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Commit Graph

93 Commits

Author SHA1 Message Date
Bartłomiej Dach
601675db07 Adjust health increase values to match old ones better 2020-10-03 12:16:22 +02:00
Bartłomiej Dach
309714081f Make new health increase values mania-specific 2020-10-03 12:16:22 +02:00
Dean Herbert
1ec96e1bb1
Merge branch 'master' into adjust-hp-increases 2020-10-01 16:58:29 +09:00
smoogipoo
3a26bd8d9b Adjust obsoletion + xmldoc of NumericResultFor() 2020-10-01 12:14:16 +09:00
smoogipoo
806d8b4b1d Make scoring int-based again 2020-10-01 12:13:24 +09:00
smoogipoo
cc9fa4675c Adjust HP increases 2020-09-29 17:59:42 +09:00
smoogipoo
a1394c1830 Fix a few missed judgements 2020-09-29 16:33:38 +09:00
smoogipoo
519f376e7b Standardise Judgement across all rulesets 2020-09-29 16:33:38 +09:00
Dean Herbert
a210deee9a Remove unnecessary depth setter 2020-07-28 12:16:01 +09:00
Bartłomiej Dach
5fc7039bf2 Prevent DrawableJudgement from removing other children 2020-07-27 19:07:21 +02:00
smoogipoo
8a3cadc111 Fix judgement animations not resetting on use 2020-07-13 21:21:59 +09:00
Dean Herbert
f872343bab Make Apply virtual to further simplify application process 2020-07-10 18:35:20 +09:00
Dean Herbert
8aff828dfe Move application of judgements to Apply method 2020-07-10 18:34:31 +09:00
Dean Herbert
51050ec4ef Add per-result type pooling 2020-07-06 12:54:39 +09:00
Dean Herbert
ffec4298a7 Use DrawablePool for DrawableJudgements 2020-07-04 16:45:50 +09:00
smoogipoo
5f09c70f75 Move judgement colours to OsuColour 2020-03-18 17:21:36 +09:00
smoogipoo
fab49fb1ba Slightly increase HP awarded for 100s 2020-02-26 12:18:46 +09:00
Dean Herbert
ffc7eaa3f2 Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
recapitalverb
c753cb46c5 Use [Resolved] wherever possible 2020-02-14 20:14:00 +07:00
smoogipoo
3b07c3913d Add perfect and ok values, move to base Judgement 2019-12-26 15:00:59 +09:00
Dean Herbert
0640b2eb35
Fix judgement sizes not matching legacy skins (#6145)
Fix judgement sizes not matching legacy skins
2019-09-19 18:49:35 +09:00
Dean Herbert
e6c36a8bc7 Fix scaling mode being applied to judgements 2019-09-19 17:36:32 +09:00
Dean Herbert
26eca5b1f4 Fix judgement sizes not matching skins stable 2019-09-18 02:56:03 +09:00
Dean Herbert
ba76f09c99 Add initial implementation of hit lighting
Requires a supporting skin, like osu!classic for now.
2019-09-18 02:49:54 +09:00
Dean Herbert
6ce36bd39e
Merge branch 'master' into stop-counting-to-score-after-fail 2019-09-06 16:12:53 +09:00
Dean Herbert
05ed9d3802 Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements 2019-09-03 13:07:58 +09:00
smoogipoo
0c73c5acf3 Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d Add HitWindows to JudgementResult to indicate timing errors 2019-09-02 16:28:14 +09:00
Dean Herbert
70e417533f Update naming 2019-08-30 15:13:29 +09:00
Dean Herbert
a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
smoogipoo
88fa06efba Refactor as proposed 2019-08-09 13:38:04 +09:00
Dean Herbert
74c961bcff Add more flexible skin element confine modes 2019-07-22 14:42:56 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
4edb17a88a Make hp work + cleanup 2019-04-22 18:02:49 +09:00
smoogipoo
fbb4e9df04 Implement hp at base ScoreProcessor 2019-04-22 16:51:38 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
3d4a80957f Improve comment 2019-03-13 18:27:54 +09:00
David Zhao
7eb253b687 Fix incorrect scale duration 2019-03-12 19:44:53 +09:00
David Zhao
3b3b1e51ee Move hit animation logic into virtual method 2019-03-12 19:41:33 +09:00
David Zhao
9850122245 Fix incorrect delay 2019-03-12 19:24:46 +09:00
David Zhao
12f334035f Create properties for use in DrawableManiaJudgement 2019-03-12 19:23:24 +09:00
smoogipoo
d61dfe888e Fix venera fonts not being correctly specified 2019-02-22 19:42:09 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage 2019-02-22 18:09:23 +09:00
Dean Herbert
f919f2252f Add ToString for Judgements to ease debugging 2019-02-22 12:02:54 +09:00
smoogipoo
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Ivan Pavluk
1b6658f4ee Move HealthIncreaseFor to Judgement 2018-12-06 15:09:42 +07:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dan Balasescu
87d8945af9
Give the body a size 2018-10-02 09:33:31 +09:00
Kyle Chang
88b0c234cc Move judgement text to internal container 2018-09-30 04:01:33 -04:00