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Commit Graph

650 Commits

Author SHA1 Message Date
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dean Herbert
67bf95bc91 Remove all usage of AuthorString 2022-01-18 23:30:40 +09:00
Dean Herbert
7f65f3a47f Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
Dean Herbert
a59dcccab7 Add local ContextFactory caching to all remaining test scenes that create local managers 2022-01-14 19:59:21 +09:00
Dean Herbert
51251e3204 Fix CI reported warnings 2022-01-12 22:39:00 +09:00
Dean Herbert
7dba3c3551 Fix most remaining test issues 2022-01-12 17:49:11 +09:00
Dean Herbert
dd19487eb8 Fix custom import process in TestSceneDrawableRoomPlaylist not working with realm 2022-01-12 17:49:11 +09:00
Dean Herbert
1f9318265e Update ToLive usages in line with recent changes 2022-01-12 17:00:16 +09:00
Dean Herbert
31a3161189 Make tests compile again 2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366 Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
Dean Herbert
6a671b0a52 Remove unnecessary assigns of BeatmapSetInfo.Metadata 2022-01-12 16:39:36 +09:00
Dean Herbert
fda529de26 Update usages of APIUser to RealmUser 2022-01-12 16:39:36 +09:00
Dean Herbert
213d89b479 Update null fallback cases involving OnlineID 2022-01-12 16:39:36 +09:00
Dan Balasescu
af9fad00c3 Merge branch 'master' into async-deadlock-safety 2022-01-10 16:11:09 +09:00
Bartłomiej Dach
446962446e
Add test coverage for correct revert of mods when play starts at song select 2022-01-08 14:50:58 +01:00
Bartłomiej Dach
3dd5705a81
Add test coverage for correct revert of mods after new item is queued 2022-01-08 14:50:58 +01:00
Bartłomiej Dach
50077f05bd
Add test coverage for correct revert of ruleset when play starts at song select 2022-01-08 14:50:57 +01:00
Bartłomiej Dach
f026973b19
Add failing test for ruleset incorrectly applying from latest picked item 2022-01-08 14:50:54 +01:00
Dean Herbert
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833 Replace usage of .Result with .WaitSafelyForResult 2022-01-04 11:51:41 +09:00
Dean Herbert
031a40af6a Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
Dean Herbert
f53a675ca3 Fix TestSceneMultiSpectatorLeaderboard not waiting for user population 2021-12-31 00:48:31 +09:00
Dean Herbert
cfdfe81afb
Merge pull request #16205 from smoogipoo/fix-multiplayer-tests
Fix multiplayer test failures when checking for parted room
2021-12-22 13:42:05 +09:00
Dan Balasescu
24c6f8fafa Fix multiplayer test failures when checking for parted room 2021-12-22 12:55:37 +09:00
Dan Balasescu
ee64ab6383 Fix delete button test failures
Can be tested by adding a Thread.Sleep() in
DrawableRoomPlaylistItem.load().
2021-12-22 09:55:19 +09:00
Dan Balasescu
e2f8c71081 Fix test 2021-12-21 18:38:31 +09:00
Dean Herbert
bb3f375958 Add note about local button clicking usage 2021-12-21 13:49:51 +09:00
Dean Herbert
aad55ef89e Remove unused method in TestSceneMultiplayerQueueList 2021-12-21 13:49:51 +09:00
Dean Herbert
9aff646ff4 Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.

This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
2021-12-21 13:49:51 +09:00
Bartłomiej Dach
d8be455a43
Merge branch 'master' into fix-ready-button-test 2021-12-20 11:02:43 +01:00
Dean Herbert
ec0a6735eb Rename TestMultiplayerScreenStack to TestMultiplayerComponents 2021-12-20 18:24:59 +09:00
Dean Herbert
87051d5d61 Add better defined steps to TestLoseHostWhileReady ready button test
Not 100% sure this will solve the issue but it's worth a try. The button
state checks are using `Until` everywhere else so this brings the test
in line with the standards.

As seen
https://github.com/ppy/osu/runs/4579641456?check_suite_focus=true.
2021-12-20 17:47:06 +09:00
Dan Balasescu
9316abc278 Better fix for intermittent multiplayer tests 2021-12-20 13:10:13 +09:00
Dean Herbert
9e82a3e79a Merge branch 'master' into forego-resetting-spectate-state 2021-12-15 18:05:06 +09:00
Dan Balasescu
18d7b79207 Don't reset spectating state if gameplay is finished 2021-12-15 17:40:30 +09:00
Dean Herbert
39a0a21132 Add test coverage of same scenario without deletion 2021-12-15 17:30:09 +09:00
Dan Balasescu
d22e1b9001 Add another until step to guard against async test issues 2021-12-15 17:00:06 +09:00
Dan Balasescu
740a6f16c7 Fix exception when updating the room's visual playlist 2021-12-15 16:53:25 +09:00
Dean Herbert
cebfeb5220
Merge pull request #16045 from smoogipoo/multiplayer-local-beatmap-query
Rework multiplayer's current item tracking
2021-12-14 18:33:30 +09:00
Dean Herbert
309290a3c9 Use new method in more places that can benefit from it 2021-12-13 16:56:43 +09:00
Dan Balasescu
bf3abb2455
Merge branch 'master' into multiplayer-local-beatmap-query 2021-12-12 16:37:41 +09:00
Dan Balasescu
9f792fec49 Fix test failures from async item loading 2021-12-12 16:11:48 +09:00
Dan Balasescu
99cd36d2f6 Resolve some test failures due to async population 2021-12-11 22:52:08 +09:00
Dan Balasescu
25b274c323 Fix starting gameplay too early after import 2021-12-11 22:47:50 +09:00
Dan Balasescu
cdb8237a4b
Merge branch 'master' into pre-realm-score-tidy 2021-12-11 19:25:39 +09:00
Dan Balasescu
6057037e35 Move playlist item beatmap population to MatchSubScreen 2021-12-10 20:08:59 +09:00
Dean Herbert
dbb08f7d46 Use OnlineID for set operations 2021-12-10 16:11:48 +09:00
Dean Herbert
50bf2f368d
Merge branch 'master' into host-enqueue-2 2021-12-10 14:09:19 +09:00
Dean Herbert
1952819db2
Merge pull request #16019 from smoogipoo/cleanup-playlist-item-buttons
Cleanup duplicated classes in DrawableRoomPlaylistItem
2021-12-10 12:01:26 +09:00
Dan Balasescu
a445dcd2c6 Fix incorrect test namespace 2021-12-10 02:09:31 +09:00