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Scrolling
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Fix two implementation oversights
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2022-12-02 16:05:14 +09:00 |
DrawableRuleset.cs
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Move Overlays container to accept input and be frame-stable
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2023-02-14 17:35:12 +09:00 |
DrawableRulesetDependencies.cs
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Fix sample store creation mutating shared resource store
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2023-01-30 20:48:52 +01:00 |
DrawableRulesetDependenciesProvidingContainer.cs
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Fix nullability inspection on disposal path
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2022-11-30 17:49:08 +09:00 |
FrameStabilityContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
GameplayCursorContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
GameplaySampleTriggerSource.cs
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Use MaxBy in all locations that can and update inspection level to match dotnet-build
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2022-12-19 16:47:10 +09:00 |
HitObjectContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
IFrameStableClock.cs
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Change FrameStableClock to inherit IGameplayClock
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2022-09-08 18:24:18 +09:00 |
IHitObjectContainer.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
IPooledHitObjectProvider.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
JudgementContainer.cs
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Use new ArgumentNullException.ThrowIfNull throw-helper API
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2022-12-22 21:27:59 +01:00 |
ModIcon.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ModSwitchSmall.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ModSwitchTiny.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
Playfield.cs
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Annotate Playfield.Mods as maybe-null
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2022-11-30 20:00:25 +01:00 |
PlayfieldAdjustmentContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
PlayfieldBorder.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
PlayfieldBorderStyle.cs
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Prefix common strings for context
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2022-08-10 00:35:19 +10:00 |
ReplayRecorder.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
RulesetInputManager.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |