Dean Herbert
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70cb23bbc9
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Merge branch 'master' into mod-accuracy-challenge
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2023-01-17 16:46:54 +09:00 |
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Dean Herbert
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baf8db8de4
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Add basic setup for taiko argon skinning
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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c7f8f948b9
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Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins
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2022-09-15 20:18:10 +09:00 |
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andy840119
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3d7367a842
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Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
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2022-09-10 11:07:23 +08:00 |
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andy840119
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2f91b5c846
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Add missing import.
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2022-09-10 10:46:10 +08:00 |
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andy840119
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e62999fb16
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Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Osu/OsuRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
# osu.Game/Rulesets/Ruleset.cs
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2022-09-10 10:40:12 +08:00 |
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Dan Balasescu
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792b410c04
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Merge branch 'master' into classic_drumrolls
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2022-09-06 16:29:45 +09:00 |
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Dean Herbert
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90b9c02ac6
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Remove "internal" identifier as unnecessary
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2022-08-29 14:01:15 +09:00 |
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Dean Herbert
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f5710d8000
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Add ruleset API versioning
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2022-08-22 16:35:08 +09:00 |
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naoei
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9386d352b8
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Make StatisticItem.Name not nullable
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2022-08-20 21:48:35 -04:00 |
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naoei
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45e9eda9e7
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Localise hit result name
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2022-08-14 14:57:02 -04:00 |
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naoei
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18ce784ae0
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Allow StatisticItem's name param to be nullable
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2022-08-14 14:51:35 -04:00 |
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sw1tchbl4d3
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e0426836c1
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Make swells and drumrolls optional by default
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2022-08-05 16:30:07 +02:00 |
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sw1tchbl4d3
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0a0f3c93dd
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Rename OkResult, rephrase "strong bonus"
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2022-07-24 20:55:13 +02:00 |
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為什麼
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1725a76fa0
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Remove the nullable disable annotation for all rulesets.
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2022-07-10 10:15:27 +08:00 |
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為什麼
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857377e145
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Move CreateConvertibleReplayFrame() into legacy ruleset interface because technically only legacy ruleset use it to convert the legacy frame.
But seems some of the customized ruleset use it for save the replay frame.
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2022-07-10 10:15:27 +08:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Gabe Livengood
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252bacc8d4
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revert more testing leftovers...
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2022-05-24 10:56:31 -04:00 |
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Gabe Livengood
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dde0756bed
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add accuracy challenge mod
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2022-05-24 10:23:44 -04:00 |
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Dan Balasescu
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523f668c8c
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Remove unnecessary ctor argument
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2022-03-15 12:37:39 +09:00 |
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Dan Balasescu
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4a3e3aba65
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Restructure PerformanceCalculator to not require ScoreInfo argument
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2022-03-14 14:25:28 +09:00 |
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Henry Lin
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c9b205afeb
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Add adaptive speed mod
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2022-03-02 09:57:52 +08:00 |
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Dean Herbert
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a41e1c80f1
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Show hit error on results screen
Leading up to implementation of "local offset", this feels like a good
thing to have visible first and foremost.
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2022-02-28 19:11:06 +09:00 |
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Henry Lin
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ee6d4b2583
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Move performance breakdown to the top to prevent re-ordering after watching replay
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2022-02-05 21:39:01 +08:00 |
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Henry Lin
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0b1fef38af
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Use the playable beatmap provided in CreateStatisticsForScore
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2022-02-05 21:36:34 +08:00 |
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Henry Lin
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440b674bb0
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Add statistic item for mania & taiko
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2022-02-05 21:30:35 +08:00 |
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Dean Herbert
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19eb9ad8a7
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Reorder StatisticsItem constructor to make a touch more sense
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2022-02-02 23:02:38 +09:00 |
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Henry Lin
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6a482827fe
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Fix weird line breaking
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2022-02-02 17:23:03 +08:00 |
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Henry Lin
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c5c4c85006
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Lazily create content of StatisticItem
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2022-02-02 13:29:18 +08:00 |
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Dean Herbert
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369b4ba789
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Update DifficultyCalculator to take an IRulesetInfo
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2021-11-15 19:16:48 +09:00 |
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Dean Herbert
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62d670a3ca
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Update DifficultyCalculator to take an IWorkingBeatmap
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2021-11-15 19:16:48 +09:00 |
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Henry Lin
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22d83c75e3
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Revert imports re-ordering
Out of the scope of this PR
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2021-07-28 18:32:38 +08:00 |
|
Henry Lin
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58bbe9db7e
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Added muted mod
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2021-07-28 18:21:08 +08:00 |
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Salman Ahmed
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cf40282f1f
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Convert LegacySkinTransformer s to accept raw ISkin s rather than a full ISkinSource
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2021-06-09 22:49:31 +03:00 |
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Henry Lin
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f34637ea9c
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Renamed TaikoModFlip to TaikoModSwap
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2021-05-17 11:04:01 +08:00 |
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Henry Lin
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c4ae70a827
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Revert "Renamed TaikoModFlip to TaikoModInvert"
This reverts commit 5972e43bc2 .
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2021-05-17 10:59:56 +08:00 |
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Henry Lin
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5972e43bc2
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Renamed TaikoModFlip to TaikoModInvert
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2021-05-16 12:51:40 +08:00 |
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Dean Herbert
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cbc2a38b59
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Move new mod to end to avoid reordering
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2021-05-16 13:21:06 +09:00 |
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Henry Lin
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3d83741a23
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Separate Flip and Random
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2021-05-16 12:03:03 +08:00 |
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Henry Lin
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3519398a22
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Added "flip" mod for taiko
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2021-05-16 11:16:12 +08:00 |
|
Salman Ahmed
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e3398d8f1f
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Implement "classic" mod for all other legacy rulesets
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
|
2021-04-21 09:14:33 +03:00 |
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smoogipoo
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dff1d80f39
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Update HasFlag usages to HasFlagFast
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2021-02-25 15:38:56 +09:00 |
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ekrctb
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c70b13ecc2
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Adjust namespace
|
2020-12-07 12:30:25 +09:00 |
|
Bartłomiej Dach
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7736d1ae85
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Fix taiko-specific missing cases
|
2020-11-15 15:41:58 +01:00 |
|
Dean Herbert
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07558b5bc0
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Merge branch 'master' into ruleset-result-types
|
2020-10-09 13:17:05 +09:00 |
|
Dean Herbert
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d9089ef93c
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Add missing bonus type for taiko ruleset
|
2020-10-08 12:52:52 +09:00 |
|
Dean Herbert
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6020ec9ca3
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Add valid result types for all rulesets
|
2020-10-07 15:43:52 +09:00 |
|
Lucas A
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d7747ebb2d
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Remove unused WorkingBeatmap argument.
|
2020-10-03 16:51:22 +02:00 |
|
Lucas A
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0163688a17
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Remove IBeatmap from PerformanceCalculator.
|
2020-10-02 19:24:30 +02:00 |
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smoogipoo
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1143d5d992
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Update class exclusion for dynamic compilation
|
2020-09-04 20:41:08 +09:00 |
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