1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-08 20:17:27 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline
Dean Herbert d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
..
CentreMarker.cs Remove unnecessary scale 2020-04-27 11:06:23 +09:00
DifficultyPointPiece.cs Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
SamplePointPiece.cs Update SamplePointPiece design 2021-04-14 20:54:35 +09:00
Timeline.cs Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time 2021-09-03 17:11:12 +09:00
TimelineArea.cs Simplify content creation of Timeline / TimelineArea 2021-04-14 21:03:52 +09:00
TimelineBlueprintContainer.cs Split out nested classes from TimelineBlueprintContainer 2021-07-22 15:48:08 +09:00
TimelineButton.cs Add mouse down repeat support to timeline zoom buttons 2020-02-13 11:14:09 +09:00
TimelineControlPointDisplay.cs Allow timeline to expand in height when control points are to be displayed 2021-04-14 20:10:50 +09:00
TimelineControlPointGroup.cs Update design for TimingControlPoint 2021-04-14 20:11:47 +09:00
TimelineDragBox.cs Split out nested classes from TimelineBlueprintContainer 2021-07-22 15:48:08 +09:00
TimelineHitObjectBlueprint.cs Improve visibility of repeat ticks / drag areas on timeline 2021-08-17 18:17:55 +09:00
TimelineSelectionHandler.cs Split out nested classes from TimelineBlueprintContainer 2021-07-22 15:48:08 +09:00
TimelineTickDisplay.cs Also adjust height 2021-04-13 16:43:29 +09:00
TimingPointPiece.cs Combine logic of Difficulty and Timing pieces where feasible 2021-04-14 20:55:34 +09:00
TopPointPiece.cs Combine logic of Difficulty and Timing pieces where feasible 2021-04-14 20:55:34 +09:00
ZoomableScrollContainer.cs Don't fall through to seek if handling zoom 2020-11-03 21:49:21 +01:00