.. |
Scrolling
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Use MaximumJudgementOffset for lifetime
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2023-01-19 21:25:21 +09:00 |
DrawableRuleset.cs
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Move KeyCounter components to HUD namespace
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2023-03-07 16:41:39 +09:00 |
DrawableRulesetDependencies.cs
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Fix abysmal debug performance due to try-catch logic in DrawableRulesetDependencies
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2023-04-03 18:04:33 +09:00 |
DrawableRulesetDependenciesProvidingContainer.cs
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Fix nullability inspection on disposal path
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2022-11-30 17:49:08 +09:00 |
FrameStabilityContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
GameplayCursorContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
GameplaySampleTriggerSource.cs
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Change early return to also find the earliest nested object
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2023-02-17 18:59:31 +09:00 |
HitObjectContainer.cs
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Move judgement result revert logic to Playfield
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2023-01-19 19:57:13 +09:00 |
IFrameStableClock.cs
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Change FrameStableClock to inherit IGameplayClock
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2022-09-08 18:24:18 +09:00 |
IHitObjectContainer.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
IPooledHitObjectProvider.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
JudgementContainer.cs
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Use new ArgumentNullException.ThrowIfNull throw-helper API
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2022-12-22 21:27:59 +01:00 |
ModIcon.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ModSwitchSmall.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ModSwitchTiny.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
Playfield.cs
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Store RawTime in JudgementResult
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2023-02-09 17:15:37 +09:00 |
PlayfieldAdjustmentContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
PlayfieldBorder.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
PlayfieldBorderStyle.cs
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Prefix common strings for context
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2022-08-10 00:35:19 +10:00 |
ReplayRecorder.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
RulesetInputManager.cs
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Merge branch 'master' into gameplay/key-counter-abstraction
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2023-04-03 15:33:35 +09:00 |