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mirror of https://github.com/ppy/osu.git synced 2025-03-09 21:27:18 +08:00

1125 Commits

Author SHA1 Message Date
Dean Herbert
786d5a394b Add back optimisation and increase time allowance slightly 2023-06-20 20:30:07 +09:00
Dean Herbert
555ce7684b Adjust GameplaySampleTriggerSource to only switch samples when close enough to the next hit object
Closes #23963.

To simplify things, I've removed the optimisation of using
`AliveObject`s because it would break the way this whole lookup works.
2023-06-20 20:06:07 +09:00
tsrk
f83a4f4952
refactor: tidy up attachement flow
TODO: find better naming and improve XMLDocs
2023-06-18 22:57:21 +02:00
tsrk
141f9efad5
style(KeyCounterController): remove reliance on Receptor 2023-06-18 21:26:16 +02:00
tsrk
b4cbcb210e
refactor: remove detachment logic
No real use case, cleaning up the diff
2023-06-15 12:24:37 +02:00
tsrk
42b740a175
Merge branch 'master' into hud/kc-skinnable 2023-06-14 22:19:45 +02:00
tsrk
c637fddf73
refactor: decouple Trigger logic from KeyCounterDisplay
This allows to keep a coeherent state regardless of the progress of the play
2023-06-14 21:13:35 +02:00
Salman Ahmed
62cb6a98ca Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
Dean Herbert
c0016fa5d2 Fix gameplay playfield border being affected by beatmap track time
Closes https://github.com/ppy/osu/issues/23470.
2023-06-06 16:08:24 +09:00
tsrk
6fc6729677
feat: integrate attachment flow in SkinComponentsContainer 2023-06-06 00:27:43 +02:00
tsrk
4c397085c5
refactor: improve attachement flow
This removes the hard reliance on individual classes and makes its usage easiser to ingreate anywhere
else.
2023-06-06 00:12:53 +02:00
Dean Herbert
cb468fa4ec Fix OverlappingScrollAlgorithm returning incorrect results for TimeAt before first control point 2023-05-26 19:59:19 +09:00
Bartłomiej Dach
5229cf7343
Add failing test cases for drum roll/swell sample playback 2023-05-21 18:57:01 +02:00
Dean Herbert
8c542c6c51 Fix hold-for-right-click showing during gameplay 2023-05-13 21:32:30 +09:00
Dean Herbert
1b7dd32eb1 Apply nullability in related classes and remove unused variable 2023-05-08 17:09:08 +09:00
OliBomby
ebe1d852f5 remove other usages of hitobject SampleControlPoint 2023-04-25 16:01:43 +02:00
Dan Balasescu
c0a25144cf Apply changes to custom ShaderManager 2023-04-18 11:31:56 +09:00
Andrei Zavatski
ed565b1e59 Fix SampleStore isn't being disposed 2023-04-06 11:40:04 +03:00
Bartłomiej Dach
e5d57a65c9
Fix incorrect indent 2023-04-05 19:47:25 +02:00
Bartłomiej Dach
432f698697
Merge branch 'master' into gameplay/key-counter-abstraction 2023-04-05 19:45:14 +02:00
Dean Herbert
7011928d86 Fix abysmal debug performance due to try-catch logic in DrawableRulesetDependencies 2023-04-03 18:04:33 +09:00
Dean Herbert
b0c09df259 Merge branch 'master' into gameplay/key-counter-abstraction 2023-04-03 15:33:35 +09:00
Dean Herbert
0d77ec013a Fix ruleset-local shader manager not correctly falling back to existing cached shaders 2023-03-28 15:00:49 +09:00
Dean Herbert
c742b3f0a8 Update DrawableRulesetDependencies xmldoc to read more correctly 2023-03-28 14:15:19 +09:00
Dean Herbert
5f9b13a775 Rename Add/AddRange methods as they are no longer conflicting with Container 2023-03-15 18:02:41 +09:00
Dan Balasescu
e327993d11
Merge pull request #22527 from Terochi/replay-length-extension
Replay recording extension until results screen transition
2023-03-11 15:41:32 +09:00
tsrk
44297a7d0a
refactor: make KCD a CompositeDrawable 2023-03-08 00:47:16 +00:00
Dean Herbert
28520414aa Move KeyCounter components to HUD namespace 2023-03-07 16:41:39 +09:00
Dean Herbert
8f6df5ea0f
Merge branch 'master' into gameplay/key-counter-abstraction 2023-03-07 16:09:45 +09:00
Bartłomiej Dach
d679703fa2
Merge pull request #22659 from peppy/fix-taiko-drum-nested-sample-detection
Fix `GameplaySampleTriggerSource` not considering nested objects when determining the best sample to play
2023-02-22 18:56:59 +01:00
tsrk
1beec71037
refactor(KeyCounterDisplay): apply suggestions
I also took the freedom to add type checking, as we can't limit the
usage of `Add()` since it's a Container. The exception thrown also
advises of using the suggested `AddTrigger()` instead.
2023-02-22 14:58:27 +00:00
Dean Herbert
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
Bartłomiej Dach
ab97b02235
Remove contradictory remark from xmldoc 2023-02-21 21:05:46 +01:00
Dean Herbert
1acc536248 Move DrawableRuleset.Audio to a less generic level 2023-02-21 19:03:52 +09:00
Dean Herbert
5ba6059911 Merge branch 'master' into fix-taiko-drum-nested-sample-detection 2023-02-21 13:58:15 +09:00
Bartłomiej Dach
3183f5cee2
Merge branch 'master' into revert-result-in-playfield 2023-02-19 16:33:10 +01:00
Dean Herbert
19d5293ad1 Change early return to also find the earliest nested object 2023-02-17 18:59:31 +09:00
Bartłomiej Dach
3ee046000e
Merge branch 'master' into revert-result-in-playfield 2023-02-16 21:54:29 +01:00
Bartłomiej Dach
b8084a15eb
Revert ResumeOverlay setter accessibility change 2023-02-16 21:26:01 +01:00
Dean Herbert
affa9507a1 Fix GameplaySampleTriggerSource not considering nested objects when determining the best sample to play 2023-02-16 18:21:33 +09:00
Dean Herbert
ce9ef3bc3c Always create ResumeOverlay, with UseResumeOverlay flag only affecting whether it is displayed or not 2023-02-16 15:47:20 +09:00
Dean Herbert
7afdcb9383 Merge branch 'master' into hide-resume-overlay 2023-02-16 15:42:14 +09:00
tsrk
076eb81b21
refactor: rename trigger classes
Makes it better to understand their purpose
2023-02-15 21:46:13 +00:00
tsrk
157bba7830
refactor: rename Trigger class to InputTrigger 2023-02-15 21:41:36 +00:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Dean Herbert
5ec5222d8a Expose and consume OsuInputManager explicitly 2023-02-14 17:36:07 +09:00
Dean Herbert
970388d4e2 Move Overlays container to accept input and be frame-stable 2023-02-14 17:35:12 +09:00
Dean Herbert
7aaaf7fca2 Combine and attempt to simplify the score import / preparation process further 2023-02-14 16:55:35 +09:00
Dean Herbert
63f3498762 Restructure UseResumeOverlay to correctly handle a value change before BDL load 2023-02-14 15:11:33 +09:00
Pasi4K5
e4b84ebd0b Add UseResumeOverlay and use it for hiding the ResumeOverlay 2023-02-13 23:51:39 +01:00