.. |
CentreMarker.cs
|
Remove unnecessary scale
|
2020-04-27 11:06:23 +09:00 |
DifficultyPointPiece.cs
|
Add note about a better way to adjust velocity
|
2021-09-14 18:54:29 +09:00 |
HitObjectPointPiece.cs
|
Display difficulty and sample control points associated with hitobjects
|
2021-09-14 18:26:16 +09:00 |
SamplePointPiece.cs
|
Also update the full object on sample changes to make them apply immediately
|
2021-09-14 19:21:23 +09:00 |
Timeline.cs
|
Adjust timeline height to account for less global control points
|
2021-09-14 18:51:11 +09:00 |
TimelineArea.cs
|
Simplify content creation of Timeline / TimelineArea
|
2021-04-14 21:03:52 +09:00 |
TimelineBlueprintContainer.cs
|
Split out nested classes from TimelineBlueprintContainer
|
2021-07-22 15:48:08 +09:00 |
TimelineButton.cs
|
Add mouse down repeat support to timeline zoom buttons
|
2020-02-13 11:14:09 +09:00 |
TimelineControlPointDisplay.cs
|
Allow timeline to expand in height when control points are to be displayed
|
2021-04-14 20:10:50 +09:00 |
TimelineControlPointGroup.cs
|
Remove difficulty and sample sections from timing screen
|
2021-09-14 18:51:11 +09:00 |
TimelineDragBox.cs
|
Split out nested classes from TimelineBlueprintContainer
|
2021-07-22 15:48:08 +09:00 |
TimelineHitObjectBlueprint.cs
|
Also update the full object on sample changes to make them apply immediately
|
2021-09-14 19:21:23 +09:00 |
TimelineSelectionHandler.cs
|
Split out nested classes from TimelineBlueprintContainer
|
2021-07-22 15:48:08 +09:00 |
TimelineTickDisplay.cs
|
Also adjust height
|
2021-04-13 16:43:29 +09:00 |
TimingPointPiece.cs
|
Combine logic of Difficulty and Timing pieces where feasible
|
2021-04-14 20:55:34 +09:00 |
TopPointPiece.cs
|
Combine logic of Difficulty and Timing pieces where feasible
|
2021-04-14 20:55:34 +09:00 |
ZoomableScrollContainer.cs
|
Don't fall through to seek if handling zoom
|
2020-11-03 21:49:21 +01:00 |