checkScoreCompleted
scoreCompleted
Intentionally an assertion as I want tests to fail, but I don't want this to cause crashes for an end user if it does happen to occur.
ShaderPrecompiler
Show count of visible beatmaps at song select
Reproduction steps: 1. Go to song select 2. Open beatmap listing 3. Import a beatmap that would fit the current filter criteria 4. The count of visible beatmaps does not change Fixed by updating the count on `BeatmapSetsChanged` too.
Player
Add
AddRange
Container
FailAnimation
SkinnableSound
Prevent LoadingLayer from blocking loading
Replay recording extension until results screen transition
counters
IEnumerable
As suggested by bdach as this would make the last two commits useless Refs: 5d15426
5d15426
isDraggingBlueprint
endClickSelection
Counters
CompositeDrawable
KeyCounter
InputTrigger
GameplayState