smoogipoo
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3a869edf36
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Add a flag to disable user scroll speed adjustments
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2018-01-11 12:44:39 +09:00 |
|
smoogipoo
|
86b5591583
|
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
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2018-01-10 18:02:49 +09:00 |
|
Dean Herbert
|
37d393bca0
|
Update licence headers
|
2018-01-05 20:21:19 +09:00 |
|
smoogipoo
|
a7aab21a29
|
Re-namespace files
|
2018-01-04 19:22:15 +09:00 |
|
smoogipoo
|
651e24e3cc
|
Implement proper scrolling directions
|
2018-01-04 19:17:40 +09:00 |
|
smoogipoo
|
f34131f8f4
|
Initial game-wide replacement of scrolling playfields
|
2018-01-04 18:50:17 +09:00 |
|
Aergwyn
|
ccb69d16d9
|
move HitResult in Scoring namespace to replace HitCount
|
2017-12-30 21:23:18 +01:00 |
|
Dean Herbert
|
3f73a9a693
|
Add better sample fallback logic
Also adds support for null channels at InputDrum level.
|
2017-12-27 21:44:04 +09:00 |
|
smoogipoo
|
35d7fa8a81
|
Cleanup things that are now not needed with these changes
|
2017-12-26 14:18:38 +09:00 |
|
smoogipoo
|
14162b5d46
|
Make InputDrum handle all Normals/Claps, hitobjects all others
|
2017-12-26 14:18:23 +09:00 |
|
smoogipoo
|
affdd81563
|
Remove unused usings
|
2017-12-25 17:29:44 +09:00 |
|
smoogipoo
|
ac8b345bfe
|
Make TaikoPlayfield use the new DrumSampleMapping
|
2017-12-25 17:29:20 +09:00 |
|
Dean Herbert
|
cd8e8c8323
|
Actually save changes
|
2017-12-23 16:52:23 +09:00 |
|
Dean Herbert
|
a30400ad29
|
Use a class instead of Tuple
|
2017-12-23 16:49:29 +09:00 |
|
Dean Herbert
|
9ca03c0209
|
Simplify and tidy sample retrieval
Less static weirdness
|
2017-12-23 16:46:02 +09:00 |
|
Dean Herbert
|
5026c7a95e
|
SoundControlPoint -> SampleControlPoint
|
2017-12-23 16:34:34 +09:00 |
|
FreezyLemon
|
4b3cf0773d
|
Various CI adjustments
|
2017-12-08 09:52:58 +01:00 |
|
FreezyLemon
|
61a6a2919e
|
Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
|
2017-12-08 09:41:13 +01:00 |
|
FreezyLemon
|
40e750f309
|
Added sample preloading and playing
|
2017-12-08 08:32:16 +01:00 |
|
FreezyLemon
|
229c9b5b4e
|
First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds
|
2017-12-07 23:11:34 +01:00 |
|
FreezyLemon
|
43c270ea49
|
Rolled back the bad earlier implementation
|
2017-12-07 21:18:51 +01:00 |
|
FreezyLemon
|
e3232dd754
|
Added if to ignore more (for our purposes) useless keydowns
|
2017-11-29 06:51:00 +01:00 |
|
FreezyLemon
|
c00fb47236
|
Added hitsound handling to the TaikoRulesetContainer so every KeyDown can play a hitsound (instead of the DrawableHitObjects)
|
2017-11-29 06:28:08 +01:00 |
|
smoogipoo
|
3f20caa543
|
Make taiko stop crashing for now
|
2017-11-02 23:31:50 +09:00 |
|
Dean Herbert
|
5d5ea5fb2e
|
Fix all remaining db structure issues
|
2017-10-19 14:05:11 +09:00 |
|
Dean Herbert
|
d5892cf54e
|
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
|
2017-10-09 20:17:05 +09:00 |
|
Dean Herbert
|
6d3d485565
|
And then everything became one
|
2017-09-19 16:06:58 +09:00 |
|
smoogipooo
|
093d82ac45
|
Set depths from playfield add methods instead of DrawableHitObject
|
2017-09-13 16:17:01 +09:00 |
|
smoogipooo
|
3ef65a1e5d
|
Cleanup TaikoPlayfield a bit
|
2017-09-12 18:49:31 +09:00 |
|
Dean Herbert
|
f32d444d68
|
Remove generics from Playfield (fixes catch)
|
2017-09-12 18:19:28 +09:00 |
|
Dean Herbert
|
1194e46ef1
|
Merge remote-tracking branch 'upstream/master' into judgement-revamp
|
2017-09-12 17:46:21 +09:00 |
|
Dean Herbert
|
b01233eddc
|
Fix CI issues
|
2017-09-11 14:48:01 +09:00 |
|
smoogipooo
|
19db7a8f72
|
Update in line with framework changes.
|
2017-09-07 22:46:21 +09:00 |
|
smoogipooo
|
0cc443e618
|
Remove all generic judgements.
|
2017-09-06 18:05:51 +09:00 |
|
smoogipooo
|
ac8ec31b61
|
Make judgements able to be "added" plus make everything compile and run.
|
2017-09-06 17:02:13 +09:00 |
|
Dean Herbert
|
84c22df3f5
|
Combine Judgement.HitResults into one.
|
2017-09-06 17:01:48 +09:00 |
|
smoogipooo
|
68c7226d12
|
Fix cherry pick issues.
|
2017-08-22 14:18:17 +09:00 |
|
Dean Herbert
|
7903f49d27
|
Merge branch 'master' into action-key-counter
|
2017-08-21 17:47:19 +09:00 |
|
smoogipooo
|
6a7e868a2e
|
Make taiko major bar line triangles show up again. Fixes #1081
|
2017-08-21 15:36:01 +09:00 |
|
Dean Herbert
|
16e96888ab
|
Update KeyCounterCollection to support action-based buttons
|
2017-08-21 12:39:22 +09:00 |
|
Dean Herbert
|
a18b2bd5f0
|
Hook everything up
|
2017-08-20 22:21:16 +09:00 |
|
Dean Herbert
|
59fc6cbed7
|
Add action support to InputDrum
|
2017-08-20 21:51:56 +09:00 |
|
smoogipooo
|
bb8c533802
|
Fix CI issues.
|
2017-08-09 17:34:09 +09:00 |
|
smoogipooo
|
e9a98358b3
|
Don't move completed drum rolls above the playfield.
|
2017-08-09 17:26:59 +09:00 |
|
smoogipooo
|
2334c109e5
|
Set better TaikoPlayfield default VisibleTimeRange.
|
2017-08-09 16:46:08 +09:00 |
|
smoogipooo
|
ef29d9c093
|
Merge remote-tracking branch 'origin/master' into taiko-timingchanges-2
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
|
2017-08-09 16:18:27 +09:00 |
|
Dean Herbert
|
723e27353c
|
HitRenderer -> RulesetContainer
|
2017-08-09 13:28:29 +09:00 |
|
Dean Herbert
|
7c0e7ebcd0
|
Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
|
2017-08-09 13:05:52 +09:00 |
|
smoogipooo
|
a95ee7494f
|
Initial conversion of taiko to use ScrollingPlayfield.
|
2017-08-08 16:01:18 +09:00 |
|
smoogipooo
|
dc0d0a3602
|
CI.
|
2017-08-03 14:31:20 +09:30 |
|