TimeSignatures
TimelineSelectionHandler
var
IPositionalSnapProvider
HitObject
This allows fetching the correct `DifficultyControlPoint` from the hitobject. Nothing more.
EffectControlPoint
Apply combo offsets "colour hax" only on beatmap skins
BindValueChanged
TimelineHitObjectBlueprint
ComboIndexWithOffsetsBindable
ComboIndexBindable
TimelineBlueprintContainer
They got too big.