorolf
d9a4a677fd
Added Descriptions to Rulesets + PlayModes list
2017-03-09 21:37:03 +01:00
Dean Herbert
115ebd4773
Merge branch 'master' into modselect
2017-03-09 17:31:25 +09:00