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Commit Graph

1116 Commits

Author SHA1 Message Date
Bartłomiej Dach
081d87fe6d
Revert 'Fix any and all migration attempts dying on MusicController'
This reverts commit 310eec69fc.

Way to try and "fix" stuff and screw stuff up even harder instead, me.
Great job, well done.
2024-10-09 11:55:59 +02:00
Bartłomiej Dach
310eec69fc
Fix any and all migration attempts dying on MusicController
I'm not sure why this was "fine" for as long as it apparently was,
but what `MusicController` was doing was completely incorrect and
playing with fire (accessing raw managed realm objects), which went
wrong somewhere around - admittedly -
https://github.com/ppy/osu/pull/29917, likely because that one started
*storing* these raw managed realm objects to fields, and you know what
will happen to those after you do a migration and recycle realms.

To attempt to circumvent this, (ab)use `DetachedBeatmapStore` instead.
Which does necessitate moving it to `OsuGameBase`, but it's the simplest
way out I can see. I guess the alternative would be to faff around with
`Live<T>` but it's ugly and I'm attempting to fix this relatively quick
right now.
2024-10-08 23:16:10 +02:00
Dan Balasescu
6e659e156e
Refactoring for correctness 2024-10-07 17:50:23 +09:00
Dean Herbert
8773c34fdd
Rename enum to non-plural now that it won't conflict 2024-10-01 19:55:46 +09:00
Dean Herbert
8dba4cf760
Passing means NotPlaying 2024-10-01 19:55:31 +09:00
Dean Herbert
8f0fedbd22
Fix local scores never importing due to new conditionals 2024-10-01 18:21:15 +09:00
Dean Herbert
ad3007eaad
Adjust ILocalUserPlayInfo to expose whether gameplay is in a paused/break state 2024-10-01 17:53:46 +09:00
Dean Herbert
371cee1617
Consume framework change to avoid weird unbind flow 2024-09-27 17:41:55 +09:00
Joseph Madamba
c185acdbae Use GetLocalisedBindableString() instead 2024-09-18 11:16:25 -07:00
Joseph Madamba
fd6b3b6b36 Fix searching by clicking title/artist in beatmap overlay not following original language setting 2024-09-17 22:34:06 -07:00
Dean Herbert
466ed5de78
Add basic detached beatmap store 2024-08-28 16:03:37 +09:00
Dean Herbert
f068b7a521
Move copy-to-url method to OsuGame to centralise toast popup support 2024-08-22 14:03:41 +09:00
Dean Herbert
06ff858256
Fix PresentBeatmap sometimes favouring an already DeletePending beatmap 2024-08-07 14:40:52 +09:00
Bartłomiej Dach
9b96bd1d73
Force exit to main menu when presenting scores from within playlists / multiplayer
- Closes https://github.com/ppy/osu/issues/29152
- Partially reverts https://github.com/ppy/osu/pull/29097
- Reopens https://github.com/ppy/osu/issues/26666

When testing I failed to predict that in multiplayer there can be a
different beatmap in the playlist queue. If this is the case,
`PresentScore()` will exit out to `Multiplayer`, whose `RoomSubScreen`
will update the selected item - and thus, the global beatmap - to the
next item in queue, at which point trying to play games with "not
touching the global beatmap bindable if we don't need to" fail to work,
because the bindable *must* be touched for correct operation, yet it
cannot (because `OnlinePlayScreen`s disable it).

I'm not sure what the fix is here:

- making replay player somehow independent of the global beatmap?
- not exiting out to multiplayer, but instead doing the present from the
  results screen itself? if so, then how to ensure the screen stack
  can't overflow to infinity?

so I'm just reverting the broken part. The daily challenge part is left
in because as is it should not cause issues.
2024-07-29 12:07:45 +02:00
Bartłomiej Dach
662e9eab8c
Don't force exit to main menu when presenting scores from within online screens
Struck me as weird when reviewing https://github.com/ppy/osu/pull/29057.
Like sure, that PR adds the replay button, but it's a bit terrible that
clicking the button quits the daily challenge screen and you're back at
main menu when done watching...?

Also extended to cover playlists and multiplayer, which have the same
issue.
2024-07-26 08:17:39 +02:00
Dean Herbert
9a1939a922
Move logoContainer local again 2024-07-12 22:01:20 +09:00
Dean Herbert
e8f7213b3b
Move logo depth to a forward passing 2024-07-12 22:01:20 +09:00
Salman Ahmed
ed1f3a1eb4 Merge branch 'master' into footer-v2-integration 2024-07-09 13:48:40 +03:00
Dean Herbert
5f56ed6872
Merge branch 'master' into navigate-to-timestamp 2024-07-03 20:42:32 +09:00
Salman Ahmed
467d7c4f54 Refactor game-wide layout order of footer to fix depth issues with overlays and improve UX
With this new order, the logo can be easily moved to display in front of the footer in `SongSelectV2` without breaking experience when footer-based overlays are present. Such overlays (i.e. mod select overlay) will also be dimmed alongside the current screen when a game-wide overlay is open (e.g. settings).
2024-06-30 06:50:36 +03:00
Dan Balasescu
2e03afb2ed
Always log missing official build attribute 2024-06-26 14:49:04 +09:00
Bartłomiej Dach
e1827ac28d
Address review feedback 2024-06-18 13:07:18 +02:00
Salman Ahmed
6201220994
Merge branch 'master' into footer-v2-become-global 2024-06-08 14:13:05 +03:00
Dean Herbert
c6a7082034
Fix incorrect prefix check 2024-05-31 15:38:26 +09:00
Dean Herbert
ed64bfff8d
Bypass external link dialog for links on the trusted osu! domain 2024-05-31 02:44:51 +09:00
Salman Ahmed
03220598b8 Move screen footer to OsuGame 2024-05-16 07:48:58 +03:00
Salman Ahmed
310b4d90cc Move SHEAR constant to OsuGame and revert back to 0.2x (i.e. master)
Discussed in [discord](https://discord.com/channels/188630481301012481/188630652340404224/1240490608934653984).
2024-05-16 07:28:02 +03:00
Dean Herbert
85c085e587
Reduce startup volume
Constant complaints about startup volume mean we should reduce it
further and let users adjust as they see fit.
2024-04-29 23:28:19 +08:00
Joseph Madamba
2eda56ff08 Revert beatmap query change 2024-04-22 11:15:50 -07:00
Joseph Madamba
514e316b49 Make getDatabasedScoreInfo() private and move to GetScore() and Export() 2024-04-15 20:48:51 -07:00
Joseph Madamba
67cfcddc77 Use another beatmap query to not depend on databased score info 2024-04-15 20:18:24 -07:00
Joseph Madamba
ed8b596325 Fix replay export not working correctly from online leaderboards 2024-04-14 16:22:58 -07:00
Dean Herbert
85364d25dc
Merge pull request #27276 from bdach/medals
Add flow for displaying achieved medals
2024-03-06 12:31:55 +08:00
Dean Herbert
19ed78eef5
Log backwards seeks to sentry 2024-03-01 12:40:05 +08:00
Dean Herbert
f44aadaaa8
Merge pull request #27331 from bdach/statistics-updates-in-multi
Show user statistics updates on multiplayer and playlists results screens
2024-02-29 12:26:48 +08:00
Salman Ahmed
8f97f0503f Move away from Solo namespace 2024-02-29 01:21:17 +03:00
Dean Herbert
31f667224f
Merge branch 'master' into medals 2024-02-28 13:48:57 +08:00
Dan Balasescu
069b400dd0
Move manager to desktop game 2024-02-27 19:36:03 +09:00
Dan Balasescu
f2d52fbaa2
Make class not overrideable 2024-02-27 17:33:24 +09:00
Dan Balasescu
3e9425fdf2
Adjust API of HighPerformanceSession + rename 2024-02-26 22:12:46 +09:00
Bartłomiej Dach
eac4c5f69d
Rename {Solo -> User}StatisticsWatcher et al.
The "solo" prefix is a bit unbecoming now. The updates are not only
for solo.
2024-02-22 20:36:24 +01:00
Bartłomiej Dach
0074bdc5a1
Change ResultsScreen constructor boolean params to init-only properties 2024-02-22 20:15:03 +01:00
Bartłomiej Dach
1db5cd3aba
Move medal overlay to topmost container 2024-02-20 16:31:31 +01:00
Bartłomiej Dach
8abcc70b93
Add medal overlay to game 2024-02-20 16:31:31 +01:00
Dean Herbert
59efd22ba2
Merge branch 'master' into score-statistics-updates-working-2 2024-02-15 02:55:12 +08:00
Salman Ahmed
35649d137c Ignore soft-deleted beatmaps when trying to present from notification 2024-02-14 02:04:20 +03:00
Bartłomiej Dach
21b9fb95e2
Move SoloStatisticsWatcher to OsuGame
Doesn't feel like it needs to be in base, and it being in base was
causing problems elsewhere before.
2024-02-13 14:28:24 +01:00
Dean Herbert
2dedead1d1
Allow debug instances to coexist alongside release instances 2024-01-21 10:56:55 +09:00
Dean Herbert
82e7643df5
Update IPC usages
Of note, I've disabled IPC on visual test runners as we generally don't
use IPC in these cases. Having it set means that the game will not open
while visual tests are open, which has been a complaint from devs in the
past.
2024-01-18 19:45:36 +09:00
Bartłomiej Dach
25fa76a1b2
Do not show main menu version display on deployed builds
See https://discord.com/channels/188630481301012481/188630652340404224/1190028102525530202.
2023-12-29 11:14:28 +01:00